Mercurial > mplayer.hg
view TOOLS/buffer.c @ 12337:6f1b4c989914
soft skipping for mencoder. rather than skipping decoding/filtering
frames that will be skipped, mencoded tells vf_softskip (if present)
that it should drop the next frame. this allows filters that need to
see every input frame (inverse telecine, denoise3d, ...) to see
skipped frames before they get dropped.
in principle, a smarter softskip filter could be written that would
buffer frames and choose to drop the one with least change, rather
than strictly dropping the next one.
author | rfelker |
---|---|
date | Wed, 28 Apr 2004 04:29:17 +0000 |
parents | 064a6422fd42 |
children |
line wrap: on
line source
// General purpose Ring-buffering routines #define BUFFSIZE (1024) #define NUM_BUFS (64) static unsigned char *buffer[NUM_BUFS]; static unsigned int buf_read=0; static unsigned int buf_write=0; static unsigned int buf_read_pos=0; static unsigned int buf_write_pos=0; static int full_buffers=0; static int buffered_bytes=0; static int write_buffer(unsigned char* data,int len){ int len2=0; int x; while(len>0){ if(full_buffers==NUM_BUFS) break; x=BUFFSIZE-buf_write_pos; if(x>len) x=len; memcpy(buffer[buf_write]+buf_write_pos,data+len2,x); len2+=x; len-=x; buffered_bytes+=x; buf_write_pos+=x; if(buf_write_pos>=BUFFSIZE){ // block is full, find next! buf_write=(buf_write+1)%NUM_BUFS; ++full_buffers; buf_write_pos=0; } } return len2; } static int read_buffer(unsigned char* data,int len){ int len2=0; int x; while(len>0){ if(full_buffers==0) break; // no more data buffered! x=BUFFSIZE-buf_read_pos; if(x>len) x=len; memcpy(data+len2,buffer[buf_read]+buf_read_pos,x); len2+=x; len-=x; buffered_bytes-=x; buf_read_pos+=x; if(buf_read_pos>=BUFFSIZE){ // block is empty, find next! buf_read=(buf_read+1)%NUM_BUFS; --full_buffers; buf_read_pos=0; } } return len2; } static int get_space(){ return (NUM_BUFS-full_buffers)*BUFFSIZE - buf_write_pos; } static int get_delay(){ return buffered_bytes; } int main(int argc,char* argv[]){ int i; for(i=0;i<NUM_BUFS;i++) buffer[i]=malloc(BUFFSIZE); return 0; }