view libvo/vo_gl.c @ 18049:77a3b0d11ca5

Limit the number of entires to the amount that does fit into the chunk. the function need rewrite as it assumes quite many things that are not guaranteed by the specifications.
author iive
date Thu, 06 Apr 2006 20:04:02 +0000
parents 0c5b35855061
children f57317460375
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "config.h"
#include "mp_msg.h"
#include "subopt-helper.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "font_load.h"
#include "sub.h"

#include "gl_common.h"
#include "aspect.h"
#ifdef HAVE_NEW_GUI
#include "Gui/interface.h"
#endif

static vo_info_t info = 
{
	"X11 (OpenGL)",
	"gl",
	"Arpad Gereoffy <arpi@esp-team.scene.hu>",
	""
};

LIBVO_EXTERN(gl)

#ifdef GL_WIN32
static int gl_vinfo = 0;
static HGLRC gl_context = 0;
#else
static XVisualInfo *gl_vinfo = NULL;
static GLXContext gl_context = 0;
static int                  wsGLXAttrib[] = { GLX_RGBA,
                                       GLX_RED_SIZE,1,
                                       GLX_GREEN_SIZE,1,
                                       GLX_BLUE_SIZE,1,
                                       GLX_DOUBLEBUFFER,
                                       None };
#endif

static int use_osd;
static int scaled_osd;
//! How many parts the OSD may consist of at most
#define MAX_OSD_PARTS 20
//! Textures for OSD
static GLuint osdtex[MAX_OSD_PARTS];
#ifndef FAST_OSD
//! Alpha textures for OSD
static GLuint osdatex[MAX_OSD_PARTS];
#endif
//! Display lists that draw the OSD parts
static GLuint osdDispList[MAX_OSD_PARTS];
//! How many parts the OSD currently consists of
static int osdtexCnt;
static int osd_color;

static int use_aspect;
static int use_yuv;
static int use_rectangle;
static int err_shown;
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static int many_fmts;
static int use_glFinish;
static int swap_interval;
static GLenum gl_target;
static GLint gl_texfmt;
static GLenum gl_format;
static GLenum gl_type;
static GLuint gl_buffer;
static int gl_buffersize;
static GLuint fragprog;
static GLuint uvtexs[2];
static GLuint lookupTex;
static char *custom_prog;
static char *custom_tex;
static int custom_tlin;

static int int_pause;
static int eq_bri = 0;
static int eq_cont = 0;
static int eq_sat = 0;
static int eq_hue = 0;
static int eq_rgamma = 0;
static int eq_ggamma = 0;
static int eq_bgamma = 0;

static int texture_width;
static int texture_height;
static int mpi_flipped;

static unsigned int slice_height = 1;

static void resize(int x,int y){
  mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
  if (WinID >= 0) {
    int top = 0, left = 0, w = x, h = y;
    geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
    glViewport(top, left, w, h);
  } else
  glViewport( 0, 0, x, y );

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  if (vo_fs && use_aspect) {
    int new_w, new_h;
    GLdouble scale_x, scale_y;
    aspect(&new_w, &new_h, A_ZOOM);
    panscan_calc();
    new_w += vo_panscan_x;
    new_h += vo_panscan_y;
    scale_x = (GLdouble) new_w / (GLdouble) x;
    scale_y = (GLdouble) new_h / (GLdouble) y;
    glScaled(scale_x, scale_y, 1);
  }
  glOrtho(0, image_width, image_height, 0, -1,1);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();

  if (!scaled_osd) {
#ifdef HAVE_FREETYPE
  // adjust font size to display size
  force_load_font = 1;
#endif
  vo_osd_changed(OSDTYPE_OSD);
  }
  if (vo_fs && use_aspect && !vo_doublebuffering)
    glClear(GL_COLOR_BUFFER_BIT);
}

static void texSize(int w, int h, int *texw, int *texh) {
  if (use_rectangle) {
    *texw = w; *texh = h;
  } else {
    *texw = 32;
    while (*texw < w)
      *texw *= 2;
    *texh = 32;
    while (*texh < h)
      *texh *= 2;
  }
}

