view TOOLS/calcbpp.pl @ 12337:6f1b4c989914

soft skipping for mencoder. rather than skipping decoding/filtering frames that will be skipped, mencoded tells vf_softskip (if present) that it should drop the next frame. this allows filters that need to see every input frame (inverse telecine, denoise3d, ...) to see skipped frames before they get dropped. in principle, a smarter softskip filter could be written that would buffer frames and choose to drop the one with least change, rather than strictly dropping the next one.
author rfelker
date Wed, 28 Apr 2004 04:29:17 +0000
parents 650dda2e4bbb
children 03d14c999d2d
line wrap: on
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#!/usr/bin/perl -w

use POSIX;

sub round {
  my $v = shift;
  
  return floor($v + 0.5) != floor($v) ?
    floor($v + 0.5) :
    floor($v);
}

$raw_aspect = 720/576;

if (scalar(@ARGV) < 4) {
  print("Please provide a) the cropped but unscaled resolution (e.g. " .
        "716x524), b) the aspect ratio (either 4/3 or 16/9 for most DVDs), " .
        "c) the video bitrate in kbps (e.g. 800) and d) the movie's fps.\n");
  print("If your DVD is not encoded at 720x576 then change the \$raw_aspect" .
        "variable at the beginning of this script.\n");
  exit(1);
}

($unscaled_width, $unscaled_height) = split('x', $ARGV[0]);
$encoded_at = $ARGV[1];
if ($encoded_at =~ /\//) {
  my @a = split(/\//, $encoded_at);
  $encoded_at = $a[0] / $a[1];
}
$scaled_width = $unscaled_width * ($encoded_at / ($raw_aspect));
$scaled_height = $unscaled_height;
$picture_ar = $scaled_width / $scaled_height;
($bps, $fps) = @ARGV[2, 3];

printf("Prescaled picture: %dx%d, AR %.2f\n", $scaled_width, $scaled_height,
       $picture_ar);
for ($width = 720; $width >= 320; $width -= 16) {
  $height = 16 * round($width / $picture_ar / 16);
  $diff = round($width / $picture_ar - $height);
  $new_ar = $width / $height;
  $picture_ar_error = abs(100 - $picture_ar / $new_ar * 100);
  printf("${width}x${height}, diff % 3d, new AR %.2f, AR error %.2f%% " .
         "scale=%d:%d bpp: %.3f\n", $diff, $new_ar, $picture_ar_error, $width,
         $height, ($bps * 1000) / ($width * $height * $fps));
}