view divx4_vbr.h @ 10898:716edc005b18

patch from Pierre Lombard <p_l@gmx.fr> If the sound channel is already busy the async open fails and returns -EBUSY. There's no need to try to open it synchronously as it will block mplayer till the sound channel is released. (Granted there's a very slight chance your sound device happen to be freed between those two calls but it's not the common case). The behavior is changed by this oneliner to match the ao_oss behavior (disable sound if the sound device is busy).
author attila
date Sun, 21 Sep 2003 09:49:05 +0000
parents 0e6e13261d79
children f580a7755ac5
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line source


// methods from class VbrControl

	void VbrControl_init_1pass_vbr(int quality, int crispness);
	int VbrControl_init_2pass_vbr_encoding(const char* filename, int bitrate, double framerate, int crispness, int quality);
	int VbrControl_init_2pass_vbr_analysis(const char* filename, int quality);

	void VbrControl_update_1pass_vbr();
	void VbrControl_update_2pass_vbr_encoding(int motion_bits, int texture_bits, int total_bits);
	void VbrControl_update_2pass_vbr_analysis(int is_key_frame, int motion_bits, int texture_bits, int total_bits, int quant);

	int VbrControl_get_quant();
	void VbrControl_set_quant(float q);
	int VbrControl_get_intra();
	short VbrControl_get_drop();
	void VbrControl_close();