Mercurial > mplayer.hg
view libvo/vo_gl2.c @ 11000:6e35326c742f
many small typo and grammar fixes
Based on Bernard Leak's mail <bernard 4t brenda-arkle.demon.co.uk>
author | gabucino |
---|---|
date | Sat, 04 Oct 2003 17:29:08 +0000 |
parents | dbb3f474c9de |
children | b427c796638b |
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/* * video_out_gl.c, X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <errno.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" #include "sub.h" #include <GL/gl.h> #ifdef GL_WIN32 #include <windows.h> #include <GL/glext.h> #else #include <X11/Xlib.h> #include <X11/Xutil.h> #include <GL/glx.h> #endif #include <errno.h> #ifdef GL_WIN32 #include "w32_common.h" #else #include "x11_common.h" #endif #include "aspect.h" #define NDEBUG //#undef NDEBUG #undef TEXTUREFORMAT_ALWAYS_RGB24 static vo_info_t info = { "X11 (OpenGL) - multiple textures version", "gl2", "Arpad Gereoffy & Sven Goethel", "" }; LIBVO_EXTERN(gl2) /* private prototypes */ #define MODE_BGR 1 #define MODE_RGB 0 /* local data */ static unsigned char *ImageDataLocal=NULL; static unsigned char *ImageData=NULL; /* X11 related variables */ //static Window vo_window; //static int texture_id=1; #ifndef GL_WIN32 static GLXContext wsGLXContext; #endif static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static int image_mode; static uint32_t image_bytes; static int int_pause; static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len; static GLfloat texpercx, texpercy; static struct TexSquare * texgrid; static GLint gl_internal_format; static char * gl_internal_format_s; static int rgb_sz, r_sz, g_sz, b_sz, a_sz; static GLint gl_bitmap_format; static char * gl_bitmap_format_s; static GLint gl_bitmap_type; static char * gl_bitmap_type_s; static int gl_alignment; static int isGL12 = GL_FALSE; static int gl_bilinear=1; static int gl_antialias=0; static void (*draw_alpha_fnc) (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); /* The squares that are tiled to make up the game screen polygon */ struct TexSquare { GLubyte *texture; GLuint texobj; int isTexture; GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4; GLfloat xcov, ycov; int isDirty; int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight; }; static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py) { *px=(float)x*texpercx; if(*px>1.0) *px=1.0; *py=(float)y*texpercy; if(*py>1.0) *py=1.0; } static int initTextures() { unsigned char *line_1=0, *line_2=0, *mem_start=0; struct TexSquare *tsq=0; int e_x, e_y, s, i=0; int x=0, y=0; GLint format=0; GLenum err; /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */ e_x=0; s=1; while (s<texture_width) { s*=2; e_x++; } texture_width=s; e_y=0; s=1; while (s<texture_height) { s*=2; e_y++; } texture_height=s; /* Test the max texture size */ do { glTexImage2D (GL_PROXY_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); if (format != gl_internal_format) { fprintf (stderr, "[gl2] Needed texture [%dx%d] too big, trying ", texture_height, texture_width); if (texture_width > texture_height) { e_x--; texture_width = 1; for (i = e_x; i > 0; i--) texture_width *= 2; } else { e_y--; texture_height = 1; for (i = e_y; i > 0; i--) texture_height *= 2; } fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width); if(texture_width < 64 || texture_height < 64) { fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n"); return -1; } } } while (format != gl_internal_format && texture_width > 1 && texture_height > 1); texnumx = image_width / texture_width; if ((image_width % texture_width) > 0) texnumx++; texnumy = image_height / texture_height; if ((image_height % texture_height) > 0) texnumy++; printf("[gl2] Creating %dx%d textures of size %dx%d ...\n", texnumx, texnumy, texture_width,texture_height); /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; if (texpercx > 1.0) texpercx = 1.0; texpercy = (GLfloat) texture_height / (GLfloat) image_height; if (texpercy > 1.0) texpercy = 1.0; texgrid = (struct TexSquare *) calloc (texnumx * texnumy, sizeof (struct TexSquare)); line_1 = (unsigned char *) ImageDataLocal; line_2 = (unsigned char *) ImageDataLocal+(image_width*image_bytes); mem_start = (unsigned char *) ImageDataLocal; raw_line_len = line_2 - line_1; memory_x_len = raw_line_len / image_bytes; #ifndef NDEBUG fprintf (stderr, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); #endif for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq = texgrid + y * texnumx + x; if (x == texnumx - 1 && image_width % texture_width) tsq->xcov = (GLfloat) (image_width % texture_width) / (GLfloat) texture_width; else tsq->xcov = 1.0; if (y == texnumy - 1 && image_height % texture_height) tsq->ycov = (GLfloat) (image_height % texture_height) / (GLfloat) texture_height; else tsq->ycov = 1.0; CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1)); CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2)); CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3)); CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4)); /* calculate the pixel store data, to use the machine-bitmap for our texture */ memory_x_start_offset = 0 * image_bytes + x * texture_width * image_bytes; tsq->texture = line_1 + y * texture_height * raw_line_len + memory_x_start_offset; tsq->isDirty=GL_TRUE; tsq->isTexture=GL_FALSE; tsq->texobj=0; tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1; glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } if(glIsTexture(tsq->texobj) == GL_FALSE) { fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } else { tsq->isTexture=GL_TRUE; } glTexImage2D (GL_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } /* for all texnumx */ } /* for all texnumy */ return 0; } static void resetTexturePointers(unsigned char *imageSource) { unsigned char *line_1=0, *line_2=0, *mem_start=0; struct TexSquare *tsq=0; int x=0, y=0; line_1 = (unsigned char *) imageSource; line_2 = (unsigned char *) imageSource+(image_width*image_bytes); mem_start = (unsigned char *) imageSource; for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq = texgrid + y * texnumx + x; /* calculate the pixel store data, to use the machine-bitmap for our texture */ memory_x_start_offset = 0 * image_bytes + x * texture_width * image_bytes; tsq->texture = line_1 + y * texture_height * raw_line_len + memory_x_start_offset; } /* for all texnumx */ } /* for all texnumy */ } static void setupTextureDirtyArea(int x, int y, int w,int h) { struct TexSquare *square; int xi, yi, wd, ht, wh, hh; int wdecr, hdecr, xh, yh; wdecr=w; hdecr=h; xh=x; yh=y; for (yi = 0; hdecr>0 && yi < texnumy; yi++) { if (yi < texnumy - 1) ht = texture_height; else ht = image_height - texture_height * yi; xh =x; wdecr =w; for (xi = 0; wdecr>0 && xi < texnumx; xi++) { square = texgrid + yi * texnumx + xi; if (xi < texnumx - 1) wd = texture_width; else wd = image_width - texture_width * xi; if( 0 <= xh && xh < wd && 0 <= yh && yh < ht ) { square->isDirty=GL_TRUE; wh=(wdecr<wd)?wdecr:wd-xh; if(wh<0) wh=0; hh=(hdecr<ht)?hdecr:ht-yh; if(hh<0) hh=0; /* #ifndef NDEBUG printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n", xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh); #endif */ if(xh<square->dirtyXoff) square->dirtyXoff=xh; if(yh<square->dirtyYoff) square->dirtyYoff=yh; square->dirtyWidth = wd-square->dirtyXoff; square->dirtyHeight = ht-square->dirtyYoff; wdecr-=wh; if ( xi == texnumx - 1 ) hdecr-=hh; } xh-=wd; if(xh<0) xh=0; } yh-=ht; if(yh<0) yh=0; } } static void gl_set_bilinear (int val) { int x, y; if(val>=0) gl_bilinear = val; else gl_bilinear++; gl_bilinear=gl_bilinear%2; /* no mipmap yet .. */ for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); switch (gl_bilinear) { case 0: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); printf("[gl2] bilinear off\n"); break; case 1: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printf("[gl2] bilinear linear\n"); break; case 2: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); printf("[gl2] bilinear mipmap nearest\n"); break; case 3: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); printf("[gl2] bilinear mipmap linear\n"); break; } } } fflush(0); } static void gl_set_antialias (int val) { gl_antialias=val; if (gl_antialias) { glShadeModel (GL_SMOOTH); glEnable (GL_POLYGON_SMOOTH); glEnable (GL_LINE_SMOOTH); glEnable (GL_POINT_SMOOTH); printf("[gl2] antialiasing on\n"); } else { glShadeModel (GL_FLAT); glDisable (GL_POLYGON_SMOOTH); glDisable (GL_LINE_SMOOTH); glDisable (GL_POINT_SMOOTH); printf("[gl2] antialiasing off\n"); } fflush(0); } static void drawTextureDisplay () { struct TexSquare *square; int x, y/*, xoff=0, yoff=0, wd, ht*/; GLenum err; glColor3f(1.0,1.0,1.0); for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { square = texgrid + y * texnumx + x; if(square->isTexture==GL_FALSE) { #ifndef NDEBUG fprintf (stderr, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); #endif continue; } glBindTexture (GL_TEXTURE_2D, square->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #ifndef NDEBUG else