Mercurial > mplayer.hg
view libao2/ao_mpegpes.c @ 3042:6b6fa2be9b97
Removed my buffer hack to use cache2.
Removed the network thread.
Changed the network layer to use cache2.
author | bertrand |
---|---|
date | Tue, 20 Nov 2001 22:20:20 +0000 |
parents | b24661a9924e |
children | 981a9e5118ce |
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#include <stdio.h> #include <stdlib.h> #include "audio_out.h" #include "audio_out_internal.h" #include "afmt.h" static ao_info_t info = { "mpeg-pes audio output", "mpegpes", "A'rpi", "" }; LIBAO_EXTERN(mpegpes) // there are some globals: // ao_samplerate // ao_channels // ao_format // ao_bps // ao_outburst // ao_buffersize // to set/get/query special features/parameters static int control(int cmd,int arg){ return -1; } // open & setup audio device // return: 1=success 0=fail static int init(int rate,int channels,int format,int flags){ ao_outburst=2000; ao_format=format; return 1; } // close audio device static void uninit(){ } // stop playing and empty buffers (for seeking/pause) static void reset(){ } // stop playing, keep buffers (for pause) static void audio_pause() { // for now, just call reset(); reset(); } // resume playing, after audio_pause() static void audio_resume() { } void send_pes_packet(unsigned char* data,int len,int id,int timestamp); void send_lpcm_packet(unsigned char* data,int len,int id,int timestamp); extern int vo_pts; // return: how many bytes can be played without blocking static int get_space(){ float x=(float)(vo_pts-ao_pts)/90000.0-0.5; int y; if(x<=0) return 0; y=48000*4*x;y/=ao_outburst;y*=ao_outburst; // printf("diff: %5.3f -> %d \n",x,y); return y; } // plays 'len' bytes of 'data' // it should round it down to outburst*n // return: number of bytes played static int play(void* data,int len,int flags){ if(ao_format==AFMT_MPEG) send_pes_packet(data,len,0x1C0,ao_pts); else { int i; unsigned short *s=data; for(i=0;i<len/2;i++) s[i]=(s[i]>>8)|(s[i]<<8); // le<->be send_lpcm_packet(data,len,0xA0,ao_pts); } return len; } // return: how many unplayed bytes are in the buffer static int get_delay(){ return 0; }