view libass/ass_bitmap.c @ 24576:6704a924d4aa

According to MSDN a thread must call CoUninitialize once for each successful call it has made to CoInitialize or CoInitializeEx, including any call that returns S_FALSE. Only the CoUninitialize call corresponding to the CoInitialize or CoInitializeEx call that initialized the library can close it. patch by Gianluigi Tiesi, mplayer netfarm it
author diego
date Sun, 23 Sep 2007 20:37:33 +0000
parents 71b3e04d0555
children 501ea0b13962
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line source

// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <ft2build.h>
#include FT_GLYPH_H

#include "mputils.h"
#include "ass_bitmap.h"

struct ass_synth_priv_s {
	int tmp_w, tmp_h;
	unsigned short* tmp;

	int g_r;
	int g_w;

	unsigned *g;
	unsigned *gt2;
};

static const unsigned int maxcolor = 255;
static const unsigned base = 256;
static const double blur_radius = 1.5;

static int generate_tables(ass_synth_priv_t* priv, double radius)
{
	double A = log(1.0/base)/(radius*radius*2);
	int mx, i;
	double volume_diff, volume_factor = 0;
	unsigned volume;

	priv->g_r = ceil(radius);
	priv->g_w = 2*priv->g_r+1;

	if (priv->g_r) {
		priv->g = malloc(priv->g_w * sizeof(unsigned));
		priv->gt2 = malloc(256 * priv->g_w * sizeof(unsigned));
		if (priv->g==NULL || priv->gt2==NULL) {
			return -1;
		}
	}

	if (priv->g_r) {
		// gaussian curve with volume = 256
		for (volume_diff=10000000; volume_diff>0.0000001; volume_diff*=0.5){
			volume_factor+= volume_diff;
			volume=0;
			for (i = 0; i<priv->g_w; ++i) {
				priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
				volume+= priv->g[i];
			}
			if(volume>256) volume_factor-= volume_diff;
		}
		volume=0;
		for (i = 0; i<priv->g_w; ++i) {
			priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
			volume+= priv->g[i];
		}

		// gauss table:
		for(mx=0;mx<priv->g_w;mx++){
			for(i=0;i<256;i++){
				priv->gt2[mx+i*priv->g_w] = i*priv->g[mx];
			}
		}
	}

	return 0;
}

static void resize_tmp(ass_synth_priv_t* priv, int w, int h)
{
	if (priv->tmp_w >= w && priv->tmp_h >= h)
		return;
	if (priv->tmp_w == 0)
		priv->tmp_w = 64;
	if (priv->tmp_h == 0)
		priv->tmp_h = 64;
	while (priv->tmp_w < w) priv->tmp_w *= 2;
	while (priv->tmp_h < h) priv->tmp_h *= 2;
	if (priv->tmp)
		free(priv->tmp);
	priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
}

ass_synth_priv_t* ass_synth_init(void)
{
	ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));
	generate_tables(priv, blur_radius);
	return priv;
}

void ass_synth_done(ass_synth_priv_t* priv)
{
	if (priv->tmp)
		free(priv->tmp);
	if (priv->g)
		free(priv->g);
	if (priv->gt2)
		free(priv->gt2);
	free(priv);
}

static bitmap_t* alloc_bitmap(int w, int h)
{
	bitmap_t* bm;
	bm = calloc(1, sizeof(bitmap_t));
	bm->buffer = malloc(w*h);
	bm->w = w;
	bm->h = h;
	bm->left = bm->top = 0;
	return bm;
}

void ass_free_bitmap(bitmap_t* bm)
{
	if (bm) {
		if (bm->buffer) free(bm->buffer);
		free(bm);
	}
}

static bitmap_t* copy_bitmap(const bitmap_t* src)
{
	bitmap_t* dst = alloc_bitmap(src->w, src->h);
	dst->left = src->left;
	dst->top = src->top;
	memcpy(dst->buffer, src->buffer, src->w * src->h);
	return dst;
}

static bitmap_t* glyph_to_bitmap_internal(FT_Glyph glyph, int bord)
{
	FT_BitmapGlyph bg;
	FT_Bitmap* bit;
	bitmap_t* bm;
	int w, h;
	unsigned char* src;
	unsigned char* dst;
	int i;
	int error;

	error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);
	if (error) {
		mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_FT_Glyph_To_BitmapError, error);
		return 0;
	}

	bg = (FT_BitmapGlyph)glyph;
	bit = &(bg->bitmap);
	if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {
		mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_UnsupportedPixelMode, (int)(bit->pixel_mode));
		FT_Done_Glyph(glyph);
		return 0;
	}

	w = bit->width;
	h = bit->rows;
	bm = alloc_bitmap(w + 2*bord, h + 2*bord);
	memset(bm->buffer, 0, bm->w * bm->h);
	bm->left = bg->left - bord;
	bm->top = - bg->top - bord;

	src = bit->buffer;
	dst = bm->buffer + bord + bm->w * bord;
	for (i = 0; i < h; ++i) {
		memcpy(dst, src, w);
		src += bit->pitch;
		dst += bm->w;
	}

	return bm;
}

/**
 * \brief fix outline bitmap and generate shadow bitmap
 * Two things are done here:
 * 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases.
 * 2. Shadow bitmap is created as a sum of glyph and outline bitmaps.
 */
static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
{
	int x, y;
	const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
	const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
	const int r = bm_o->left + bm_o->w < bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;
	const int b = bm_o->top + bm_o->h < bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;

	bitmap_t* bm_s = copy_bitmap(bm_o);

	unsigned char* g = bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);
	unsigned char* o = bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);
	unsigned char* s = bm_s->buffer + (t - bm_s->top) * bm_s->w + (l - bm_s->left);
	
	for (y = 0; y < b - t; ++y) {
		for (x = 0; x < r - l; ++x) {
			unsigned char c_g, c_o;
			c_g = g[x];
			c_o = o[x];
			o[x] = (c_o > c_g) ? c_o : 0;
			s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
		}
		g += bm_g->w;
		o += bm_o->w;
		s += bm_s->w;
	}

	assert(bm_s);
	return bm_s;
}

int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph,
		bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be)
{
	const int bord = be ? ceil(blur_radius) : 0;

	assert(bm_g && bm_o && bm_s);

	*bm_g = *bm_o = *bm_s = 0;

	if (glyph)
		*bm_g = glyph_to_bitmap_internal(glyph, bord);
	if (!*bm_g)
		return 1;

	if (outline_glyph) {
		*bm_o = glyph_to_bitmap_internal(outline_glyph, bord);
		if (!*bm_o) {
			ass_free_bitmap(*bm_g);
			return 1;
		}
	}
	if (*bm_o)
		resize_tmp(priv, (*bm_o)->w, (*bm_o)->h);
	resize_tmp(priv, (*bm_g)->w, (*bm_g)->h);
	
	if (be) {
		blur((*bm_g)->buffer, priv->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
		if (*bm_o)
			blur((*bm_o)->buffer, priv->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
	}

	if (*bm_o)
		*bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
	else
		*bm_s = copy_bitmap(*bm_g);

	assert(bm_s);
	return 0;
}