Mercurial > mplayer.hg
view Gui/app.c @ 18049:77a3b0d11ca5
Limit the number of entires to the amount that does fit into the chunk.
the function need rewrite as it assumes quite many things that are not guaranteed by the specifications.
author | iive |
---|---|
date | Thu, 06 Apr 2006 20:04:02 +0000 |
parents | 9a5a62f480e6 |
children | e60c8c7399d2 |
line wrap: on
line source
#include <stdlib.h> #include <stdio.h> #include <string.h> #include "config.h" #include "mp_msg.h" #include "help_mp.h" #include "app.h" #include "wm/wskeys.h" #include "skin/skin.h" #include "mplayer/mplayer.h" #include "interface.h" evName evNames[] = { { evNone, "evNone" }, { evPlay, "evPlay" }, { evStop, "evStop" }, { evPause, "evPause" }, { evPrev, "evPrev" }, { evNext, "evNext" }, { evLoad, "evLoad" }, { evEqualizer, "evEqualizer" }, { evEqualizer, "evEqualeaser" }, { evPlayList, "evPlaylist" }, { evExit, "evExit" }, { evIconify, "evIconify" }, { evIncBalance, "evIncBalance" }, { evDecBalance, "evDecBalance" }, { evFullScreen, "evFullScreen" }, { evFName, "evFName" }, { evMovieTime, "evMovieTime" }, { evAbout, "evAbout" }, { evLoadPlay, "evLoadPlay" }, { evPreferences, "evPreferences" }, { evSkinBrowser, "evSkinBrowser" }, { evBackward10sec, "evBackward10sec" }, { evForward10sec, "evForward10sec" }, { evBackward1min, "evBackward1min" }, { evForward1min, "evForward1min" }, { evBackward10min, "evBackward10min" }, { evForward10min, "evForward10min" }, { evIncVolume, "evIncVolume" }, { evDecVolume, "evDecVolume" }, { evMute, "evMute" }, { evIncAudioBufDelay, "evIncAudioBufDelay" }, { evDecAudioBufDelay, "evDecAudioBufDelay" }, { evPlaySwitchToPause, "evPlaySwitchToPause" }, { evPauseSwitchToPlay, "evPauseSwitchToPlay" }, { evNormalSize, "evHalfSize" }, { evNormalSize, "evNormalSize" }, { evDoubleSize, "evDoubleSize" }, { evSetMoviePosition, "evSetMoviePosition" }, { evSetVolume, "evSetVolume" }, { evSetBalance, "evSetBalance" }, { evHelp, "evHelp" }, { evLoadSubtitle, "evLoadSubtitle" }, { evPlayDVD, "evPlayDVD" }, { evPlayVCD, "evPlayVCD" }, { evSetURL, "evSetURL" }, { evLoadAudioFile, "evLoadAudioFile" }, { evDropSubtitle, "evDropSubtitle" }, { evSetAspect, "evSetAspect" } }; int evBoxs = sizeof( evNames ) / sizeof( evName ); // --- extern char *get_path(char *); listItems appMPlayer; /* FIXME: Eventually remove the obsolete directory names. */ char * skinDirInHome=NULL; char * skinDirInHome_obsolete=NULL; char * skinMPlayerDir=NULL; char * skinMPlayerDir_obsolete=NULL; char * skinName = NULL; void appClearItem( wItem * item ) { item->type=0; // --- item->x=0; item->y=0; item->width=0; item->height=0; // --- item->px=0; item->py=0; item->psx=0; item->psy=0; // --- item->msg=0; item->msg2=0; item->pressed=btnReleased; item->tmp=0; item->key=0; item->key2=0; item->Bitmap.Width=0; item->Bitmap.Height=0; item->Bitmap.BPP=0; item->Bitmap.ImageSize=0; if ( item->Bitmap.Image ) free( item->Bitmap.Image ); item->Bitmap.Image=NULL; // --- item->fontid=0; if ( item->label ) free( item->label ); item->label=NULL; item->event=0; } void appCopy( listItems * dest,listItems * source ) { dest->NumberOfItems=source->NumberOfItems; memcpy( &dest->Items,&source->Items,128 * sizeof( wItem ) ); dest->NumberOfMenuItems=source->NumberOfMenuItems; memcpy( &dest->MenuItems,&source->MenuItems,32 * sizeof( wItem ) ); memcpy( &dest->main,&source->main,sizeof( wItem ) ); memcpy( &dest->sub,&source->sub,sizeof( wItem ) ); memcpy( &dest->menuBase,&source->menuBase,sizeof( wItem ) ); memcpy( &dest->menuSelected,&source->menuSelected,sizeof( wItem ) ); } void appInitStruct( listItems * item ) { int i; for ( i=0;i<item->NumberOfItems;i++ ) appClearItem( &item->Items[i] ); for ( i=0;i<item->NumberOfMenuItems;i++ ) appClearItem( &item->MenuItems[i] ); for ( i=0;i<item->NumberOfBarItems;i++ ) appClearItem( &item->barItems[i] ); item->NumberOfItems=-1; memset( item->Items,0,256 * sizeof( wItem ) ); item->NumberOfMenuItems=-1; memset( item->MenuItems,0,64 * sizeof( wItem ) ); item->NumberOfBarItems=-1; memset( item->barItems,0,256 * sizeof( wItem ) ); appClearItem( &item->main ); item->mainDecoration=0; appClearItem( &item->sub ); item->sub.width=0; item->sub.height=0; item->sub.x=-1; item->sub.y=-1; appClearItem( &item->menuBase ); appClearItem( &item->menuSelected ); item->sub.R=item->sub.G=item->sub.B=0; item->bar.R=item->bar.G=item->bar.B=0; item->main.R=item->main.G=item->main.B=0; item->barIsPresent=0; item->menuIsPresent=0; } int appFindKey( unsigned char * name ) { int i; for ( i=0;i<wsKeyNumber;i++ ) if ( !strcmp( wsKeyNames[i].name,name ) ) return wsKeyNames[i].code; return -1; } int appFindMessage( unsigned char * str ) { int i; for ( i=0;i<evBoxs;i++ ) if ( !strcmp( evNames[i].name,str ) ) return evNames[i].msg; return -1; } void btnModify( int event,float state ) { int j; for ( j=0;j < appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) { switch ( appMPlayer.Items[j].type ) { case itButton: appMPlayer.Items[j].pressed=(int)state; appMPlayer.Items[j].tmp=(int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if ( state < 0.0f ) state=0.0f; if ( state > 100.f ) state=100.0f; appMPlayer.Items[j].value=state; break; } } for ( j=0;j < appMPlayer.NumberOfBarItems + 1;j++ ) if ( appMPlayer.barItems[j].msg == event ) { switch ( appMPlayer.barItems[j].type ) { case itButton: appMPlayer.barItems[j].pressed=(int)state; appMPlayer.barItems[j].tmp=(int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if ( state < 0.0f ) state=0.0f; if ( state > 100.f ) state=100.0f; appMPlayer.barItems[j].value=state; break; } } } float btnGetValue( int event ) { int j; for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) return appMPlayer.Items[j].value; return 0; } void btnSet( int event,int set ) { int j; for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) { appMPlayer.Items[j].pressed=set; appMPlayer.barItems[j].tmp=0; } for ( j=0;j<appMPlayer.NumberOfBarItems + 1;j++ ) if ( appMPlayer.barItems[j].msg == event ) { appMPlayer.barItems[j].pressed=set; appMPlayer.barItems[j].tmp=0; } }