Mercurial > mplayer.hg
view gui/wm/ws.h @ 29918:75cf3848effd
100l, forgot to apply vo_w32_get_dc/vo_w32_release_dc declarations in w32_common.h
Should fix compilation on MinGW.
author | reimar |
---|---|
date | Sun, 22 Nov 2009 14:46:43 +0000 |
parents | 9e739bdb049c |
children | 47b5846b20b6 |
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/* * AutoSpace Window System for Linux/Win32 v0.61 * written by pontscho/fresh!mindworkz * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_GUI_WS_H #define MPLAYER_GUI_WS_H #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/keysym.h> #include <X11/Xatom.h> #include <X11/extensions/XShm.h> #ifdef CONFIG_XDPMS #include <X11/extensions/dpms.h> #endif #define wsKeyReleased 0 #define wsKeyPressed 1 #define wsShift (1L<<0) #define wsLock (1L<<1) #define wsCtrl (1L<<2) #define wsAlt (1L<<3) #define wsPLMouseButton 1 #define wsPMMouseButton 2 #define wsPRMouseButton 3 #define wsP4MouseButton 4 #define wsP5MouseButton 5 #define wsRLMouseButton (1 + 128) #define wsRMMouseButton (2 + 128) #define wsRRMouseButton (3 + 128) #define wsR4MouseButton (4 + 128) #define wsR5MouseButton (5 + 128) #define wsEnterWindow 253 #define wsLeaveWindow 254 #define wsMoveMouse 255 #define wsShowMouseCursor 1 #define wsMouse 1 #define wsHideMouseCursor 0 #define wsNoMouse 0 #define wsHandleMouseButton 2 #define wsHandleMouseMove 4 #define wsHideFrame 0 #define wsNoFrame 0 #define wsShowFrame 1 #define wsFrame 1 #define wsMaxSize 2 #define wsMinSize 4 #define wsShowWindow 8 #define wsHideWindow 16 #define wsOverredirect 32 #define wsNoBorder 0 #define wsSysName "AutoSpace Window System LiTe" #define wsRGB32 1 #define wsBGR32 2 #define wsRGB24 3 #define wsBGR24 4 #define wsRGB16 5 #define wsBGR16 6 #define wsRGB15 7 #define wsBGR15 8 #define wsWindowVisible 1 #define wsWindowPartialVisible 2 #define wsWindowNotVisible 4 #define wsWindowMapped 8 #define wsWindowUnmapped 16 #define wsWindowFocusIn 32 #define wsWindowFocusOut 64 #define wsWindowExpose 128 #define wsWindowRolled 256 #define wsWindowClosed 512 #define wsNone 0 #define wsMapped 1 #define wsFocused 2 #define wsVisible 3 #define wsNotVisible 4 #define wsPVisible 5 #define wsRolled 6 #define wsWMUnknown 0 #define wsWMNetWM 1 #define wsWMKDE 2 #define wsWMIceWM 3 #define wsWMWMaker 4 typedef void (*wsTReDraw)( void ); typedef void (*wsTReSize)( unsigned int X,unsigned int Y,unsigned int width,unsigned int height ); typedef void (*wsTIdle)( void ); typedef void (*wsTKeyHandler)( int KeyCode,int Type,int Key ); typedef void (*wsTMouseHandler)( int Button,int X,int Y,int RX,int RY ); typedef void (*wsTDNDHandler)( int num,char ** str ); typedef struct { Window WindowID; Window Parent; int X,Y,Width,Height; int OldX,OldY,OldWidth,OldHeight; int MaxX,MaxY; int isFullScreen; int BorderWidth; int Property; unsigned char * bImage; XImage * xImage; Pixmap Mask; int Decorations; int State; int Visible; int Mapped; int Focused; int Rolled; wsTReDraw ReDraw; wsTReSize ReSize; wsTIdle Idle; wsTKeyHandler KeyHandler; wsTMouseHandler MouseHandler; wsTDNDHandler DandDHandler; int Alt; int Shift; int Control; int NumLock; int CapsLock; // --- Misc ------------------------------------------------------------------------------------- Atom AtomDeleteWindow; Atom AtomTakeFocus; Atom AtomRolle; Atom AtomProtocols; Atom AtomsProtocols[3]; Atom AtomLeaderClient; Atom AtomRemote; Atom AtomWMSizeHint; Atom AtomWMNormalHint; XShmSegmentInfo Shminfo; unsigned char * ImageData; unsigned short int * ImageDataw; unsigned int * ImageDatadw; GC wGC; XGCValues wGCV; unsigned long WindowMask; XVisualInfo VisualInfo; XSetWindowAttributes WindowAttrib; XSizeHints SizeHint; XWMHints WMHints; XFontStruct * Font; int FontHeight; Cursor wsCursor; char wsCursorData[1]; Pixmap