view TOOLS/edgedetect.fp @ 16513:68890ac57391

Reflect recent changes to the the pan audio filter syntax and behavior in the documentation, patch by Reimar Doeffinger with some fixes by me.
author diego
date Sun, 18 Sep 2005 11:40:06 +0000
parents 3191dcb27a12
children 69785427a61e
line wrap: on
line source

!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
# This is some custom edge-detect like effect.
# Try adjusting the gamma!
# program.env[0].xy contains the size of one source texel
PARAM sizes = program.env[0];
TEMP res, y, u, v, pos, tmp;
TEX y, fragment.texcoord[0], texture[0], 2D;
MUL y, y, {4, 4, 4, 0};
ADD pos, fragment.texcoord[0], sizes.xwww; # texel to the right
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
SUB pos, fragment.texcoord[0], sizes.xwww; # texel to the left
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
ADD pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. above?
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
SUB pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. below?
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
MAD res, y, {2, 2, 2, 0}, {0.5, 0.5, 0.5, 0};
# now do the normal YUV -> RGB conversion
MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0};
TEX u, fragment.texcoord[1], texture[1], 2D;
MAD res, u, {0, -0.391, 2.018, 0}, res;
TEX v, fragment.texcoord[2], texture[2], 2D;
MAD res, v, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
ADD res.a, res.a, 0.125;
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
ADD result.color, res, {0, 0, 0, 0};
END