Mercurial > mplayer.hg
view mangle.h @ 9131:67d28a3f918a
The code for converting RGB to YUV in bmovl is slow because it uses
floating point arithmetic. The attached patch changes it to use integers
instead, giving about a 2x performance boost on animations.
Jonas Jensen <jbj@knef.dk>
author | arpi |
---|---|
date | Tue, 28 Jan 2003 00:27:59 +0000 |
parents | 9d55352cea20 |
children | 4e2d477981e2 |
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/* mangle.h - This file has some CPP macros to deal with different symbol * mangling across binary formats. * (c)2002 by Felix Buenemann <atmosfear at users.sourceforge.net> * File licensed under the GPL, see http://www.fsf.org/ for more info. */ #ifndef __MANGLE_H #define __MANGLE_H /* Feel free to add more to the list, eg. a.out IMO */ #if defined(__CYGWIN__) || defined(__OS2__) || \ (defined(__OpenBSD__) && !defined(__ELF__)) #define MANGLE(a) "_" #a #else #define MANGLE(a) #a #endif #endif /* !__MANGLE_H */