view loader/loader.h @ 30017:7119354805e7

Use on-stack subtitle struct for temporary storage for passing subtitles on for rendering by libass. This avoids mangling the static subtitle struct that is supposed to contain the subtitles that will actually be displayed and it also minimally reduces memory usage by freeing the subtitle lines again as early as possible.
author reimar
date Fri, 18 Dec 2009 19:29:33 +0000
parents a8ea87c71d18
children 26f673ba0675
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/********************************************************

	Win32 binary loader interface
	Copyright 2000 Eugene Kuznetsov (divx@euro.ru)
	Shamelessly stolen from Wine project

*********************************************************/

/*
 * Modified for use with MPlayer, detailed changelog at
 * http://svn.mplayerhq.hu/mplayer/trunk/
 */

#ifndef MPLAYER_LOADER_H
#define MPLAYER_LOADER_H

#ifdef __cplusplus
extern "C" {
#endif

#include "wine/windef.h"
#include "wine/driver.h"
#include "wine/mmreg.h"
#include "wine/vfw.h"
#include "wine/msacm.h"

unsigned int GetPrivateProfileIntA_(const char* appname, const char* keyname, int default_value, const char* filename);
int GetPrivateProfileStringA_(const char* appname, const char* keyname,
	const char* def_val, char* dest, unsigned int len, const char* filename);
int WritePrivateProfileStringA_(const char* appname, const char* keyname,
	const char* string, const char* filename);

INT WINAPI LoadStringA( HINSTANCE instance, UINT resource_id,
                            LPSTR buffer, INT buflen );

#ifdef __cplusplus
}
#endif

#endif /* MPLAYER_LOADER_H */