view libmpcodecs/ae.h @ 24576:6704a924d4aa

According to MSDN a thread must call CoUninitialize once for each successful call it has made to CoInitialize or CoInitializeEx, including any call that returns S_FALSE. Only the CoUninitialize call corresponding to the CoInitialize or CoInitializeEx call that initialized the library can close it. patch by Gianluigi Tiesi, mplayer netfarm it
author diego
date Sun, 23 Sep 2007 20:37:33 +0000
parents 3f0d00abc073
children 3baf6a2283da
line wrap: on
line source


#ifndef MPAE_H
#define MPAE_H

#define ACODEC_COPY 0
#define ACODEC_PCM 1
#define ACODEC_VBRMP3 2
#define ACODEC_NULL 3
#define ACODEC_LAVC 4
#define ACODEC_TOOLAME 5
#define ACODEC_FAAC 6
#define ACODEC_TWOLAME 7

#define AE_NEEDS_COMPRESSED_INPUT 1

typedef struct {
	int channels;
	int sample_rate;
	int bitrate;
	int samples_per_frame;
	int audio_preload;
} audio_encoding_params_t;

typedef struct audio_encoder_s {
	int codec;
	int flags;
	muxer_stream_t *stream;
	audio_encoding_params_t params;
	int audio_preload;	//in ms
	int input_format;
	int min_buffer_size, max_buffer_size;	//for init_audio_filters
	unsigned char *decode_buffer;
	int decode_buffer_size;
	int decode_buffer_len;
	void *priv;
	int (*bind)(struct audio_encoder_s*, muxer_stream_t*);
	int (*get_frame_size)(struct audio_encoder_s*);
	int (*set_decoded_len)(struct audio_encoder_s *encoder, int len);
	int (*encode)(struct audio_encoder_s *encoder, uint8_t *dest, void *src, int nsamples, int max_size);
	void (*fixup)(struct audio_encoder_s *encoder);
	int (*close)(struct audio_encoder_s *encoder);
} audio_encoder_t;

audio_encoder_t *new_audio_encoder(muxer_stream_t *stream, audio_encoding_params_t *params);

#endif