if(err==GL_INVALID_OPERATION) { fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #endif if(glIsTexture(square->texobj) == GL_FALSE) { square->isTexture=GL_FALSE; fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } if(square->isDirty) { glTexSubImage2D (GL_TEXTURE_2D, 0, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight, gl_bitmap_format, gl_bitmap_type, square->texture); square->isDirty=GL_FALSE; square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1; } #ifndef NDEBUG fprintf (stdout, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight); #endif glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (square->fx1, square->fy1); glTexCoord2f (0, square->ycov); glVertex2f (square->fx4, square->fy4); glTexCoord2f (square->xcov, square->ycov); glVertex2f (square->fx3, square->fy3); glTexCoord2f (square->xcov, 0); glVertex2f (square->fx2, square->fy2); glEnd(); /* #ifndef NDEBUG fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4, square->fx3, square->fy3, square->fx2, square->fy2); #endif */ } /* for all texnumx */ } /* for all texnumy */ /* YES - let's catch this error ... */ (void) glGetError (); } static void resize(int x,int y){ printf("[gl2] Resize: %dx%d\n",x,y); if( vo_fs ) { aspect(&x, &y, A_ZOOM); glViewport( (vo_screenwidth-x)/2, (vo_screenheight-y)/2, x, y); } else { aspect(&x, &y, A_NOZOOM); glViewport( 0, 0, x, y ); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, 1, 1, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); } static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); } static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ } #ifdef GL_WIN32 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { PIXELFORMATDESCRIPTOR pfd; int pf; o_dwidth = d_width; o_dheight = d_height; vo_fs = flags & VOFLAG_FULLSCREEN; vo_vm = flags & VOFLAG_MODESWITCHING; vo_dwidth = d_width; vo_dheight = d_height; destroyRenderingContext(); if (!createRenderingContext()) return -1; if (vo_fs) aspect(&d_width, &d_height, A_ZOOM); pf = GetPixelFormat(vo_hdc); if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { r_sz = g_sz = b_sz = a_sz = 0; } else { r_sz = pfd.cRedBits; g_sz = pfd.cGreenBits; b_sz = pfd.cBlueBits; a_sz = pfd.cAlphaBits; } return 0; } #else static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) { XVisualInfo template, *vi_list; int vi_num, i, best_i, best_weight; template.screen = scr; vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); if (!vi_list) return -1; best_weight = 1000000; best_i=0; for (i = 0; i < vi_num; i++) { int val, res, w = 0; /* of course, the visual must support OpenGL rendering... */ res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); if (res || val == False) continue; /* also it must be doublebuffered ... */ res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); if (res || val == False) continue; /* furthermore it must be RGBA (not color indexed) ... */ res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); if (res || val == False) continue; /* prefer less depth buffer size, */ res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); if (res) continue; w += val*2; /* stencil buffer size */ res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); if (res) continue; w += val*2; /* and colorbuffer alpha size */ res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); if (res) continue; w += val; /* and finally, prefer DirectColor-ed visuals to allow color corrections */ if (vi_list[i].class != DirectColor) w += 100; if (w < best_weight) { best_weight = w; best_i = i; } } if (best_weight < 1000000) *res_vi = vi_list[best_i]; XFree(vi_list); return (best_weight < 1000000) ? 0 : -1; } static uint32_t config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { XSizeHints hint; XVisualInfo *vinfo, vinfo_buf; XEvent xev; if( flags&0x01 ) { vo_fs = VO_TRUE; aspect(&d_width,&d_height,A_ZOOM); hint.x = 0; hint.y = 0; hint.width = vo_screenwidth; hint.height = vo_screenheight; hint.flags = PPosition | PSize; } else { vo_fs = VO_FALSE; hint.x = 0; hint.y = 0; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; } /* Make the window */ // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs); // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo); vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; if (vinfo == NULL) { printf("[gl2] no GLX support present\n"); return -1; } if ( vo_window == None ) { vo_window = vo_x11_create_smooth_window(mDisplay, RootWindow(mDisplay,mScreen), vinfo->visual, hint.x, hint.y, hint.width, hint.height, vinfo->depth, vo_x11_create_colormap(vinfo)); if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 ); XSelectInput(mDisplay, vo_window, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, vo_window); #ifdef HAVE_XINERAMA vo_x11_xinerama_move(mDisplay,vo_window); #endif XClearWindow(mDisplay,vo_window); /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != vo_window); XSelectInput(mDisplay, vo_window, NoEventMask); } else if ( !(flags&1) ) XMoveResizeWindow( mDisplay,vo_window,hint.x,hint.y,hint.width,hint.height ); vo_x11_classhint( mDisplay,vo_window,"gl2" ); vo_hidecursor(mDisplay,vo_window); if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext ); wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True ); glXMakeCurrent( mDisplay,vo_window,wsGLXContext ); XFlush(mDisplay); XSync(mDisplay, False); //XSelectInput(mDisplay, vo_window, StructureNotifyMask); // !!!! vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask ); if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0) r_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_GREEN_SIZE, &g_sz)!=0) g_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_BLUE_SIZE, &b_sz)!=0) b_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0) a_sz=0; return 0; } #endif static int initGl(uint32_t d_width, uint32_t d_height) { ImageDataLocal=malloc(image_width*image_height*image_bytes); memset(ImageDataLocal,128,image_width*image_height*image_bytes); ImageData=ImageDataLocal; texture_width=image_width; texture_height=image_height; if (initTextures() < 0) return -1; glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len); /** * may give a little speed up for a kinda burst read .. */ if( (image_width*image_bpp)%8 == 0 ) gl_alignment=8; else if( (image_width*image_bpp)%4 == 0 ) gl_alignment=4; else if( (image_width*image_bpp)%2 == 0 ) gl_alignment=2; else gl_alignment=1; glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); glEnable (GL_TEXTURE_2D); gl_set_antialias(0); gl_set_bilinear(1); drawTextureDisplay (); printf("[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", image_bpp, image_bytes, image_mode==MODE_BGR, gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment, rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s); resize(d_width, d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); return 0; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { const unsigned char * glVersion; image_height = height; image_width = width; vo_dwidth = d_width; vo_dheight = d_height; image_format = format; int_pause = 0; aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); #ifdef GL_WIN32 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) #else if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) #endif return -1; glVersion = glGetString(GL_VERSION); printf("[gl2] OpenGL Driver Information:\n"); printf("\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) isGL12 = GL_TRUE; else isGL12 = GL_FALSE; if(isGL12) { printf("[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); } else { printf("[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); } rgb_sz=r_sz+g_sz+b_sz; if(rgb_sz<=0) rgb_sz=24; if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) { gl_internal_format=GL_R3_G3_B2; gl_internal_format_s="GL_R3_G3_B2"; } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) { gl_internal_format=GL_RGB4; gl_internal_format_s="GL_RGB4"; } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) { gl_internal_format=GL_RGB5; gl_internal_format_s="GL_RGB5"; } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) { gl_internal_format=GL_RGB8; gl_internal_format_s="GL_RGB8"; } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) { gl_internal_format=GL_RGB10; gl_internal_format_s="GL_RGB10"; } else if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) { gl_internal_format=GL_RGBA2; gl_internal_format_s="GL_RGBA2"; } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) { gl_internal_format=GL_RGBA4; gl_internal_format_s="GL_RGBA4"; } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) { gl_internal_format=GL_RGB5_A1; gl_internal_format_s="GL_RGB5_A1"; } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) { gl_internal_format=GL_RGBA8; gl_internal_format_s="GL_RGBA8"; } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) { gl_internal_format=GL_RGB10_A2; gl_internal_format_s="GL_RGB10_A2"; } else { gl_internal_format=GL_RGB; gl_internal_format_s="GL_RGB"; } #ifdef TEXTUREFORMAT_ALWAYS_RGB24 gl_internal_format=GL_RGB8; gl_internal_format_s="GL_RGB8"; #endif if (IMGFMT_IS_BGR(format)) { image_mode=MODE_BGR; image_bpp=IMGFMT_BGR_DEPTH(format); } else { image_mode=MODE_RGB; image_bpp=IMGFMT_RGB_DEPTH(format); } image_bytes=(image_bpp+7)/8; draw_alpha_fnc=draw_alpha_null; switch(image_bpp) { case 15: case 16: if(image_mode!