Mercurial > mplayer.hg
view libmpcodecs/dec_audio.h @ 30985:76e1dd50dccf
Add some fallback OpenGL defines to fix compilation on Windows.
author | reimar |
---|---|
date | Wed, 07 Apr 2010 19:36:23 +0000 |
parents | bbb6ebec87a0 |
children | c9e6eb55607e |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_DEC_AUDIO_H #define MPLAYER_DEC_AUDIO_H #include "libmpdemux/stheader.h" // dec_audio.c: void afm_help(void); int init_best_audio_codec(sh_audio_t *sh_audio, char** audio_codec_list, char** audio_fm_list); int decode_audio(sh_audio_t *sh_audio, int minlen); void resync_audio_stream(sh_audio_t *sh_audio); void skip_audio_frame(sh_audio_t *sh_audio); void uninit_audio(sh_audio_t *sh_audio); int init_audio_filters(sh_audio_t *sh_audio, int in_samplerate, int *out_samplerate, int *out_channels, int *out_format); #endif /* MPLAYER_DEC_AUDIO_H */