view mp3lib/dct64_altivec.c @ 12337:6f1b4c989914

soft skipping for mencoder. rather than skipping decoding/filtering frames that will be skipped, mencoded tells vf_softskip (if present) that it should drop the next frame. this allows filters that need to see every input frame (inverse telecine, denoise3d, ...) to see skipped frames before they get dropped. in principle, a smarter softskip filter could be written that would buffer frames and choose to drop the one with least change, rather than strictly dropping the next one.
author rfelker
date Wed, 28 Apr 2004 04:29:17 +0000
parents d155623271e3
children 2029204dd999
line wrap: on
line source


/*
 * Discrete Cosine Tansform (DCT) for Altivec
 * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
 * based upon code from "mp3lib/dct64.c"
 */

#define real float

#include "mpg123.h"

#ifdef HAVE_ALTIVEC

#ifndef SYS_DARWIN
#include <altivec.h>
#endif

// used to build registers permutation vectors (vcprm)
// the 's' are for words in the _s_econd vector
#define WORD_0 0x00,0x01,0x02,0x03
#define WORD_1 0x04,0x05,0x06,0x07
#define WORD_2 0x08,0x09,0x0a,0x0b
#define WORD_3 0x0c,0x0d,0x0e,0x0f
#define WORD_s0 0x10,0x11,0x12,0x13
#define WORD_s1 0x14,0x15,0x16,0x17
#define WORD_s2 0x18,0x19,0x1a,0x1b
#define WORD_s3 0x1c,0x1d,0x1e,0x1f

#ifdef SYS_DARWIN
#define vcprm(a,b,c,d) (const vector unsigned char)(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d)
#else
#define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
#endif

// vcprmle is used to keep the same index as in the SSE version.
// it's the same as vcprm, with the index inversed
// ('le' is Little Endian)
#define vcprmle(a,b,c,d) vcprm(d,c,b,a)

// used to build inverse/identity vectors (vcii)
// n is _n_egative, p is _p_ositive
#define FLOAT_n -1.
#define FLOAT_p 1.

#ifdef SYS_DARWIN
#define vcii(a,b,c,d) (const vector float)(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d)
#else
#define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
#endif

#ifdef SYS_DARWIN
#define FOUROF(a) (a)
#else
#define FOUROF(a) {a,a,a,a}
#endif

void dct64_altivec(real *a,real *b,real *c)
{
  real __attribute__ ((aligned(16))) b1[0x20];
  real __attribute__ ((aligned(16))) b2[0x20];
  
  real *out0 = a;
  real *out1 = b;
  real *samples = c;

  const vector float vczero = (const vector float)FOUROF(0.);
  const vector unsigned char reverse = (const vector unsigned char)vcprm(3,2,1,0);


  if (((unsigned long)b1 & 0x0000000F) ||
      ((unsigned long)b2 & 0x0000000F))
    
  {
    printf("MISALIGNED:\t%p\t%p\t%p\t%p\t%p\n",
           b1, b2, a, b, samples);
  }


#ifdef ALTIVEC_USE_REFERENCE_C_CODE
  
  {
    register real *costab = mp3lib_pnts[0];

