Mercurial > mplayer.hg
view libass/ass_font.c @ 35006:733628daff6f
Missed documentation update.
author | reimar |
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date | Sat, 18 Aug 2012 15:56:18 +0000 |
parents | 6e7f60f6f9d4 |
children | c3aaaf17c721 |
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/* * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "config.h" #include <inttypes.h> #include <ft2build.h> #include FT_FREETYPE_H #include FT_SYNTHESIS_H #include FT_GLYPH_H #include FT_TRUETYPE_TABLES_H #include FT_OUTLINE_H #include <strings.h> #include "ass.h" #include "ass_library.h" #include "ass_font.h" #include "ass_fontconfig.h" #include "ass_utils.h" #include "ass_shaper.h" /** * Select a good charmap, prefer Microsoft Unicode charmaps. * Otherwise, let FreeType decide. */ static void charmap_magic(ASS_Library *library, FT_Face face) { int i; int ms_cmap = -1; // Search for a Microsoft Unicode cmap for (i = 0; i < face->num_charmaps; ++i) { FT_CharMap cmap = face->charmaps[i]; unsigned pid = cmap->platform_id; unsigned eid = cmap->encoding_id; if (pid == 3 /*microsoft */ && (eid == 1 /*unicode bmp */ || eid == 10 /*full unicode */ )) { FT_Set_Charmap(face, cmap); return; } else if (pid == 3 && ms_cmap < 0) ms_cmap = i; } // Try the first Microsoft cmap if no Microsoft Unicode cmap was found if (ms_cmap >= 0) { FT_CharMap cmap = face->charmaps[ms_cmap]; FT_Set_Charmap(face, cmap); return; } if (!face->charmap) { if (face->num_charmaps == 0) { ass_msg(library, MSGL_WARN, "Font face with no charmaps"); return; } ass_msg(library, MSGL_WARN, "No charmap autodetected, trying the first one"); FT_Set_Charmap(face, face->charmaps[0]); return; } } /** * \brief find a memory font by name */ static int find_font(ASS_Library *library, char *name) { int i; for (i = 0; i < library->num_fontdata; ++i) if (strcasecmp(name, library->fontdata[i].name) == 0) return i; return -1; } static void buggy_font_workaround(FT_Face face) { // Some fonts have zero Ascender/Descender fields in 'hhea' table. // In this case, get the information from 'os2' table or, as // a last resort, from face.bbox. if (face->ascender + face->descender == 0 || face->height == 0) { TT_OS2 *os2 = FT_Get_Sfnt_Table(face, ft_sfnt_os2); if (os2) { face->ascender = os2->sTypoAscender; face->descender = os2->sTypoDescender; face->height = face->ascender - face->descender; } else { face->ascender = face->bbox.yMax; face->descender = face->bbox.yMin; face->height = face->ascender - face->descender; } } } /** * \brief Select a face with the given charcode and add it to ASS_Font * \return index of the new face in font->faces, -1 if failed */ static int add_face(void *fc_priv, ASS_Font *font, uint32_t ch) { char *path; int index; FT_Face face; int error; int mem_idx; if (font->n_faces == ASS_FONT_MAX_FACES) return -1; path = fontconfig_select(font->library, fc_priv, font->desc.family, font->desc.treat_family_as_pattern, font->desc.bold, font->desc.italic, &index, ch); if (!path) return -1; mem_idx = find_font(font->library, path); if (mem_idx >= 0) { error = FT_New_Memory_Face(font->ftlibrary, (unsigned char *) font->library-> fontdata[mem_idx].data, font->library->fontdata[mem_idx].size, index, &face); if (error) { ass_msg(font->library, MSGL_WARN, "Error opening memory font: '%s'", path); free(path); return -1; } } else { error = FT_New_Face(font->ftlibrary, path, index, &face); if (error) { ass_msg(font->library, MSGL_WARN, "Error opening font: '%s', %d", path, index); free(path); return -1; } } charmap_magic(font->library, face); buggy_font_workaround(face); font->faces[font->n_faces++] = face; ass_face_set_size(face, font->size); free(path); return font->n_faces - 1; } /** * \brief Create a