view drivers/radeon/hacking @ 4858:65730cea02e7

add half new input support for gui
author pontscho
date Mon, 25 Feb 2002 13:14:27 +0000
parents 8a46f6a9efd0
children
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                       ATI chips hacking
                       =================
						Dedicated to ATI's hackers.

Preface
~~~~~~~
This document will compare ATI chips only from point of DAC and video overlay.
There are lots of difference from 3D point, dual-head support, tv-out support
and many other things but it's already perfectly different story.
This document doesn't include information about ATI AIW (All In Wonder) chips.

What are units on modern ATI chips:
DAC   - (Digital to Analog Convertor) controls CRTC, LCD, DFP monitor's output
	Consists from:
		PLL  - (Programable line length) registers
		CRTC - CRT controller
		LCD/DFP scaler
		surface control
DAC2  - controls CRTC, LCD, DFP monitor's output on second head
TVDAC - controls Composite Video and Super Video output ports
	Consists from:
		TV_PLL
		TV scaler & sync unit
		TV format convertor (PAL/NTSC)
TVCAP - controls Video-In port
MPP   - Miscellaneous peripheral port. (includes macrovision's filter - copy
	protection mechanism)
OV    - Video overlay (YUV BES) (include subpictures, gamma correction and
        adaptive deinterlacing)
CAP0  - Video capturing 
CAP1  - Video capturing (second unit)
RT    - Rage theatre: video encoding and mixing
MUX   - video muxer
MEM   - PCI/AGP bus mastering
2D    - GUI engine
3D    - 3D-OpenGL engine (There are lots of stuff)
I2C   - I2C Bus control

This document is mainly related only with OV unit ;)
Video decoding diagram:

RAM memory:   [ App ]    Copies YUV image to overlay memory
                 |       <-- (It's possible to program DMA here)
overlay memory:[ OV ]    performs scaling and YUVtoRGB convertion
                /\
RGB memory:   /    \
            /  [ macrovision ]  performs copy protection filtering
          /            \        (unneeded but presented by default thing;)
 [ CRTC/LCD/DFP DAC ] [ TV DAC ] convert RGB memory to CRTC and NTSC/PAL signals
          |                |
 [CRTC/LCD/DFP Monitor] [TV-screen]

History
~~~~~~~
  What is history of ATI's chips? I can be wrong but below is my vision
of this question:

0. I don't know any earlied chips :(
1. Mach8
2. Mach16
3. Mach32

4. Mach64.
	It's first chip which has support from side of open
	source drivers. Set of mach64 chips is:
		mach64GX (ATI888GX00)
		mach64CX (ATI888CX00)
		mach64CT (ATI264CT)
		mach64ET (ATI264ET)
		mach64VTA3 (ATI264VT)
		mach64VTA4 (ATI264VT)
		mach64VTB (ATI264VTB)
		mach64VT4 (ATI264VT4)

5. 3D rage chips.
	It seems that these chips have fully compatible by GPU with Mach64
	which is extended by 3D possibilities. Set of 3D rage chips is:
		3D RAGE (GT)
		3D RAGE II+ (GTB)
		3D RAGE IIC (PCI)
		3D RAGE IIC (AGP)
		3D RAGE LT
		3D RAGE LT-G
		3D RAGE PRO (BGA, AGP)
		3D RAGE PRO (BGA, AGP, 1x only)
		3D RAGE PRO (BGA, PCI)
		3D RAGE PRO (PQFP, PCI)
		3D RAGE PRO (PQFP, PCI, limited 3D)
		3D RAGE (XL)
		3D RAGE LT PRO (AGP)
		3D RAGE LT PRO (PCI)
		3D RAGE Mobility (PCI)
		3D RAGE Mobility (AGP)

6. Rage128 chips.
	These chips have perfectly new GPU which supports memory mapped IO
	space for accelerating port access (It's main cause of incompatibility
	with mach64). Set of Rage128 chips is:
		Rage128 GL RE
		Rage128 GL RF
		Rage128 GL RG
		Rage128 GL RH
		Rage128 GL RI
		Rage128 VR RK
		Rage128 VR RL
		Rage128 VR RM
		Rage128 VR RN
		Rage128 VR RO
		Rage128 Mobility M3 LE
		Rage128 Mobility M3 LF
7. Rage128Pro chips.
	These chips are successors of Rage128 ones.
		Rage128Pro GL PA
		Rage128Pro GL PB
		Rage128Pro GL PC
		Rage128Pro GL PD
		Rage128Pro GL PE
		Rage128Pro GL PF
		Rage128Pro VR PG
		Rage128Pro VR PH
		Rage128Pro VR PI
		Rage128Pro VR PJ
		Rage128Pro VR PK
		Rage128Pro VR PL
		Rage128Pro VR PM
		Rage128Pro VR PN
		Rage128Pro VR PO
		Rage128Pro VR PP
		Rage128Pro VR PQ
		Rage128Pro VR PR
		Rage128Pro VR TR
		Rage128Pro VR PS
		Rage128Pro VR PT
		Rage128Pro VR PU
		Rage128Pro VR PV
		Rage128Pro VR PW
		Rage128Pro VR PX
		Rage128Pro Ultra U1
		Rage128Pro Ultra U2
		Rage128Pro Ultra U3

8. Radeon chips.
	Indeed they could be named Rage256 Pro. (With minor changes is fully
	compatible with Rage128 chips).
		Radeon QD
		Radeon QE
		Radeon QF
		Radeon QG
		Radeon VE QY
		Radeon VE QZ
		Radeon M6 LY
		Radeon M6 LZ
		Radeon M7 LW
9. Radeon2 chips.
	Indeed they could be named Rage512 Pro.
		Radeon2 8500 QL
		Radeon2 7500 QW

10. Radeon3 and newest are cooming soon, but I hope that they will be fully
    compatible with Radeon1 chips.

In Radeon famility there were introduced also FX chips: Radeon FX and
Radeon2 8700 FX. Probably they have the same possibility as other Radeon
but currently it's unknown for me.

