Mercurial > mplayer.hg
view spudec.h @ 30017:7119354805e7
Use on-stack subtitle struct for temporary storage for passing subtitles on
for rendering by libass.
This avoids mangling the static subtitle struct that is supposed to contain
the subtitles that will actually be displayed and it also minimally reduces
memory usage by freeing the subtitle lines again as early as possible.
author | reimar |
---|---|
date | Fri, 18 Dec 2009 19:29:33 +0000 |
parents | 3ac3d3a51934 |
children | c1a3f1bbba26 |
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#ifndef MPLAYER_SPUDEC_H #define MPLAYER_SPUDEC_H #include "libvo/video_out.h" void spudec_heartbeat(void *this, unsigned int pts100); void spudec_assemble(void *this, unsigned char *packet, unsigned int len, int pts100); void spudec_draw(void *this, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_draw_scaled(void *this, unsigned int dxs, unsigned int dys, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_update_palette(void *this, unsigned int *palette); void *spudec_new_scaled(unsigned int *palette, unsigned int frame_width, unsigned int frame_height, uint8_t *extradata, int extradata_len); void *spudec_new(unsigned int *palette); void spudec_free(void *this); void spudec_reset(void *this); // called after seek int spudec_visible(void *this); // check if spu is visible void spudec_set_font_factor(void * this, double factor); // sets the equivalent to ffactor void spudec_set_hw_spu(void *this, const vo_functions_t *hw_spu); int spudec_changed(void *this); void spudec_calc_bbox(void *me, unsigned int dxs, unsigned int dys, unsigned int* bbox); void spudec_set_forced_subs_only(void * const this, const unsigned int flag); #endif /* MPLAYER_SPUDEC_H */