Mercurial > mplayer.hg
view TOOLS/edgedetect.fp @ 18049:77a3b0d11ca5
Limit the number of entires to the amount that does fit into the chunk.
the function need rewrite as it assumes quite many things that are not guaranteed by the specifications.
author | iive |
---|---|
date | Thu, 06 Apr 2006 20:04:02 +0000 |
parents | 3191dcb27a12 |
children | 69785427a61e |
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!!ARBfp1.0 # Custom YUV->RGB conversion program for MPlayer's -vo gl. # Copyleft (C) Reimar Döffinger, 2005 # Licensed under the GNU GPL v2 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp # This is some custom edge-detect like effect. # Try adjusting the gamma! # program.env[0].xy contains the size of one source texel PARAM sizes = program.env[0]; TEMP res, y, u, v, pos, tmp; TEX y, fragment.texcoord[0], texture[0], 2D; MUL y, y, {4, 4, 4, 0}; ADD pos, fragment.texcoord[0], sizes.xwww; # texel to the right TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; SUB pos, fragment.texcoord[0], sizes.xwww; # texel to the left TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; ADD pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. above? TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; SUB pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. below? TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; MAD res, y, {2, 2, 2, 0}, {0.5, 0.5, 0.5, 0}; # now do the normal YUV -> RGB conversion MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0}; TEX u, fragment.texcoord[1], texture[1], 2D; MAD res, u, {0, -0.391, 2.018, 0}, res; TEX v, fragment.texcoord[2], texture[2], 2D; MAD res, v, {1.596, -0.813, 0, 0}, res; # do gamma texture lookup ADD res.a, res.a, 0.125; TEX res.r, res.raaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.g, res.gaaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.b, res.baaa, texture[3], 2D; # move res into result, this allows easily commenting out some parts. ADD result.color, res, {0, 0, 0, 0}; END