Mercurial > mplayer.hg
view libvo/gl_common.h @ 37015:68066d733c76
Cosmetic: Rename variable.
This should make its purpose more obvious.
author | ib |
---|---|
date | Sat, 29 Mar 2014 14:23:55 +0000 |
parents | 44334c832149 |
children |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #ifndef MPLAYER_GL_COMMON_H #define MPLAYER_GL_COMMON_H #include <stdio.h> #include <stdint.h> #include <stddef.h> #include "config.h" #include "video_out.h" #include "csputils.h" #ifdef CONFIG_GL_WIN32 #include <windows.h> #include "w32_common.h" #endif #ifdef CONFIG_GL_X11 #include <X11/Xlib.h> #include <GL/glx.h> #include "x11_common.h" #endif #ifdef CONFIG_GL_EGL_X11 #include <EGL/egl.h> #include "x11_common.h" #endif #ifdef CONFIG_GL_OSX #include "osx_common.h" #include <OpenGL/gl.h> #elif defined(CONFIG_GL_EGL_ANDROID) #include <EGL/egl.h> #include <GLES/gl.h> #else #include <GL/gl.h> #endif #include "gl_compat.h" void glAdjustAlignment(int stride); const char *glValName(GLint value); int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type); int glFmt2bpp(GLenum format, GLenum type); void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, int w, int h, unsigned char val); int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, FILE *f, int *width, int *height, int *maxval); void glUploadTex(GLenum target, GLenum format, GLenum type, const void *dataptr, int stride, int x, int y, int w, int h, int slice); void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, int sx, int sy, int rect_tex, int is_yv12, int flip, int use_stipple); int loadGPUProgram(GLenum target, char *prog); /** \addtogroup glconversion * \{ */ //! do not use YUV conversion, this should always stay 0 #define YUV_CONVERSION_NONE 0 //! use nVidia specific register combiners for YUV conversion #define YUV_CONVERSION_COMBINERS 1 //! use a fragment program for YUV conversion #define YUV_CONVERSION_FRAGMENT 2 //! use a fragment program for YUV conversion with gamma using POW #define YUV_CONVERSION_FRAGMENT_POW 3 //! use a fragment program with additional table lookup for YUV conversion #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 //! use ATI specific register combiners ("fragment program") #define YUV_CONVERSION_COMBINERS_ATI 5 //! use a fragment program with 3D table lookup for YUV conversion #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 //! use ATI specific "text" register combiners ("fragment program") #define YUV_CONVERSION_TEXT_FRAGMENT 7 #define YUV_CONVERSION_SL_PROGRAM 8 //! use normal bilinear scaling for textures #define YUV_SCALER_BILIN 0 //! use higher quality bicubic scaling for textures #define YUV_SCALER_BICUB 1 //! use cubic scaling in X and normal linear scaling in Y direction #define YUV_SCALER_BICUB_X 2 //! use cubic scaling without additional lookup texture #define YUV_SCALER_BICUB_NOTEX 3 #define YUV_SCALER_UNSHARP 4 #define YUV_SCALER_UNSHARP2 5 //! mask for conversion type #define YUV_CONVERSION_MASK 0xF //! mask for scaler type #define YUV_SCALER_MASK 0xF //! shift value for luminance scaler type #define YUV_LUM_SCALER_SHIFT 8 //! shift value for chrominance scaler type #define YUV_CHROM_SCALER_SHIFT 12 //! extract conversion out of type #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) //! extract luminance scaler out of type #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) //! extract chrominance scaler out of type #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) //! returns whether the yuv conversion supports large brightness range etc. static inline int glYUVLargeRange(int conv) { switch (conv) { case YUV_CONVERSION_NONE: case YUV_CONVERSION_COMBINERS: case YUV_CONVERSION_COMBINERS_ATI: case YUV_CONVERSION_FRAGMENT_LOOKUP3D: case YUV_CONVERSION_TEXT_FRAGMENT: return 0; } return 1; } static inline int glYUVSupportsAlphaTex(int conv) { switch (conv) { case YUV_CONVERSION_COMBINERS: case YUV_CONVERSION_COMBINERS_ATI: case YUV_CONVERSION_TEXT_FRAGMENT: return 0; } return 1; } /** \} */ typedef struct { GLenum target; int type; struct mp_csp_params csp_params; int texw; int texh; int chrom_texw; int chrom_texh; int is_planar; float filter_strength; float noise_strength; int has_alpha_tex; } gl_conversion_params_t; int glAutodetectYUVConversion(void); void glSetupYUVConversion(gl_conversion_params_t *params); void glEnableYUVConversion(GLenum target, int type); void glDisableYUVConversion(GLenum target, int type); #define GL_3D_SWAP 32 #define GL_3D_RED_CYAN 1 #define GL_3D_GREEN_MAGENTA 2 #define GL_3D_QUADBUFFER 3 #define GL_3D_STIPPLE 4 void glSetupAlphaStippleTex(unsigned pattern); void glEnable3DLeft(int type); void glEnable3DRight(int type); void glDisable3D(int type); /** \addtogroup glcontext * \{ */ //! could not set new window, will continue drawing into the old one. #define SET_WINDOW_FAILED -1 //! new window is set, could even transfer the OpenGL context. #define SET_WINDOW_OK 0 //! new window is set, but the OpenGL context needs to be reinitialized. #define SET_WINDOW_REINIT 1 /** \} */ enum MPGLType { GLTYPE_AUTO = -1, GLTYPE_W32, GLTYPE_X11, GLTYPE_SDL, GLTYPE_EGL_X11, GLTYPE_OSX, GLTYPE_EGL_ANDROID, GLTYPE_COUNT }; typedef struct MPGLContext { enum MPGLType type; union { int w32; #ifdef CONFIG_GL_X11 XVisualInfo *x11; #endif } vinfo; union { #ifdef CONFIG_GL_WIN32 HGLRC w32; #endif #ifdef CONFIG_GL_X11 GLXContext x11; #endif #if defined(CONFIG_GL_EGL_X11) || defined(CONFIG_GL_EGL_ANDROID) EGLContext egl; #endif } context; int (*setGlWindow)(struct MPGLContext *); void (*releaseGlContext)(struct MPGLContext *); void (*swapGlBuffers)(struct MPGLContext *); void (*update_xinerama_info)(void); void (*border)(void); int (*check_events)(void); void (*fullscreen)(void); void (*ontop)(void); } MPGLContext; int init_mpglcontext(MPGLContext *ctx, enum MPGLType type); int mpglcontext_create_window(MPGLContext *ctx, uint32_t d_width, uint32_t d_height, uint32_t flags, const char *title); void uninit_mpglcontext(MPGLContext *ctx); extern GLenum (GLAPIENTRY *mpglGetError)(void); extern void (GLAPIENTRY *mpglBegin)(GLenum); extern void (GLAPIENTRY *mpglEnd)(void); extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); extern void (GLAPIENTRY *mpglLoadMatrixf)(const float *); extern void (GLAPIENTRY *mpglClear)(GLbitfield); extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); extern void (GLAPIENTRY *mpglEndList)(void); extern void (GLAPIENTRY *mpglCallList)(GLuint); extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); extern void (GLAPIENTRY *mpglClearDepth)(double); extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); extern void (GLAPIENTRY *mpglEnable)(GLenum); extern void (GLAPIENTRY *mpglDisable)(GLenum); extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum); extern void (GLAPIENTRY *mpglDepthMask)(GLboolean); extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); extern void (GLAPIENTRY *mpglFlush)(void); extern void (GLAPIENTRY *mpglFinish)(void); extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); extern void (GLAPIENTRY *mpglShadeModel)(GLenum); extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); extern GLvoid* (GLAPIENTRY *mpglMapBufferRange)(GLenum, ptrdiff_t, ptrdiff_t, unsigned); extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void (GLAPIENTRY *mpglBeginFragmentShader)(void); extern void (GLAPIENTRY *mpglEndFragmentShader)(void); extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); extern void (GLAPIENTRY *mpglActiveTexture)(GLenum); extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); extern int (GLAPIENTRY *mpglSwapInterval)(int); extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); #endif /* MPLAYER_GL_COMMON_H */