view libvo/gl_common.h @ 35967:76d4f38ffdf9

Fix crash with file selector after pressing OK. The crash would occur with the "dot directory" selected and pressing OK when previously either the "directory up" button or OK (to refresh the file list) has been pressed.
author ib
date Wed, 27 Mar 2013 18:56:13 +0000
parents 3be8afb83629
children 55bd3eed6c9a
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * You can alternatively redistribute this file and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 */

#ifndef MPLAYER_GL_COMMON_H
#define MPLAYER_GL_COMMON_H

#include <stdio.h>
#include <stdint.h>

#include "config.h"
#include "video_out.h"
#include "csputils.h"

#ifdef CONFIG_GL_WIN32
#include <windows.h>
#include "w32_common.h"
#endif
#ifdef CONFIG_GL_X11
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "x11_common.h"
#endif
#ifdef CONFIG_GL_EGL_X11
#include <EGL/egl.h>
#include "x11_common.h"
#endif
#ifdef CONFIG_GL_OSX
#include "osx_common.h"
#include <OpenGL/gl.h>
#elif defined(CONFIG_GL_EGL_ANDROID)
#include <EGL/egl.h>
#include <GLES/gl.h>
#else
#include <GL/gl.h>
#endif

#include "gl_compat.h"

void glAdjustAlignment(int stride);

const char *glValName(GLint value);

int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
                  GLenum *gl_format, GLenum *gl_type);
int glFmt2bpp(GLenum format, GLenum type);
void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
                      int w, int h, unsigned char val);
int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
                   FILE *f, int *width, int *height, int *maxval);
void glUploadTex(GLenum target, GLenum format, GLenum type,
                 const void *dataptr, int stride,
                 int x, int y, int w, int h, int slice);
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
               GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
               int sx, int sy, int rect_tex, int is_yv12, int flip,
               int use_stipple);
int loadGPUProgram(GLenum target, char *prog);

/** \addtogroup glconversion
  * \{ */
//! do not use YUV conversion, this should always stay 0
#define YUV_CONVERSION_NONE 0
//! use nVidia specific register combiners for YUV conversion
#define YUV_CONVERSION_COMBINERS 1
//! use a fragment program for YUV conversion
#define YUV_CONVERSION_FRAGMENT 2
//! use a fragment program for YUV conversion with gamma using POW
#define YUV_CONVERSION_FRAGMENT_POW 3
//! use a fragment program with additional table lookup for YUV conversion
#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
//! use ATI specific register combiners ("fragment program")
#define YUV_CONVERSION_COMBINERS_ATI 5
//! use a fragment program with 3D table lookup for YUV conversion
#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
//! use ATI specific "text" register combiners ("fragment program")
#define YUV_CONVERSION_TEXT_FRAGMENT 7
//! use normal bilinear scaling for textures
#define YUV_SCALER_BILIN 0
//! use higher quality bicubic scaling for textures
#define YUV_SCALER_BICUB 1
//! use cubic scaling in X and normal linear scaling in Y direction
#define YUV_SCALER_BICUB_X 2
//! use cubic scaling without additional lookup texture
#define YUV_SCALER_BICUB_NOTEX 3
#define YUV_SCALER_UNSHARP 4
#define YUV_SCALER_UNSHARP2 5
//! mask for conversion type
#define YUV_CONVERSION_MASK 0xF
//! mask for scaler type
#define YUV_SCALER_MASK 0xF
//! shift value for luminance scaler type
#define YUV_LUM_SCALER_SHIFT 8
//! shift value for chrominance scaler type
#define YUV_CHROM_SCALER_SHIFT 12
//! extract conversion out of type
#define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
//! extract luminance scaler out of type
#define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
//! extract chrominance scaler out of type
#define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
#define SET_YUV_CONVERSION(c)   ((c) & YUV_CONVERSION_MASK)
#define SET_YUV_LUM_SCALER(s)   (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
#define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
//! returns whether the yuv conversion supports large brightness range etc.
static inline int glYUVLargeRange(int conv)
{
  switch (conv)
  {
  case YUV_CONVERSION_NONE:
  case YUV_CONVERSION_COMBINERS:
  case YUV_CONVERSION_COMBINERS_ATI:
  case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
  case YUV_CONVERSION_TEXT_FRAGMENT:
    return 0;
  }
  return 1;
}

static inline int glYUVSupportsAlphaTex(int conv)
{
  switch (conv)
  {
  case YUV_CONVERSION_COMBINERS:
  case YUV_CONVERSION_COMBINERS_ATI:
  case YUV_CONVERSION_TEXT_FRAGMENT:
    return 0;
  }
  return 1;
}
/** \} */

typedef struct {
  GLenum target;
  int type;
  struct mp_csp_params csp_params;
  int texw;
  int texh;
  int chrom_texw;
  int chrom_texh;
  float filter_strength;
  float noise_strength;
  int has_alpha_tex;
} gl_conversion_params_t;

int glAutodetectYUVConversion(void);
void glSetupYUVConversion(gl_conversion_params_t *params);
void glEnableYUVConversion(GLenum target, int type);
void glDisableYUVConversion(GLenum target, int type);