    b1[0x00] = samples[0x00] + samples[0x1F];
    b1[0x01] = samples[0x01] + samples[0x1E];
    b1[0x02] = samples[0x02] + samples[0x1D];
    b1[0x03] = samples[0x03] + samples[0x1C];
    b1[0x04] = samples[0x04] + samples[0x1B];
    b1[0x05] = samples[0x05] + samples[0x1A];
    b1[0x06] = samples[0x06] + samples[0x19];
    b1[0x07] = samples[0x07] + samples[0x18];
    b1[0x08] = samples[0x08] + samples[0x17];
    b1[0x09] = samples[0x09] + samples[0x16];
    b1[0x0A] = samples[0x0A] + samples[0x15];
    b1[0x0B] = samples[0x0B] + samples[0x14];
    b1[0x0C] = samples[0x0C] + samples[0x13];
    b1[0x0D] = samples[0x0D] + samples[0x12];
    b1[0x0E] = samples[0x0E] + samples[0x11];
    b1[0x0F] = samples[0x0F] + samples[0x10];
    b1[0x10] = (samples[0x0F] - samples[0x10]) * costab[0xF];
    b1[0x11] = (samples[0x0E] - samples[0x11]) * costab[0xE];
    b1[0x12] = (samples[0x0D] - samples[0x12]) * costab[0xD];
    b1[0x13] = (samples[0x0C] - samples[0x13]) * costab[0xC];
    b1[0x14] = (samples[0x0B] - samples[0x14]) * costab[0xB];
    b1[0x15] = (samples[0x0A] - samples[0x15]) * costab[0xA];
    b1[0x16] = (samples[0x09] - samples[0x16]) * costab[0x9];
    b1[0x17] = (samples[0x08] - samples[0x17]) * costab[0x8];
    b1[0x18] = (samples[0x07] - samples[0x18]) * costab[0x7];
    b1[0x19] = (samples[0x06] - samples[0x19]) * costab[0x6];
    b1[0x1A] = (samples[0x05] - samples[0x1A]) * costab[0x5];
    b1[0x1B] = (samples[0x04] - samples[0x1B]) * costab[0x4];
    b1[0x1C] = (samples[0x03] - samples[0x1C]) * costab[0x3];
    b1[0x1D] = (samples[0x02] - samples[0x1D]) * costab[0x2];
    b1[0x1E] = (samples[0x01] - samples[0x1E]) * costab[0x1];
    b1[0x1F] = (samples[0x00] - samples[0x1F]) * costab[0x0];

  }
  {
    register real *costab = mp3lib_pnts[1];

    b2[0x00] = b1[0x00] + b1[0x0F];
    b2[0x01] = b1[0x01] + b1[0x0E];
    b2[0x02] = b1[0x02] + b1[0x0D];
    b2[0x03] = b1[0x03] + b1[0x0C];
    b2[0x04] = b1[0x04] + b1[0x0B];
    b2[0x05] = b1[0x05] + b1[0x0A];
    b2[0x06] = b1[0x06] + b1[0x09];
    b2[0x07] = b1[0x07] + b1[0x08];
    b2[0x08] = (b1[0x07] - b1[0x08]) * costab[7];
    b2[0x09] = (b1[0x06] - b1[0x09]) * costab[6];
    b2[0x0A] = (b1[0x05] - b1[0x0A]) * costab[5];
    b2[0x0B] = (b1[0x04] - b1[0x0B]) * costab[4];
    b2[0x0C] = (b1[0x03] - b1[0x0C]) * costab[3];
    b2[0x0D] = (b1[0x02] - b1[0x0D]) * costab[2];
    b2[0x0E] = (b1[0x01] - b1[0x0E]) * costab[1];
    b2[0x0F] = (b1[0x00] - b1[0x0F]) * costab[0];
    b2[0x10] = b1[0x10] + b1[0x1F];
    b2[0x11] = b1[0x11] + b1[0x1E];
    b2[0x12] = b1[0x12] + b1[0x1D];
    b2[0x13] = b1[0x13] + b1[0x1C];
    b2[0x14] = b1[0x14] + b1[0x1B];
    b2[0x15] = b1[0x15] + b1[0x1A];
    b2[0x16] = b1[0x16] + b1[0x19];
    b2[0x17] = b1[0x17] + b1[0x18];
    b2[0x18] = (b1[0x18] - b1[0x17]) * costab[7];
    b2[0x19] = (b1[0x19] - b1[0x16]) * costab[6];
    b2[0x1A] = (b1[0x1A] - b1[0x15]) * costab[5];
    b2[0x1B] = (b1[0x1B] - b1[0x14]) * costab[4];
    b2[0x1C] = (b1[0x1C] - b1[0x13]) * costab[3];
    b2[0x1D] = (b1[0x1D] - b1[0x12]) * costab[2];
    b2[0x1E] = (b1[0x1E] - b1[0x11]) * costab[1];
    b2[0x1F] = (b1[0x1F] - b1[0x10]) * costab[0];