new ASS_Font according to "desc" argument */ ASS_Font *ass_font_new(Cache *font_cache, ASS_Library *library, FT_Library ftlibrary, void *fc_priv, ASS_FontDesc *desc) { int error; ASS_Font *fontp; ASS_Font font; fontp = ass_cache_get(font_cache, desc); if (fontp) return fontp; font.library = library; font.ftlibrary = ftlibrary; font.shaper_priv = NULL; font.n_faces = 0; font.desc.family = strdup(desc->family); font.desc.treat_family_as_pattern = desc->treat_family_as_pattern; font.desc.bold = desc->bold; font.desc.italic = desc->italic; font.desc.vertical = desc->vertical; font.scale_x = font.scale_y = 1.; font.v.x = font.v.y = 0; font.size = 0.; error = add_face(fc_priv, &font, 0); if (error == -1) { free(font.desc.family); return 0; } else return ass_cache_put(font_cache, &font.desc, &font); } /** * \brief Set font transformation matrix and shift vector **/ void ass_font_set_transform(ASS_Font *font, double scale_x, double scale_y, FT_Vector *v) { font->scale_x = scale_x; font->scale_y = scale_y; if (v) { font->v.x = v->x; font->v.y = v->y; } } void ass_face_set_size(FT_Face face, double size) { TT_HoriHeader *hori = FT_Get_Sfnt_Table(face, ft_sfnt_hhea); TT_OS2 *os2 = FT_Get_Sfnt_Table(face, ft_sfnt_os2); double mscale = 1.; FT_Size_RequestRec rq; FT_Size_Metrics *m = &face->size->metrics; // VSFilter uses metrics from TrueType OS/2 table // The idea was borrowed from asa (http://asa.diac24.net) if (hori && os2) { int hori_height = hori->Ascender - hori->Descender; int os2_height = os2->usWinAscent + os2->usWinDescent; if (hori_height && os2_height) mscale = (double) hori_height / os2_height; } memset(&rq, 0, sizeof(rq)); rq.type = FT_SIZE_REQUEST_TYPE_REAL_DIM; rq.width = 0; rq.height = double_to_d6(size * mscale); rq.horiResolution = rq.vertResolution = 0; FT_Request_Size(face, &rq); m->ascender /= mscale; m->descender /= mscale; m->height /= mscale; } /** * \brief Set font size **/ void ass_font_set_size(ASS_Font *font, double size) { int i; if (font->size != size) { font->size = size; for (i = 0; i < font->n_faces; ++i) ass_face_set_size(font->faces[i], size); } } /** * \brief Get maximal font ascender and descender. * \param ch character code * The values are extracted from the font face that provides glyphs for the given character **/ void ass_font_get_asc_desc(ASS_Font *font, uint32_t ch, int *asc, int *desc) { int i; for (i = 0; i < font->n_faces; ++i) { FT_Face face = font->faces[i]; TT_OS2 *os2 = FT_Get_Sfnt_Table(face, ft_sfnt_os2); if (FT_Get_Char_Index(face, ch)) { int y_scale = face->size->metrics.y_scale; if (os2) { *asc = FT_MulFix(os2->usWinAscent, y_scale); *desc = FT_MulFix(os2->usWinDescent, y_scale); } else { *asc = FT_MulFix(face->ascender, y_scale); *desc = FT_MulFix(-face->descender, y_scale); } return; } } *asc = *desc = 0; } /* * Strike a glyph with a horizontal line; it's possible to underline it * and/or strike through it. For the line's position and size, truetype * tables are consulted. Obviously this relies on the data in the tables * being accurate. * */ static int ass_strike_outline_glyph(FT_Face face, ASS_Font *font, FT_Glyph glyph, int under, int through) { TT_OS2 *os2 = FT_Get_Sfnt_Table(face, ft_sfnt_os2); TT_Postscript *ps = FT_Get_Sfnt_Table(face, ft_sfnt_post); FT_Outline *ol = &((FT_OutlineGlyph) glyph)->outline; int bear, advance, y_scale, i, dir; if (!under && !through) return 0; // Grow outline i = (under ? 4 : 0) + (through ? 