//! maximum size of custom fragment program
#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
static void update_yuvconv(void) {
  float bri = eq_bri / 100.0;
  float cont = (eq_cont + 100) / 100.0;
  float hue = eq_hue / 100.0 * 3.1415927;
  float sat = (eq_sat + 100) / 100.0;
  float rgamma = exp(log(8.0) * eq_rgamma / 100.0);
  float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
  float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
  glSetupYUVConversion(gl_target, use_yuv, bri, cont, hue, sat,
                       rgamma, ggamma, bgamma);
  if (custom_prog) {
    FILE *f = fopen(custom_prog, "r");
    if (!f)
      mp_msg(MSGT_VO, MSGL_WARN,
             "[gl] Could not read customprog %s\n", custom_prog);
    else {
      int i;
      char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
      fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
      fclose(f);
      ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII,
                   strlen(prog), prog);
      glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i);
      if (i != -1)
        mp_msg(MSGT_VO, MSGL_ERR,
          "[gl] Error in custom program at pos %i (%.20s)\n", i, &prog[i]);
      free(prog);
    }
    ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
               1.0 / texture_width, 1.0 / texture_height, 0, 0);
  }
  if (custom_tex) {
    FILE *f = fopen(custom_tex, "r");
    if (!f)
      mp_msg(MSGT_VO, MSGL_WARN,
             "[gl] Could not read customtex %s\n", custom_tex);
    else {
      int width, height, maxval;
      ActiveTexture(GL_TEXTURE3);
      if (glCreatePPMTex(GL_TEXTURE_2D, 3,
                     custom_tlin?GL_LINEAR:GL_NEAREST,
                     f, &width, &height, &maxval))
        ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
                   1.0 / width, 1.0 / height, 1.0 / maxval, 0);
      else
        mp_msg(MSGT_VO, MSGL_WARN,
               "[gl] Error parsing customtex %s\n", custom_tex);
      fclose(f);
      ActiveTexture(GL_TEXTURE0);
    }
  }
}

/**
 * \brief remove all OSD textures and display-lists, thus clearing it.
 */
static void clearOSD(void) {
  int i;
  if (!osdtexCnt)
    return;
  glDeleteTextures(osdtexCnt, osdtex);
#ifndef FAST_OSD
  glDeleteTextures(osdtexCnt, osdatex);
#endif
  for (i = 0; i < osdtexCnt; i++)
    glDeleteLists(osdDispList[i], 1);
  osdtexCnt = 0;
}

/**
 * \brief uninitialize OpenGL context, freeing textures, buffers etc.
 */
static void uninitGl(void) {
  if (DeletePrograms && fragprog)
    DeletePrograms(1, &fragprog);
  fragprog = 0;
  if (uvtexs[0] || uvtexs[1])
    glDeleteTextures(2, uvtexs);
  uvtexs[0] = uvtexs[1] = 0;
  if (lookupTex)
    glDeleteTextures(1, &lookupTex);
  lookupTex = 0;
  clearOSD();
  if (DeleteBuffers && gl_buffer)
    DeleteBuffers(1, &gl_buffer);
  gl_buffer = 0; gl_buffersize = 0;
  err_shown = 0;
}

/**
 * \brief Initialize a (new or reused) OpenGL context.
 * set global gl-related variables to their default values
 */
static int initGl(uint32_t d_width, uint32_t d_height) {
  osdtexCnt = 0; gl_buffer = 0; gl_buffersize = 0; err_shown = 0;
  fragprog = 0; uvtexs[0] = 0; uvtexs[1] = 0; lookupTex = 0;
  texSize(image_width, image_height, &texture_width, &texture_height);

  glDisable(GL_BLEND); 
  glDisable(GL_DEPTH_TEST);
  glDepthMask(GL_FALSE);
  glDisable(GL_CULL_FACE);
  glEnable(gl_target);
  glDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT);
  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

  mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
          texture_width, texture_height);