  }

  {
    register real *costab = mp3lib_pnts[2];

    b1[0x00] = b2[0x00] + b2[0x07];
    b1[0x01] = b2[0x01] + b2[0x06];
    b1[0x02] = b2[0x02] + b2[0x05];
    b1[0x03] = b2[0x03] + b2[0x04];
    b1[0x04] = (b2[0x03] - b2[0x04]) * costab[3];
    b1[0x05] = (b2[0x02] - b2[0x05]) * costab[2];
    b1[0x06] = (b2[0x01] - b2[0x06]) * costab[1];
    b1[0x07] = (b2[0x00] - b2[0x07]) * costab[0];
    b1[0x08] = b2[0x08] + b2[0x0F];
    b1[0x09] = b2[0x09] + b2[0x0E];
    b1[0x0A] = b2[0x0A] + b2[0x0D];
    b1[0x0B] = b2[0x0B] + b2[0x0C];
    b1[0x0C] = (b2[0x0C] - b2[0x0B]) * costab[3];
    b1[0x0D] = (b2[0x0D] - b2[0x0A]) * costab[2];
    b1[0x0E] = (b2[0x0E] - b2[0x09]) * costab[1];
    b1[0x0F] = (b2[0x0F] - b2[0x08]) * costab[0];
    b1[0x10] = b2[0x10] + b2[0x17];
    b1[0x11] = b2[0x11] + b2[0x16];
    b1[0x12] = b2[0x12] + b2[0x15];
    b1[0x13] = b2[0x13] + b2[0x14];
    b1[0x14] = (b2[0x13] - b2[0x14]) * costab[3];
    b1[0x15] = (b2[0x12] - b2[0x15]) * costab[2];
    b1[0x16] = (b2[0x11] - b2[0x16]) * costab[1];
    b1[0x17] = (b2[0x10] - b2[0x17]) * costab[0];
    b1[0x18] = b2[0x18] + b2[0x1F];
    b1[0x19] = b2[0x19] + b2[0x1E];
    b1[0x1A] = b2[0x1A] + b2[0x1D];
    b1[0x1B] = b2[0x1B] + b2[0x1C];
    b1[0x1C] = (b2[0x1C] - b2[0x1B]) * costab[3];
    b1[0x1D] = (b2[0x1D] - b2[0x1A]) * costab[2];
    b1[0x1E] = (b2[0x1E] - b2[0x19]) * costab[1];
    b1[0x1F] = (b2[0x1F] - b2[0x18]) * costab[0];
  }

#else /* ALTIVEC_USE_REFERENCE_C_CODE */

  // How does it work ?
  // the first three passes are reproducted in the three block below
  // all computations are done on a 4 elements vector
  // 'reverse' is a special perumtation vector used to reverse
  // the order of the elements inside a vector.
  // note that all loads/stores to b1 (b2) between passes 1 and 2 (2 and 3)
  // have been removed, all elements are stored inside b1vX (b2vX)
  {
    register vector float
      b1v0, b1v1, b1v2, b1v3,
      b1v4, b1v5, b1v6, b1v7;
    register vector float
      temp1, temp2;