=MODE_BGR) { gl_bitmap_format = GL_RGB; gl_bitmap_format_s ="GL_RGB"; gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5; gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5"; } else { gl_bitmap_format = GL_BGR; gl_bitmap_format_s ="GL_BGR"; gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5; gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5"; } if (image_bpp==15) draw_alpha_fnc=draw_alpha_15; else draw_alpha_fnc=draw_alpha_16; break; case 24: if(image_mode!=MODE_BGR) { /* RGB888 */ gl_bitmap_format = GL_RGB; gl_bitmap_format_s ="GL_RGB"; } else { /* BGR888 */ gl_bitmap_format = GL_BGR; gl_bitmap_format_s ="GL_BGR"; } gl_bitmap_type = GL_UNSIGNED_BYTE; gl_bitmap_type_s ="GL_UNSIGNED_BYTE"; draw_alpha_fnc=draw_alpha_24; break; break; case 32: /* RGBA8888 */ gl_bitmap_format = GL_BGRA; gl_bitmap_format_s ="GL_BGRA"; if(image_mode!=MODE_BGR) { gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8_REV; gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8_REV"; } else { gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8; gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8"; } draw_alpha_fnc=draw_alpha_32; break; break; } if (initGl(d_width, d_height) == -1) return -1; #ifndef GL_WIN32 saver_off(mDisplay); #endif return 0; } static int gl_handlekey(int key) { if(key=='a'||key=='A') { gl_set_antialias(!gl_antialias); return 0; } else if(key=='b'||key=='B') { gl_set_bilinear(-1); return 0; } return 1; } #ifdef GL_WIN32 static void check_events(void) { int e=vo_w32_check_events(); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } #else static void check_events(void) { XEvent Event; char buf[100]; KeySym keySym; int key; static XComposeStatus stat; int e; while ( XPending( mDisplay ) ) { XNextEvent( mDisplay,&Event ); if( Event.type == KeyPress ) { XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 ) : ( keySym ) ; if(gl_handlekey(key)) XPutBackEvent(mDisplay, &Event); break; } else { XPutBackEvent(mDisplay, &Event); break; } } e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } #endif static void draw_osd(void) { vo_draw_text(image_width,image_height,draw_alpha_fnc); } static void flip_page(void) { drawTextureDisplay(); // glFlush(); glFinish(); #ifdef GL_WIN32 SwapBuffers(vo_hdc); #else glXSwapBuffers( mDisplay,vo_window ); #endif } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { return 0; } static inline uint32_t draw_frame_x11_bgr(uint8_t *src[]) { resetTexturePointers((unsigned char *)src[0]); ImageData=(unsigned char *)src[0]; // for(i=0;i<image_height;i++) ImageData[image_width*image_bytes*i+20]=128; setupTextureDirtyArea(0, 0, image_width, image_height); return 0; } static inline uint32_t draw_frame_x11_rgb(uint8_t *src[]) { resetTexturePointers((unsigned char *)src[0]); ImageData=(unsigned char *)src[0]; setupTextureDirtyArea(0, 0, image_width, image_height); return 0; } static uint32_t draw_frame(uint8_t *src[]) { uint32_t res = 0; if (IMGFMT_IS_RGB(image_format)) res = draw_frame_x11_rgb(src); else res = draw_frame_x11_bgr(src); return res; } static uint32_t query_format(uint32_t format) { switch(format){ case IMGFMT_RGB24: case IMGFMT_BGR24: // case IMGFMT_RGB32: // case IMGFMT_BGR32: return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; } return 0; } static void uninit(void) { if ( !vo_config_count ) return; #ifdef GL_WIN32 vo_w32_uninit(); #else vo_x11_uninit(); #endif } static uint32_t preinit(const char *arg) { if(arg) { printf("[gl2] Unknown subdevice: %s\n",arg); return ENOSYS; } if( !vo_init() ) return -1; // Can't open X11 return 0; } static uint32_t control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_PAUSE: return (int_pause=1); case VOCTRL_RESUME: return (int_pause=0); case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_FULLSCREEN: #ifdef GL_WIN32 vo_w32_fullscreen(); initGl(vo_dwidth, vo_dheight); #else vo_x11_fullscreen(); #endif return VO_TRUE; #ifndef GL_WIN32 case VOCTRL_SET_EQUALIZER: { va_list ap; int value; va_start(ap, data); value = va_arg(ap, int); va_end(ap); return vo_x11_set_equalizer(data, value); } case VOCTRL_GET_EQUALIZER: { va_list ap; int *value; va_start(ap, data); value = va_arg(ap, int *); va_end(ap); return vo_x11_get_equalizer(data, value); } #endif } return VO_NOTIMPL; }