What about video overlay and DAC?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Currently it's known that there is only difference between
Mach64 and Rage128 compatible chips:
- They have different logic of io ports programming!
- They are incompatible by port numbers!
But:
- They use the same program logic from register's name point.
(Indeed exists slight difference even between Radeon and Rage128
chips. AFAIK only Radeon has OV0_SLICE_CNTL register which currently
is not used by driver. But I know only its name ;). Also there
is difference in slight adjust of BES position but it's configured
by #ifdef blocks).

Please compare:

(The piece of Back-End Scaler programming)

 Sample for Mach64 compatible chips:
 ***********************************

#define SPARSE_IO_BASE		0x03fcu
#define SPARSE_IO_SELECT	0xfc00u

#define BLOCK_IO_BASE		0xff00u
#define BLOCK_IO_SELECT		0x00fcu

#define MM_IO_SELECT		0x03fcu
#define BLOCK_SELECT		0x0400u
#define DWORD_SELECT		(BLOCK_SELECT | MM_IO_SELECT)

#define IO_BYTE_SELECT		0x0003u

#define SPARSE_IO_PORT		(SPARSE_IO_BASE | IO_BYTE_SELECT)
#define BLOCK_IO_PORT		(BLOCK_IO_BASE | IO_BYTE_SELECT)

#define IOPortTag(_SparseIOSelect, _BlockIOSelect)	\
	(SetBits(_SparseIOSelect, SPARSE_IO_SELECT) |	\
	 SetBits(_BlockIOSelect, BLOCK_SELECT | MM_IO_SELECT))
#define SparseIOTag(_IOSelect)	IOPortTag(_IOSelect, 0)
#define BlockIOTag(_IOSelect)	IOPortTag(0, _IOSelect)

...

#define OVERLAY_Y_X_START	BlockIOTag(0x100u)
#define OVERLAY_Y_X_END		BlockIOTag(0x101u)

...

#define OUTREG(_Register, _Value)                              \
    MMIO_OUT32(pATI->pBlock[GetBits(_Register, BLOCK_SELECT)], \
               (_Register) & MM_IO_SELECT, _Value)

...

OUTREG(OVERLAY_Y_X_START,((drw_x)<<16)|(drw_y)|(1<<31));
OUTREG(OVERLAY_Y_X_END,((drw_x+drw_w)<<16)|(drw_y+drw_h));


 Sample for Rage128 compatible chips:
 ************************************

#define OV0_Y_X_START                          0x0400
#define OV0_Y_X_END                            0x0404  

...

#define INREG(addr)		readl((rage_mmio_base)+addr)
#define OUTREG(addr,val)	writel(val, (rage_mmio_base)+addr)

...

rage_mmio_base = ioremap_nocache(pci_resource_start (dev, 2),RAGE_REGSIZE);

...

#ifdef RADEON
#define X_ADJUST 8
#else /* rage128 */
#define X_ADJUST 0
#endif

OUTREG(OV0_Y_X_START,(drw_x+X_ADJUST)|(drw_y<<16));
OUTREG(OV0_Y_X_END,(drw_x+drw_w+X_ADJUST)|(drw_y+drw_h)<<16));

Thus - these chips have almost the same logic from register's name point.
(except the fact that they have swapped 16-bit halfs).
Yes - programming of Rage128 is much simpler of Mach64.


What about other ATI's chips?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I suggest you have latest copy of GATOS-CVS:
http://www.linuxvideo.org
GATOS was designed and introduced as General ATI TV and Overlay Sowfware.
You will be able to find out there a lots of useful hacking utilities
(at location gatos-ati/gatos):
gfxdump - Program for dumping graphics chips registers on Linux and Windows 9X.
	  (it's more useful for Win9x to hack their values).
xatitv  - For working with tv-in (currently is under hard development)
atitvout- For working with tv-out
and lot of other stuff.
BUT: After studing of Gatos and X11 stuffs I've found that they are bad
optimized for movie playback.
Please compare:
 radeon_vid - configures video overlay only once and provides DGA to it.
	      (doesn't require to be MMX optimized)
 gatos and X11 - configures video overlay at every slice of frame, then
              performs unoptimized copying of source stuff to video memory
	      often with using CopyMungedData (it's C-analog of YV12_to_YUY2)
	      since there are lacks in yv12 support.
              (is not MMX optimized that's gladly accepted, but probably
               will be never optimized due portability).

hardware IDCT support diagram:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      |
[ Video parser ] <---------- [ Transport demuxing ] --> [ Audio ]
       |                                |       |
[ Variable length decoder]              |D      |
       |                                |V      |
[ Inverse quantization ]                |D      |
       |                                |       |
-------|---[ video card ]---------+     |s      |
       |                          |     |u      |
[ Run level decode & de-zigzag ]  |     |b      |
       |                          |     |p      |
[    IDCT   ]                     |     |i      |
       |                          |     |c      |
[  Motion compensation  ]         |     |t      |
       |                          |     |u      |
[ Advanced deinterlacing ]        |     |r      |
       |                          |     |e      |
[ Filtered X-Y scaling ] [SUBPIC]-|-----+s   [ OSD ]
       |                     |    |     |       |
[ 4-bit alpha blending ] <---+    |     +-------+
       |                          |
[ YUV to RGB conversion ]         |
-------|--------------------------+
TV-screen or CRT-display


Conslusion:
~~~~~~~~~~~

That's all folk!