view libass/ass_utils.h @ 24025:660da8e023ec

Change "object type complexity" parameter of FAAC in the example to generated quicktime-compatible files. Some versions of QT probably do support higher complexity settings, but recommending lower complexity garantees that the generated file will play everwhere.
author gpoirier
date Thu, 09 Aug 2007 20:13:53 +0000
parents 3f0d00abc073
children 3baf6a2283da
line wrap: on
line source

// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef ASS_UTILS_H
#define ASS_UTILS_H

int mystrtoi(char** p, int base, int* res);
int mystrtou32(char** p, int base, uint32_t* res);
int mystrtod(char** p, double* res);
int strtocolor(char** q, uint32_t* res);

static inline int d6_to_int(int x) {
	return (x + 32) >> 6;
}
static inline int d16_to_int(int x) {
	return (x + 32768) >> 16;
}
static inline int int_to_d6(int x) {
	return x << 6;
}
static inline int int_to_d16(int x) {
	return x << 16;
}
static inline int d16_to_d6(int x) {
	return (x + 512) >> 10;
}
static inline int d6_to_d16(int x) {
	return x << 10;
}
static inline double d6_to_double(int x) {
	return x / 64.;
}
static inline int double_to_d6(double x) {
	return (int)(x * 64);
}
static inline double d16_to_double(int x) {
	return ((double)x) / 0x10000;
}
static inline int double_to_d16(double x) {
	return (int)(x * 0x10000);
}

#endif