#define GL_3D_SWAP           32
#define GL_3D_RED_CYAN        1
#define GL_3D_GREEN_MAGENTA   2
#define GL_3D_QUADBUFFER      3
#define GL_3D_STIPPLE         4

void glSetupAlphaStippleTex(unsigned pattern);
void glEnable3DLeft(int type);
void glEnable3DRight(int type);
void glDisable3D(int type);

/** \addtogroup glcontext
  * \{ */
//! could not set new window, will continue drawing into the old one.
#define SET_WINDOW_FAILED -1
//! new window is set, could even transfer the OpenGL context.
#define SET_WINDOW_OK 0
//! new window is set, but the OpenGL context needs to be reinitialized.
#define SET_WINDOW_REINIT 1
/** \} */

enum MPGLType {
  GLTYPE_AUTO = -1,
  GLTYPE_W32,
  GLTYPE_X11,
  GLTYPE_SDL,
  GLTYPE_EGL_X11,
  GLTYPE_OSX,
  GLTYPE_EGL_ANDROID,
  GLTYPE_COUNT
};

typedef struct MPGLContext {
  enum MPGLType type;
  union {
    int w32;
#ifdef CONFIG_GL_X11
    XVisualInfo *x11;
#endif
  } vinfo;
  union {
#ifdef CONFIG_GL_WIN32
    HGLRC w32;
#endif
#ifdef CONFIG_GL_X11
    GLXContext x11;
#endif
#if defined(CONFIG_GL_EGL_X11) || defined(CONFIG_GL_EGL_ANDROID)
    EGLContext egl;
#endif
  } context;
  int (*setGlWindow)(struct MPGLContext *);
  void (*releaseGlContext)(struct MPGLContext *);
  void (*swapGlBuffers)(struct MPGLContext *);
  void (*update_xinerama_info)(void);
  void (*border)(void);
  int (*check_events)(void);
  void (*fullscreen)(void);
  void (*ontop)(void);
} MPGLContext;

int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
void uninit_mpglcontext(MPGLContext *ctx);

extern GLenum (GLAPIENTRY *mpglGetError)(void);
extern void (GLAPIENTRY *mpglBegin)(GLenum);
extern void (GLAPIENTRY *mpglEnd)(void);
extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
extern void (GLAPIENTRY *mpglMatrixMode)(GLenum);
extern void (GLAPIENTRY *mpglLoadIdentity)(void);
extern void (GLAPIENTRY *mpglLoadMatrixf)(float *);
extern void (GLAPIENTRY *mpglPushMatrix)(void);
extern void (GLAPIENTRY *mpglPopMatrix)(void);
extern void (GLAPIENTRY *mpglClear)(GLbitfield);
extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
extern void (GLAPIENTRY *mpglEndList)(void);
extern void (GLAPIENTRY *mpglCallList)(GLuint);
extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat);
extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
extern void (GLAPIENTRY *mpglClearDepth)(double);
extern void (GLAPIENTRY *mpglDepthFunc)(GLenum);
extern void (GLAPIENTRY *mpglEnable)(GLenum);
extern void (GLAPIENTRY *mpglDisable)(GLenum);
extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
extern void (GLAPIENTRY *mpglDepthMask)(GLboolean);
extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
extern void (GLAPIENTRY *mpglFlush)(void);
extern void (GLAPIENTRY *mpglFinish)(void);
extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
extern void (GLAPIENTRY *mpglShadeModel)(GLenum);
extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);

extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum);
extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
                                      GLenum);
extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
                                       GLenum, GLenum, GLboolean, GLboolean,
                                       GLboolean);
extern void (GLAPIENTRY *mpglBeginFragmentShader)(void);
extern void (GLAPIENTRY *mpglEndFragmentShader)(void);
extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
                                         GLuint, GLuint, GLuint, GLuint, GLuint);
extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
                                         GLuint, GLuint, GLuint, GLuint, GLuint,
                                         GLuint, GLuint, GLuint);
extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
extern void (GLAPIENTRY *mpglActiveTexture)(GLenum);
extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
                                              GLfloat, GLfloat);
extern int (GLAPIENTRY *mpglSwapInterval)(int);
extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
                             GLsizei, GLint, GLenum, GLenum, const GLvoid *);
extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);

#endif /* MPLAYER_GL_COMMON_H */