Mercurial > mplayer.hg
view libass/ass_bitmap.h @ 26110:69790f7caffa
configure: Set CONFIG_ENCODERS=yes in config.mak unconditionally
config.h already had "#define CONFIG_ENCODERS 1" unconditionally, but
the config.mak value depended on whether MEncoder was enabled.
Encoders need to be enabled as some encoder code is used by MPlayer
too. The inconsistent values broke compilation with --disable-mencoder
after libavcodec Makefile made compilation of i386/dsputilenc_mmx.o
depend on the config.mak value.
author | uau |
---|---|
date | Mon, 03 Mar 2008 03:02:36 +0000 |
parents | aaebaf255b23 |
children | 74055622161d |
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// -*- c-basic-offset: 8; indent-tabs-mode: t -*- // vim:ts=8:sw=8:noet:ai: /* Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef LIBASS_BITMAP_H #define LIBASS_BITMAP_H typedef struct ass_synth_priv_s ass_synth_priv_t; ass_synth_priv_t* ass_synth_init(void); void ass_synth_done(ass_synth_priv_t* priv); typedef struct bitmap_s { int left, top; int w, h; // width, height unsigned char* buffer; // w x h buffer } bitmap_t; /** * \brief perform glyph rendering * \param glyph original glyph * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker * \param bm_g out: pointer to the bitmap of original glyph is returned here * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here * \param bm_g out: pointer to the bitmap of glyph shadow is returned here * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps */ int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be); void ass_free_bitmap(bitmap_t* bm); #endif /* LIBASS_BITMAP_H */