  if (image_format == IMGFMT_YV12) {
    glGenTextures(2, uvtexs);
    ActiveTexture(GL_TEXTURE1);
    BindTexture(gl_target, uvtexs[0]);
    glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
                     texture_width / 2, texture_height / 2, 128);
    ActiveTexture(GL_TEXTURE2);
    BindTexture(gl_target, uvtexs[1]);
    glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
                     texture_width / 2, texture_height / 2, 128);
    switch (use_yuv) {
      case YUV_CONVERSION_FRAGMENT_LOOKUP:
        glGenTextures(1, &lookupTex);
        ActiveTexture(GL_TEXTURE3);
        glBindTexture(GL_TEXTURE_2D, lookupTex);
      case YUV_CONVERSION_FRAGMENT_POW:
      case YUV_CONVERSION_FRAGMENT:
        GenPrograms(1, &fragprog);
        BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
        break;
    }
    ActiveTexture(GL_TEXTURE0);
    BindTexture(gl_target, 0);
    update_yuvconv();
  }
  glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
                   texture_width, texture_height, 0);

  resize(d_width, d_height);

  glClearColor( 0.0f,0.0f,0.0f,0.0f );
  glClear( GL_COLOR_BUFFER_BIT );
  if (SwapInterval && swap_interval >= 0)
    SwapInterval(swap_interval);
  return 1;
}

/* connect to server, create and map window,
 * allocate colors and (shared) memory
 */
static int 
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
	image_height = height;
	image_width = width;
	image_format = format;
	glFindFormat(format, NULL, &gl_texfmt, &gl_format, &gl_type);

	int_pause = 0;

	panscan_init();
	aspect_save_orig(width,height);
	aspect_save_prescale(d_width,d_height);
	aspect_save_screenres(vo_screenwidth,vo_screenheight);

	aspect(&d_width,&d_height,A_NOZOOM);
	vo_dx = (int)(vo_screenwidth - d_width) / 2;
	vo_dy = (int)(vo_screenheight - d_height) / 2;
	geometry(&vo_dx, &vo_dy, &d_width, &d_height,
	          vo_screenwidth, vo_screenheight);
#ifdef HAVE_NEW_GUI
  if (use_gui) {
    // GUI creates and manages window for us
    vo_dwidth = d_width;
    vo_dheight= d_height;
    guiGetEvent(guiSetShVideo, 0);
    goto glconfig;
  }
#endif
#ifdef GL_WIN32
  o_dwidth = d_width;
  o_dheight = d_height;
  vo_fs = flags & VOFLAG_FULLSCREEN;
  vo_vm = flags & VOFLAG_MODESWITCHING;
  vo_dwidth = d_width;
  vo_dheight = d_height;
  if (!createRenderingContext())
    return -1;
#else
  if (WinID >= 0) {
    vo_window = WinID ? (Window)WinID : mRootWin;
    vo_x11_selectinput_witherr(mDisplay, vo_window,
             StructureNotifyMask | KeyPressMask | PointerMotionMask |
             ButtonPressMask | ButtonReleaseMask | ExposureMask);
    goto glconfig;
  }
  if ( vo_window == None ) {
	unsigned int fg, bg;
	XSizeHints hint;
	XVisualInfo *vinfo;
	XEvent xev;

	vo_fs = VO_FALSE;

	hint.x = vo_dx;
	hint.y = vo_dy;
	hint.width = d_width;
	hint.height = d_height;
	hint.flags = PPosition | PSize;

	/* Get some colors */

	bg = WhitePixel(mDisplay, mScreen);
	fg = BlackPixel(mDisplay, mScreen);

	/* Make the window */

  vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
  if (vinfo == NULL)
  {
    mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
    return -1;
  }



          vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height,
			                          vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone));

      vo_x11_classhint( mDisplay,vo_window,"gl" );
      vo_hidecursor(mDisplay,vo_window);

	  XSelectInput(mDisplay, vo_window, StructureNotifyMask);
	  /* Tell other applications about this window */
	  XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
	  /* Map window. */
	  XMapWindow(mDisplay, vo_window);
#ifdef HAVE_XINERAMA
	  vo_x11_xinerama_move(mDisplay,vo_window);
#endif