    {
      register real *costab = mp3lib_pnts[0];

      register vector float
        samplesv1, samplesv2, samplesv3, samplesv4,
        samplesv5, samplesv6, samplesv7, samplesv8,
        samplesv9;
      register vector unsigned char samples_perm = vec_lvsl(0, samples);
      register vector float costabv1, costabv2, costabv3, costabv4, costabv5;
      register vector unsigned char costab_perm = vec_lvsl(0, costab);

      samplesv1 = vec_ld(0, samples);
      samplesv2 = vec_ld(16, samples);
      samplesv1 = vec_perm(samplesv1, samplesv2, samples_perm);
      samplesv3 = vec_ld(32, samples);
      samplesv2 = vec_perm(samplesv2, samplesv3, samples_perm);
      samplesv4 = vec_ld(48, samples);
      samplesv3 = vec_perm(samplesv3, samplesv4, samples_perm);
      samplesv5 = vec_ld(64, samples);
      samplesv4 = vec_perm(samplesv4, samplesv5, samples_perm);
      samplesv6 = vec_ld(80, samples);
      samplesv5 = vec_perm(samplesv5, samplesv6, samples_perm);
      samplesv7 = vec_ld(96, samples);
      samplesv6 = vec_perm(samplesv6, samplesv7, samples_perm);
      samplesv8 = vec_ld(112, samples);
      samplesv7 = vec_perm(samplesv7, samplesv8, samples_perm);
      samplesv9 = vec_ld(128, samples);
      samplesv8 = vec_perm(samplesv8, samplesv9, samples_perm);

      temp1 = vec_add(samplesv1,
                      vec_perm(samplesv8, samplesv8, reverse));
      //vec_st(temp1, 0, b1);
      b1v0 = temp1;
      temp1 = vec_add(samplesv2,
                      vec_perm(samplesv7, samplesv7, reverse));
      //vec_st(temp1, 16, b1);
      b1v1 = temp1;
      temp1 = vec_add(samplesv3,
                      vec_perm(samplesv6, samplesv6, reverse));
      //vec_st(temp1, 32, b1);
      b1v2 = temp1;
      temp1 = vec_add(samplesv4,
                      vec_perm(samplesv5, samplesv5, reverse));
      //vec_st(temp1, 48, b1);
      b1v3 = temp1;

      costabv1 = vec_ld(0, costab);
      costabv2 = vec_ld(16, costab);
      costabv1 = vec_perm(costabv1, costabv2, costab_perm);
      costabv3 = vec_ld(32, costab);
      costabv2 = vec_perm(costabv2, costabv3, costab_perm);
      costabv4 = vec_ld(48, costab);
      costabv3 = vec_perm(costabv3, costabv4, costab_perm);
      costabv5 = vec_ld(64, costab);
      costabv4 = vec_perm(costabv4, costabv5, costab_perm);
    
      temp1 = vec_sub(vec_perm(samplesv4, samplesv4, reverse),
                      samplesv5);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv4, costabv4, reverse),
                       vczero);
      //vec_st(temp2, 64, b1);
      b1v4 = temp2;
    
      temp1 = vec_sub(vec_perm(samplesv3, samplesv3, reverse),
                      samplesv6);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv3, costabv3, reverse),
                       vczero);
      //vec_st(temp2, 80, b1);
      b1v5 = temp2;
      temp1 = vec_sub(vec_perm(samplesv2, samplesv2, reverse),
                      samplesv7);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv2, costabv2, reverse),
                       vczero);
      //vec_st(temp2, 96, b1);
      b1v6 = temp2;
    
      temp1 = vec_sub(vec_perm(samplesv1, samplesv1, reverse),
                      samplesv8);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv1, costabv1, reverse),
                       vczero);
      //vec_st(temp2, 112, b1);
      b1v7 = temp2;

    }

    {
      register vector float
        b2v0, b2v1, b2v2, b2v3,
        b2v4, b2v5, b2v6, b2v7;
      {
        register real *costab = mp3lib_pnts[1];
        register vector float costabv1r, costabv2r, costabv1, costabv2, costabv3;
        register vector unsigned char costab_perm = vec_lvsl(0, costab);

        costabv1 = vec_ld(0, costab);
        costabv2 = vec_ld(16, costab);
        costabv1 = vec_perm(costabv1, costabv2, costab_perm);
        costabv3  = vec_ld(32, costab);
        costabv2 = vec_perm(costabv2, costabv3 , costab_perm);
        costabv1r = vec_perm(costabv1, costabv1, reverse);
        costabv2r = vec_perm(costabv2, costabv2, reverse);
    