4 : 0); ol->points = realloc(ol->points, sizeof(FT_Vector) * (ol->n_points + i)); ol->tags = realloc(ol->tags, ol->n_points + i); i = !!under + !!through; ol->contours = realloc(ol->contours, sizeof(short) * (ol->n_contours + i)); // If the bearing is negative, the glyph starts left of the current // pen position bear = FFMIN(face->glyph->metrics.horiBearingX, 0); // We're adding half a pixel to avoid small gaps advance = d16_to_d6(glyph->advance.x) + 32; y_scale = face->size->metrics.y_scale; // Reverse drawing direction for non-truetype fonts dir = FT_Outline_Get_Orientation(ol); // Add points to the outline if (under && ps) { int pos, size; pos = FT_MulFix(ps->underlinePosition, y_scale * font->scale_y); size = FT_MulFix(ps->underlineThickness, y_scale * font->scale_y / 2); if (pos > 0 || size <= 0) return 1; FT_Vector points[4] = { {.x = bear, .y = pos + size}, {.x = advance, .y = pos + size}, {.x = advance, .y = pos - size}, {.x = bear, .y = pos - size}, }; if (dir == FT_ORIENTATION_TRUETYPE) { for (i = 0; i < 4; i++) { ol->points[ol->n_points] = points[i]; ol->tags[ol->n_points++] = 1; } } else { for (i = 3; i >= 0; i--) { ol->points[ol->n_points] = points[i]; ol->tags[ol->n_points++] = 1; } } ol->contours[ol->n_contours++] = ol->n_points - 1; } if (through && os2) { int pos, size; pos = FT_MulFix(os2->yStrikeoutPosition, y_scale * font->scale_y); size = FT_MulFix(os2->yStrikeoutSize, y_scale * font->scale_y / 2); if (pos < 0 || size <= 0) return 1; FT_Vector points[4] = { {.x = bear, .y = pos + size}, {.x = advance, .y = pos + size}, {.x = advance, .y = pos - size}, {.x = bear, .y = pos - size}, }; if (dir == FT_ORIENTATION_TRUETYPE) { for (i = 0; i < 4; i++) { ol->points[ol->n_points] = points[i]; ol->tags[ol->n_points++] = 1; } } else { for (i = 3; i >= 0; i--) { ol->points[ol->n_points] = points[i]; ol->tags[ol->n_points++] = 1; } } ol->contours[ol->n_contours++] = ol->n_points - 1; } return 0; } void outline_copy(FT_Library lib, FT_Outline *source, FT_Outline **dest) { if (source == NULL) { *dest = NULL; return; } *dest = calloc(1, sizeof(**dest)); FT_Outline_New(lib, source->n_points, source->n_contours, *dest); FT_Outline_Copy(source, *dest); } void outline_free(FT_Library lib, FT_Outline *outline) { if (outline) FT_Outline_Done(lib, outline); free(outline); } /** * Slightly embold a glyph without touching its metrics */ static void ass_glyph_embolden(FT_GlyphSlot slot) { int str; if (slot->format != FT_GLYPH_FORMAT_OUTLINE) return; str = FT_MulFix(slot->face->units_per_EM, slot->face->size->metrics.y_scale) / 64; FT_Outline_Embolden(&slot->outline, str); } /** * \brief Get glyph and face index * Finds a face that has the requested codepoint and returns both face * and glyph index. */ int ass_font_get_index(void *fcpriv, ASS_Font *font, uint32_t symbol, int *face_index, int *glyph_index) { int index = 0; int i; FT_Face face = 0; *glyph_index = 0; if (symbol < 0x20) { *face_index = 0; return 0; } // Handle NBSP like a regular space when rendering the glyph if (symbol == 0xa0) symbol = ' '; if (font->n_faces == 0) { *face_index = 0; return 0; } // try with the requested face if (*face_index < font->n_faces) { face = font->faces[*face_index]; index = FT_Get_Char_Index(face, symbol); } // not found in requested face, try all others for (i = 0; i < font->n_faces && index == 0; ++i) { face = font->faces[i]; index = FT_Get_Char_Index(face, symbol); if (index) *face_index = i; } #ifdef CONFIG_FONTCONFIG if (index == 0) { int face_idx; ass_msg(font->library, MSGL_INFO, "Glyph 0x%X not found, selecting one more " "font for (%s, %d, %d)", symbol, font->desc.family, font->desc.bold, font->desc.italic); face_idx = *face_index = add_face(fcpriv, font, symbol); if (face_idx >= 0) { face = font->faces[face_idx]; index = FT_Get_Char_Index(face, symbol); if (index == 0 && face->num_charmaps > 0) { int i; ass_msg(font->library, MSGL_WARN, "Glyph 0x%X not found, broken font? Trying all charmaps", symbol); for (i = 0; i < face->num_charmaps; i++) { FT_Set_Charmap(face, face->charmaps[i]); if ((index = FT_Get_Char_Index(face, symbol)) != 0) break; } } if (index == 0) { ass_msg(font->library, MSGL_ERR, "Glyph 0x%X not found in font for (%s, %d, %d)", symbol, font->desc.family, font->desc.bold, font->desc.italic); } } } #endif // FIXME: make sure we have a valid face_index. this is a HACK. *face_index = FFMAX(*face_index, 0); *glyph_index = index; return 1; } /** * \brief Get a glyph * \param ch character code **/ FT_Glyph ass_font_get_glyph(void *fontconfig_priv, ASS_Font *font, uint32_t ch, int face_index, int index, ASS_Hinting hinting, int deco) { int error; FT_Glyph glyph; FT_Face face = font->faces[face_index]; int flags = 0; int vertical = font->desc.vertical; flags = FT_LOAD_NO_BITMAP | FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH | FT_LOAD_IGNORE_TRANSFORM; switch (hinting) { case ASS_HINTING_NONE: flags |= FT_LOAD_NO_HINTING; break; case ASS_HINTING_LIGHT: flags |= FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT; break; case ASS_HINTING_NORMAL: flags |= FT_LOAD_FORCE_AUTOHINT; break; case ASS_HINTING_NATIVE: break; } error = FT_Load_Glyph(face, index, flags); if (error) { ass_msg(font->library, MSGL_WARN, "Error loading glyph, index %d", index); return 0; } if (!(face->style_flags & FT_STYLE_FLAG_ITALIC) && (font->desc.italic > 55)) { FT_GlyphSlot_Oblique(face->glyph); } if (!(face->style_flags & FT_STYLE_FLAG_BOLD) && (font->desc.bold > 80)) { ass_glyph_embolden(face->glyph); } error = FT_Get_Glyph(face->glyph, &glyph); if (error) { ass_msg(font->library, MSGL_WARN, "Error loading glyph, index %d", index); return 0; } // Rotate glyph, if needed if (vertical && ch >= VERTICAL_LOWER_BOUND) { FT_Matrix m = { 0, double_to_d16(-1.0), double_to_d16(1.0), 0 }; TT_OS2 *os2 = FT_Get_Sfnt_Table(face, ft_sfnt_os2); int desc = 0; if (os2) desc = FT_MulFix(os2->sTypoDescender, face->size->metrics.y_scale); FT_Outline_Translate(&((FT_OutlineGlyph) glyph)->outline, 0, -desc); FT_Outline_Transform(&((FT_OutlineGlyph) glyph)->outline, &m); FT_Outline_Translate(&((FT_OutlineGlyph) glyph)->outline, face->glyph->metrics.vertAdvance, desc); glyph->advance.x = face->glyph->linearVertAdvance; } // Apply scaling and shift FT_Matrix scale = { double_to_d16(font->scale_x), 0, 0, double_to_d16(font->scale_y) }; FT_Outline *outl = &((FT_OutlineGlyph) glyph)->outline; FT_Outline_Transform(outl, &scale); FT_Outline_Translate(outl, font->v.x, font->v.y); glyph->advance.x *= font->scale_x; ass_strike_outline_glyph(face, font, glyph, deco & DECO_UNDERLINE, deco & DECO_STRIKETHROUGH); return glyph; } /** * \brief Get kerning for the pair of glyphs. **/ FT_Vector ass_font_get_kerning(ASS_Font *font, uint32_t c1, uint32_t c2) { FT_Vector v = { 0, 0 }; int i; if (font->desc.vertical) return v; for (i = 0; i < font->n_faces; ++i) { FT_Face face = font->faces[i]; int i1 = FT_Get_Char_Index(face, c1); int i2 = FT_Get_Char_Index(face, c2); if (i1 && i2) { if (FT_HAS_KERNING(face)) FT_Get_Kerning(face, i1, i2, FT_KERNING_DEFAULT, &v); return v; } if (i1 || i2) // these glyphs are from different font faces, no kerning information return v; } return v; } /** * \brief Deallocate ASS_Font **/ void ass_font_free(ASS_Font *font) { int i; for (i = 0; i < font->n_faces; ++i) if (font->faces[i]) FT_Done_Face(font->faces[i]); if (font->shaper_priv) ass_shaper_font_data_free(font->shaper_priv); free(font->desc.family); free(font); } /** * \brief Calculate the cbox of a series of points */ static void get_contour_cbox(FT_BBox *box, FT_Vector *points, int start, int end) { box->xMin = box->yMin = INT_MAX; box->xMax = box->yMax = INT_MIN; int i; for (i = start; i <= end; i++) { box->xMin = (points[i].x < box->xMin) ? points[i].x : box->xMin; box->xMax = (points[i].x > box->xMax) ? points[i].x : box->xMax; box->yMin = (points[i].y < box->yMin) ? points[i].y : box->yMin; box->yMax = (points[i].y > box->yMax) ? points[i].y : box->yMax; } } /** * \brief Determine winding direction of a contour * \return direction; 0 = clockwise */ static int get_contour_direction(FT_Vector *points, int start, int end) { int i; long long sum = 0; int x = points[start].x; int y = points[start].y; for (i = start + 1; i <= end; i++) { sum += x * (points[i].y - y) - y * (points[i].x - x); x = points[i].x; y = points[i].y; } sum += x * (points[start].y - y) - y * (points[start].x - x); return sum > 0; } /** * \brief Apply fixups to please the FreeType stroker and improve the * rendering result, especially in case the outline has some anomalies. * At the moment, the following fixes are done: * * 1. Reverse contours that have "inside" winding direction but are not * contained in any other contours' cbox. * 2. Remove "inside" contours depending on border size, so that large * borders do not reverse the winding direction, which leads to "holes" * inside the border. The inside will be filled by the border of the * outside contour anyway in this case. * * \param outline FreeType outline, modified in-place * \param border_x border size, x direction, d6 format * \param border_x border size, y direction, d6 format */ void fix_freetype_stroker(FT_Outline *outline, int border_x, int border_y) { int nc = outline->n_contours; int begin, stop; char modified = 0; char *valid_cont = malloc(nc); int start = 0; int end = -1; FT_BBox *boxes = malloc(nc * sizeof(FT_BBox)); int i, j; int inside_direction; inside_direction = FT_Outline_Get_Orientation(outline) == FT_ORIENTATION_TRUETYPE; // create a list of cboxes of the contours for (i = 0; i < nc; i++) { start = end + 1; end = outline->contours[i]; get_contour_cbox(&boxes[i], outline->points, start, end); } // for each contour, check direction and whether it's "outside" // or contained in another contour end = -1; for (i = 0; i < nc; i++) { start = end + 1; end = outline->contours[i]; int dir = get_contour_direction(outline->points, start, end); valid_cont[i] = 1; if (dir == inside_direction) { for (j = 0; j < nc; j++) { if (i == j) continue; if (boxes[i].xMin >= boxes[j].xMin && boxes[i].xMax <= boxes[j].xMax && boxes[i].yMin >= boxes[j].yMin && boxes[i].yMax <= boxes[j].yMax) goto check_inside; } /* "inside" contour but we can't find anything it could be * inside of - assume the font is buggy and it should be * an "outside" contour, and reverse it */ for (j = 0; j < (end + 1 - start) / 2; j++) { FT_Vector temp = outline->points[start + j]; char temp2 = outline->tags[start + j]; outline->points[start + j] = outline->points[end - j]; outline->points[end - j] = temp; outline->tags[start + j] = outline->tags[end - j]; outline->tags[end - j] = temp2; } dir ^= 1; } check_inside: if (dir == inside_direction) { FT_BBox box; get_contour_cbox(&box, outline->points, start, end); int width = box.xMax - box.xMin; int height = box.yMax - box.yMin; if (width < border_x * 2 || height < border_y * 2) { valid_cont[i] = 0; modified = 1; } } } // if we need to modify the outline, rewrite it and skip // the contours that we determined should be removed. if (modified) { int p = 0, c = 0; for (i = 0; i < nc; i++) { if (!valid_cont[i]) continue; begin = (i == 0) ? 0 : outline->contours[i - 1] + 1; stop = outline->contours[i]; for (j = begin; j <= stop; j++) { outline->points[p].x = outline->points[j].x; outline->points[p].y = outline->points[j].y; outline->tags[p] = outline->tags[j]; p++; } outline->contours[c] = p - 1; c++; } outline->n_points = p; outline->n_contours = c; } free(boxes); free(valid_cont); }