	  /* Wait for map. */
	  do 
	  {
		XNextEvent(mDisplay, &xev);
	  }
	  while (xev.type != MapNotify || xev.xmap.event != vo_window);

	  XSelectInput(mDisplay, vo_window, NoEventMask);

	XSync(mDisplay, False);

	vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
		     | ButtonPressMask | ButtonReleaseMask | ExposureMask
        );
  }
      if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop);

  vo_x11_nofs_sizepos(vo_dx, vo_dy, d_width, d_height);
  if (vo_fs ^ (flags & VOFLAG_FULLSCREEN))
    vo_x11_fullscreen();
#endif

glconfig:
  if (vo_config_count)
    uninitGl();
  setGlWindow(&gl_vinfo, &gl_context, vo_window);
  initGl(vo_dwidth, vo_dheight);

	return 0;
}

static void check_events(void)
{
    int e=vo_check_events();
    if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
    if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}

/**
 * Creates the textures and the display list needed for displaying
 * an OSD part.
 * Callback function for vo_draw_text().
 */
static void create_osd_texture(int x0, int y0, int w, int h,
                                 unsigned char *src, unsigned char *srca,
                                 int stride)
{
  // initialize to 8 to avoid special-casing on alignment
  int sx = 8, sy = 8;
  GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;

  if (w <= 0 || h <= 0 || stride < w) {
    mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
    return;
  }
  texSize(w, h, &sx, &sy);

  if (osdtexCnt >= MAX_OSD_PARTS) {
    mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
    return;
  }

  // create Textures for OSD part
  glGenTextures(1, &osdtex[osdtexCnt]);
  BindTexture(gl_target, osdtex[osdtexCnt]);
  glCreateClearTex(gl_target, GL_LUMINANCE, scale_type, sx, sy, 0);
  glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
              0, 0, w, h, 0);

#ifndef FAST_OSD
  glGenTextures(1, &osdatex[osdtexCnt]);
  BindTexture(gl_target, osdatex[osdtexCnt]);
  glCreateClearTex(gl_target, GL_ALPHA, scale_type, sx, sy, 255);
  {
  int i;
  char *tmp = (char *)malloc(stride * h);
  // convert alpha from weird MPlayer scale.
  // in-place is not possible since it is reused for future OSDs
  for (i = h * stride - 1; i > 0; i--)
    tmp[i] = srca[i] - 1;
  glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
              0, 0, w, h, 0);
  free(tmp);
  }
#endif

  BindTexture(gl_target, 0);

  // Create a list for rendering this OSD part
  osdDispList[osdtexCnt] = glGenLists(1);
  glNewList(osdDispList[osdtexCnt], GL_COMPILE);
#ifndef FAST_OSD
  // render alpha
  glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
  BindTexture(gl_target, osdatex[osdtexCnt]);
  glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
#endif
  // render OSD
  glBlendFunc (GL_ONE, GL_ONE);
  BindTexture(gl_target, osdtex[osdtexCnt]);
  glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
  glEndList();

  osdtexCnt++;
}

static void draw_osd(void)
{
  if (!use_osd) return;
  if (vo_osd_changed(0)) {
    int osd_h, osd_w;
    clearOSD();
    osd_w = (scaled_osd) ? image_width : vo_dwidth;
    osd_h = (scaled_osd) ? image_height : vo_dheight;
    vo_draw_text(osd_w, osd_h, create_osd_texture);
  }
}

static void
flip_page(void)
{
//  glEnable(GL_TEXTURE_2D);
//  glBindTexture(GL_TEXTURE_2D, texture_id);

  glColor3f(1,1,1);
  if (image_format == IMGFMT_YV12)
    glEnableYUVConversion(gl_target, use_yuv);
  glDrawTex(0, 0, image_width, image_height,
            0, 0, image_width, image_height,
            texture_width, texture_height,
            use_rectangle == 1, image_format == IMGFMT_YV12, mpi_flipped);
  if (image_format == IMGFMT_YV12)
    glDisableYUVConversion(gl_target, use_yuv);