        temp1 = vec_add(b1v0, vec_perm(b1v3, b1v3, reverse));
        //vec_st(temp1, 0, b2);
        b2v0 = temp1;
        temp1 = vec_add(b1v1, vec_perm(b1v2, b1v2, reverse));
        //vec_st(temp1, 16, b2);
        b2v1 = temp1;
        temp2 = vec_sub(vec_perm(b1v1, b1v1, reverse), b1v2);
        temp1 = vec_madd(temp2, costabv2r, vczero);
        //vec_st(temp1, 32, b2);
        b2v2 = temp1;
        temp2 = vec_sub(vec_perm(b1v0, b1v0, reverse), b1v3);
        temp1 = vec_madd(temp2, costabv1r, vczero);
        //vec_st(temp1, 48, b2);
        b2v3 = temp1;
        temp1 = vec_add(b1v4, vec_perm(b1v7, b1v7, reverse));
        //vec_st(temp1, 64, b2);
        b2v4 = temp1;
        temp1 = vec_add(b1v5, vec_perm(b1v6, b1v6, reverse));
        //vec_st(temp1, 80, b2);
        b2v5 = temp1;
        temp2 = vec_sub(b1v6, vec_perm(b1v5, b1v5, reverse));
        temp1 = vec_madd(temp2, costabv2r, vczero);
        //vec_st(temp1, 96, b2);
        b2v6 = temp1;
        temp2 = vec_sub(b1v7, vec_perm(b1v4, b1v4, reverse));
        temp1 = vec_madd(temp2, costabv1r, vczero);
        //vec_st(temp1, 112, b2);
        b2v7 = temp1;
      }

      {
        register real *costab = mp3lib_pnts[2];

    
        vector float costabv1r, costabv1, costabv2;
        vector unsigned char costab_perm = vec_lvsl(0, costab);

        costabv1 = vec_ld(0, costab);
        costabv2 = vec_ld(16, costab);
        costabv1 = vec_perm(costabv1, costabv2, costab_perm);
        costabv1r = vec_perm(costabv1, costabv1, reverse);
    
        temp1 = vec_add(b2v0, vec_perm(b2v1, b2v1, reverse));
        vec_st(temp1, 0, b1);
        temp2 = vec_sub(vec_perm(b2v0, b2v0, reverse), b2v1);
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 16, b1);
    
        temp1 = vec_add(b2v2, vec_perm(b2v3, b2v3, reverse));
        vec_st(temp1, 32, b1);
        temp2 = vec_sub(b2v3, vec_perm(b2v2, b2v2, reverse));
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 48, b1);

        temp1 = vec_add(b2v4, vec_perm(b2v5, b2v5, reverse));
        vec_st(temp1, 64, b1);
        temp2 = vec_sub(vec_perm(b2v4, b2v4, reverse), b2v5);
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 80, b1);

        temp1 = vec_add(b2v6, vec_perm(b2v7, b2v7, reverse));
        vec_st(temp1, 96, b1);
        temp2 = vec_sub(b2v7, vec_perm(b2v6, b2v6, reverse));
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 112, b1);
    
      }
    }
  }

#endif /* ALTIVEC_USE_REFERENCE_C_CODE */

  {
    register real const cos0 = mp3lib_pnts[3][0];
    register real const cos1 = mp3lib_pnts[3][1];

