view TOOLS/emboss.fp @ 21477:706ee13d09f1

help_mp-de.h: r21367: If a glyph is not found in the current font, switch to another one. r21476: Open embedded fonts directly from memory. [...] mplayer.1: r21357: Cycling through video tracks works with libavformat as well. r21398: improve description of lavf's i_certify_that_my_video_stream_does_not_use_b_frames r21399: fix suggested by Diego r21410: document new meaning of dia=-1 introduced by lavc r7192 r21413: mark lavc's uneven multi-hexagon search as slow, remove stray '.' r21430: documented -mpegopts :[va]buf_size r21441: Audio track switching works for AVI and libavformat as well. r21446: Remove long-deprecated -vop option. r21449: Merge dga/nodga suboption of vo_vesa, no short forms. r21452: document s3fb video out driver r21484: documented -mpegopts :tele_src and :tele_dest r21486: Improoving readability of pullup filter section r21487: document s3fb suboption, [...]
author kraymer
date Mon, 04 Dec 2006 19:06:19 +0000
parents 69785427a61e
children cae067bfc231
line wrap: on
line source

!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
# This is an emboss effect.
PARAM sizes = program.env[0];
TEMP res, yuv, pos, tmp;
TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy;
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion but with 0.5 offset
MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END