  if (osdtexCnt > 0) {
    // set special rendering parameters
    if (!scaled_osd) {
    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
    }
    glEnable(GL_BLEND);
    glColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff);
    // draw OSD
    glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
    // set rendering parameters back to defaults
    glDisable (GL_BLEND);
    if (!scaled_osd)
    glPopMatrix();
    BindTexture(gl_target, 0);
  }

  if (use_glFinish)
  glFinish();
  if (vo_doublebuffering)
    swapGlBuffers();
  else if (!use_glFinish)
    glFlush();
 
  if (vo_fs && use_aspect && vo_doublebuffering)
    glClear(GL_COLOR_BUFFER_BIT);
}

//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
  mpi_flipped = (stride[0] < 0);
  glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0],
              x, y, w, h, slice_height);
  if (image_format == IMGFMT_YV12) {
    ActiveTexture(GL_TEXTURE1);
    glUploadTex(gl_target, gl_format, gl_type, src[1], stride[1],
                x / 2, y / 2, w / 2, h / 2, slice_height);
    ActiveTexture(GL_TEXTURE2);
    glUploadTex(gl_target, gl_format, gl_type, src[2], stride[2],
                x / 2, y / 2, w / 2, h / 2, slice_height);
    ActiveTexture(GL_TEXTURE0);
  }
	return 0;
}

static uint32_t get_image(mp_image_t *mpi) {
  if (!GenBuffers || !BindBuffer || !BufferData || !MapBuffer) {
    if (!err_shown)
      mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
                                "Expect a _major_ speed penalty\n");
    err_shown = 1;
    return VO_FALSE;
  }
  if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
  if (mpi->type == MP_IMGTYPE_IP || mpi->type == MP_IMGTYPE_IPB)
    return VO_FALSE; // we can not provide readable buffers
  if (!gl_buffer)
    GenBuffers(1, &gl_buffer);
  BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
  mpi->stride[0] = mpi->width * mpi->bpp / 8;
  if (mpi->stride[0] * mpi->h > gl_buffersize) {
    BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[0] * mpi->h,
               NULL, GL_DYNAMIC_DRAW);
    gl_buffersize = mpi->stride[0] * mpi->h;
  }
  UnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // HACK, needed for some MPEG4 files??
  mpi->planes[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
  BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
  if (mpi->planes[0] == NULL) {
    if (!err_shown)
      mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not aquire buffer for dr\n"
                                "Expect a _major_ speed penalty\n");
    err_shown = 1;
    return VO_FALSE;
  }
  if (mpi->imgfmt == IMGFMT_YV12) {
    // YV12
    mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
    mpi->stride[0] = mpi->width;
    mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
    mpi->stride[1] = mpi->width >> 1;
    mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> 1);
    mpi->stride[2] = mpi->width >> 1;
  }
  mpi->flags |= MP_IMGFLAG_DIRECT;
  return VO_TRUE;
}

static uint32_t draw_image(mp_image_t *mpi) {
  unsigned char *data = mpi->planes[0];
  int slice = slice_height;
  if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
    return VO_TRUE;
  if (mpi->flags & MP_IMGFLAG_DIRECT) {
    data = NULL;
    BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
    UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    slice = 0; // always "upload" full texture
  }
  mpi_flipped = (mpi->stride[0] < 0);
  glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[0],
              mpi->x, mpi->y, mpi->w, mpi->h, slice);
  if (mpi->imgfmt == IMGFMT_YV12) {
    data += mpi->planes[1] - mpi->planes[0];
    ActiveTexture(GL_TEXTURE1);
    glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[1],
                mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
    data += mpi->planes[2] - mpi->planes[1];
    ActiveTexture(GL_TEXTURE2);
    glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[2],
                mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
    ActiveTexture(GL_TEXTURE0);
  }
  if (mpi->flags & MP_IMGFLAG_DIRECT)
    BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
  return VO_TRUE;
}