    b2[0x00] = b1[0x00] + b1[0x03];
    b2[0x01] = b1[0x01] + b1[0x02];
    b2[0x02] = (b1[0x01] - b1[0x02]) * cos1;
    b2[0x03] = (b1[0x00] - b1[0x03]) * cos0;
    b2[0x04] = b1[0x04] + b1[0x07];
    b2[0x05] = b1[0x05] + b1[0x06];
    b2[0x06] = (b1[0x06] - b1[0x05]) * cos1;
    b2[0x07] = (b1[0x07] - b1[0x04]) * cos0;
    b2[0x08] = b1[0x08] + b1[0x0B];
    b2[0x09] = b1[0x09] + b1[0x0A];
    b2[0x0A] = (b1[0x09] - b1[0x0A]) * cos1;
    b2[0x0B] = (b1[0x08] - b1[0x0B]) * cos0;
    b2[0x0C] = b1[0x0C] + b1[0x0F];
    b2[0x0D] = b1[0x0D] + b1[0x0E];
    b2[0x0E] = (b1[0x0E] - b1[0x0D]) * cos1;
    b2[0x0F] = (b1[0x0F] - b1[0x0C]) * cos0;
    b2[0x10] = b1[0x10] + b1[0x13];
    b2[0x11] = b1[0x11] + b1[0x12];
    b2[0x12] = (b1[0x11] - b1[0x12]) * cos1;
    b2[0x13] = (b1[0x10] - b1[0x13]) * cos0;
    b2[0x14] = b1[0x14] + b1[0x17];
    b2[0x15] = b1[0x15] + b1[0x16];
    b2[0x16] = (b1[0x16] - b1[0x15]) * cos1;
    b2[0x17] = (b1[0x17] - b1[0x14]) * cos0;
    b2[0x18] = b1[0x18] + b1[0x1B];
    b2[0x19] = b1[0x19] + b1[0x1A];
    b2[0x1A] = (b1[0x19] - b1[0x1A]) * cos1;
    b2[0x1B] = (b1[0x18] - b1[0x1B]) * cos0;
    b2[0x1C] = b1[0x1C] + b1[0x1F];
    b2[0x1D] = b1[0x1D] + b1[0x1E];
    b2[0x1E] = (b1[0x1E] - b1[0x1D]) * cos1;
    b2[0x1F] = (b1[0x1F] - b1[0x1C]) * cos0;
  }

  {
    register real const cos0 = mp3lib_pnts[4][0];

    b1[0x00] = b2[0x00] + b2[0x01];
    b1[0x01] = (b2[0x00] - b2[0x01]) * cos0;
    b1[0x02] = b2[0x02] + b2[0x03];
    b1[0x03] = (b2[0x03] - b2[0x02]) * cos0;
    b1[0x02] += b1[0x03];

    b1[0x04] = b2[0x04] + b2[0x05];
    b1[0x05] = (b2[0x04] - b2[0x05]) * cos0;
    b1[0x06] = b2[0x06] + b2[0x07];
    b1[0x07] = (b2[0x07] - b2[0x06]) * cos0;
    b1[0x06] += b1[0x07];
    b1[0x04] += b1[0x06];
    b1[0x06] += b1[0x05];
    b1[0x05] += b1[0x07];

    b1[0x08] = b2[0x08] + b2[0x09];
    b1[0x09] = (b2[0x08] - b2[0x09]) * cos0;
    b1[0x0A] = b2[0x0A] + b2[0x0B];
    b1[0x0B] = (b2[0x0B] - b2[0x0A]) * cos0;
    b1[0x0A] += b1[0x0B];

    b1[0x0C] = b2[0x0C] + b2[0x0D];
    b1[0x0D] = (b2[0x0C] - b2[0x0D]) * cos0;
    b1[0x0E] = b2[0x0E] + b2[0x0F];
    b1[0x0F] = (b2[0x0F] - b2[0x0E]) * cos0;
    b1[0x0E] += b1[0x0F];
    b1[0x0C] += b1[0x0E];
    b1[0x0E] += b1[0x0D];
    b1[0x0D] += b1[0x0F];

    b1[0x10] = b2[0x10] + b2[0x11];
    b1[0x11] = (b2[0x10] - b2[0x11]) * cos0;
    b1[0x12] = b2[0x12] + b2[0x13];
    b1[0x13] = (b2[0x13] - b2[0x12]) * cos0;
    b1[0x12] += b1[0x13];