wsCursorPixmap; int wsMouseEventType; XColor wsColor; } wsTWindow; extern int wsMaxX; extern int wsMaxY; extern int wsOrgX; extern int wsOrgY; extern Display * wsDisplay; extern int wsScreen; extern Window wsRootWin; extern int wsLayer; extern unsigned char * wsImageData; extern XEvent wsEvent; extern int wsDepthOnScreen; extern int wsRedMask; extern int wsGreenMask; extern int wsBlueMask; extern int wsUseXShm; // ---------------------------------------------------------------------------------------------- // wsKeyTable // ---------------------------------------------------------------------------------------------- extern unsigned long wsKeyTable[512]; void wsXDone( void ); void wsXInit( void* disp ); int wsGetDepthOnScreen( void ); void wsDoExit( void ); void wsMainLoop( void ); Bool wsEvents( Display * display, XEvent * Event, XPointer arg ); void wsHandleEvents( void ); // ---------------------------------------------------------------------------------------------- // wsCrateWindow: create a new window on the screen. // X,Y : window position // wX,hY : window size // bW : window frame size // cV : mouse cursor visible // D : "decoration", visible titlebar, etc ... // ---------------------------------------------------------------------------------------------- void wsCreateWindow( wsTWindow * win, int X, int Y, int wX, int hY, int bW, int cV, unsigned char D, char * label ); void wsDestroyWindow( wsTWindow * win ); void wsMoveWindow( wsTWindow * win, int b, int x, int y ); void wsResizeWindow( wsTWindow * win, int sx, int sy ); void wsIconify( wsTWindow win ); void wsMoveTopWindow( Display * wsDisplay, Window win ); void wsSetBackground( wsTWindow * win, int color ); void wsSetForegroundRGB( wsTWindow * win, int r, int g, int b ); void wsSetBackgroundRGB( wsTWindow * win, int r, int g, int b ); #define wsClearWindow( win ) XClearWindow( wsDisplay, win.WindowID ) void wsSetTitle( wsTWindow * win, char * name ); void wsVisibleWindow( wsTWindow * win, int show ); void wsWindowDecoration( wsTWindow * win, long d ); void wsSetLayer( Display * wsDisplay, Window win, int layer ); void wsFullScreen( wsTWindow * win ); void wsPostRedisplay( wsTWindow * win ); void wsSetShape( wsTWindow * win, char * data ); void wsSetIcon( Display * dsp, Window win, Pixmap icon, Pixmap mask ); // ---------------------------------------------------------------------------------------------- // Draw string at x,y with fc ( foreground color ) and bc ( background color ). // ---------------------------------------------------------------------------------------------- void wsDrawString( wsTWindow win, int x, int y, char * str, int fc, int bc ); int wsTextWidth( wsTWindow win, char * str ); // ---------------------------------------------------------------------------------------------- // Show / hide mouse cursor. // ---------------------------------------------------------------------------------------------- void wsVisibleMouse( wsTWindow * win, int m ); void wsSetMousePosition( wsTWindow * win, int x, int y ); // ---------------------------------------------------------------------------------------------- // Image handling // ---------------------------------------------------------------------------------------------- void wsCreateImage( wsTWindow * win, int Width, int Height ); void wsConvert( wsTWindow * win, unsigned char * Image, unsigned int Size ); void wsPutImage( wsTWindow * win ); void wsResizeImage( wsTWindow * win, int Width, int Height ); void wsDestroyImage( wsTWindow * win ); int wsGetOutMask( void ); void wsScreenSaverOn( Display *mDisplay ); void wsScreenSaverOff( Display * mDisplay ); #define wgIsRect( X,Y,tX,tY,bX,bY ) ( ( (X) > (tX) )&&( (Y) > (tY) )&&( (X) < (bX) )&&( (Y) < (bY) ) ) #endif /* MPLAYER_GUI_WS_H */