    b1[0x14] = b2[0x14] + b2[0x15];
    b1[0x15] = (b2[0x14] - b2[0x15]) * cos0;
    b1[0x16] = b2[0x16] + b2[0x17];
    b1[0x17] = (b2[0x17] - b2[0x16]) * cos0;
    b1[0x16] += b1[0x17];
    b1[0x14] += b1[0x16];
    b1[0x16] += b1[0x15];
    b1[0x15] += b1[0x17];

    b1[0x18] = b2[0x18] + b2[0x19];
    b1[0x19] = (b2[0x18] - b2[0x19]) * cos0;
    b1[0x1A] = b2[0x1A] + b2[0x1B];
    b1[0x1B] = (b2[0x1B] - b2[0x1A]) * cos0;
    b1[0x1A] += b1[0x1B];

    b1[0x1C] = b2[0x1C] + b2[0x1D];
    b1[0x1D] = (b2[0x1C] - b2[0x1D]) * cos0;
    b1[0x1E] = b2[0x1E] + b2[0x1F];
    b1[0x1F] = (b2[0x1F] - b2[0x1E]) * cos0;
    b1[0x1E] += b1[0x1F];
    b1[0x1C] += b1[0x1E];
    b1[0x1E] += b1[0x1D];
    b1[0x1D] += b1[0x1F];
  }

  out0[0x10*16] = b1[0x00];
  out0[0x10*12] = b1[0x04];
  out0[0x10* 8] = b1[0x02];
  out0[0x10* 4] = b1[0x06];
  out0[0x10* 0] = b1[0x01];
  out1[0x10* 0] = b1[0x01];
  out1[0x10* 4] = b1[0x05];
  out1[0x10* 8] = b1[0x03];
  out1[0x10*12] = b1[0x07];

  b1[0x08] += b1[0x0C];
  out0[0x10*14] = b1[0x08];
  b1[0x0C] += b1[0x0a];
  out0[0x10*10] = b1[0x0C];
  b1[0x0A] += b1[0x0E];
  out0[0x10* 6] = b1[0x0A];
  b1[0x0E] += b1[0x09];
  out0[0x10* 2] = b1[0x0E];
  b1[0x09] += b1[0x0D];
  out1[0x10* 2] = b1[0x09];
  b1[0x0D] += b1[0x0B];
  out1[0x10* 6] = b1[0x0D];
  b1[0x0B] += b1[0x0F];
  out1[0x10*10] = b1[0x0B];
  out1[0x10*14] = b1[0x0F];

  b1[0x18] += b1[0x1C];
  out0[0x10*15] = b1[0x10] + b1[0x18];
  out0[0x10*13] = b1[0x18] + b1[0x14];
  b1[0x1C] += b1[0x1a];
  out0[0x10*11] = b1[0x14] + b1[0x1C];
  out0[0x10* 9] = b1[0x1C] + b1[0x12];
  b1[0x1A] += b1[0x1E];
  out0[0x10* 7] = b1[0x12] + b1[0x1A];
  out0[0x10* 5] = b1[0x1A] + b1[0x16];
  b1[0x1E] += b1[0x19];
  out0[0x10* 3] = b1[0x16] + b1[0x1E];
  out0[0x10* 1] = b1[0x1E] + b1[0x11];
  b1[0x19] += b1[0x1D];
  out1[0x10* 1] = b1[0x11] + b1[0x19];
  out1[0x10* 3] = b1[0x19] + b1[0x15];
  b1[0x1D] += b1[0x1B];
  out1[0x10* 5] = b1[0x15] + b1[0x1D];
  out1[0x10* 7] = b1[0x1D] + b1[0x13];
  b1[0x1B] += b1[0x1F];
  out1[0x10* 9] = b1[0x13] + b1[0x1B];
  out1[0x10*11] = b1[0x1B] + b1[0x17];
  out1[0x10*13] = b1[0x17] + b1[0x1F];
  out1[0x10*15] = b1[0x1F];
}

#endif /* HAVE_ALTIVEC */