static int
draw_frame(uint8_t *src[])
{
  return VO_ERROR; 
}

static int
query_format(uint32_t format)
{
    int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
               VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
    if (use_osd)
      caps |= VFCAP_OSD;
    if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA))
        return caps;
    if (use_yuv && format == IMGFMT_YV12)
        return caps;
    if (many_fmts &&
         glFindFormat(format, NULL, NULL, NULL, NULL))
        return caps;
    return 0;
}


static void
uninit(void)
{
  if ( !vo_config_count ) return;
  uninitGl();
  releaseGlContext(&gl_vinfo, &gl_context);
  if (custom_prog) free(custom_prog);
  custom_prog = NULL;
  if (custom_tex) free(custom_tex);
  custom_tex = NULL;
  vo_uninit();
}

static opt_t subopts[] = {
  {"manyfmts",     OPT_ARG_BOOL, &many_fmts,    NULL},
  {"osd",          OPT_ARG_BOOL, &use_osd,      NULL},
  {"scaled-osd",   OPT_ARG_BOOL, &scaled_osd,   NULL},
  {"aspect",       OPT_ARG_BOOL, &use_aspect,   NULL},
  {"slice-height", OPT_ARG_INT,  &slice_height, (opt_test_f)int_non_neg},
  {"rectangle",    OPT_ARG_INT,  &use_rectangle,(opt_test_f)int_non_neg},
  {"yuv",          OPT_ARG_INT,  &use_yuv,      (opt_test_f)int_non_neg},
  {"glfinish",     OPT_ARG_BOOL, &use_glFinish, NULL},
  {"swapinterval", OPT_ARG_INT,  &swap_interval,NULL},
  {"customprog",   OPT_ARG_MSTRZ,&custom_prog,  NULL},
  {"customtex",    OPT_ARG_MSTRZ,&custom_tex,   NULL},
  {"customtlin",   OPT_ARG_BOOL, &custom_tlin,  NULL},
  {"osdcolor",     OPT_ARG_INT,  &osd_color,    NULL},
  {NULL}
};

static int preinit(const char *arg)
{
    // set defaults
    many_fmts = 1;
    use_osd = 1;
    scaled_osd = 0;
    use_aspect = 1;
    use_yuv = 0;
    use_rectangle = 0;
    use_glFinish = 0;
    swap_interval = 1;
    slice_height = -1;
    custom_prog = NULL;
    custom_tex = NULL;
    custom_tlin = 1;
    osd_color = 0xffffff;
    if (subopt_parse(arg, subopts) != 0) {
      mp_msg(MSGT_VO, MSGL_FATAL,
              "\n-vo gl command line help:\n"
              "Example: mplayer -vo gl:slice-height=4\n"
              "\nOptions:\n"
              "  manyfmts\n"
              "    Enable extended color formats for OpenGL 1.2 and later\n"
              "  slice-height=<0-...>\n"
              "    Slice size for texture transfer, 0 for whole image\n"
              "  noosd\n"
              "    Do not use OpenGL OSD code\n"
              "  noaspect\n"
              "    Do not do aspect scaling\n"
              "  rectangle=<0,1,2>\n"
              "    0: use power-of-two textures\n"
              "    1: use texture_rectangle\n"
              "    2: use texture_non_power_of_two\n"
              "  glfinish\n"
              "    Call glFinish() before swapping buffers\n"
              "  swapinterval=<n>\n"
              "    Interval in displayed frames between to buffer swaps.\n"
              "    1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
              "    Requires GLX_SGI_swap_control support to work.\n"
              "  yuv=<n>\n"
              "    0: use software YUV to RGB conversion.\n"
              "    1: use register combiners (nVidia only, for older cards).\n"
              "    2: use fragment program.\n"
              "    3: use fragment program with gamma correction.\n"
              "    4: use fragment program with gamma correction via lookup.\n"
              "    5: use ATI-specific method (for older cards).\n"
              "  customprog=<filename>\n"
              "    use a custom YUV conversion program\n"
              "  customtex=<filename>\n"
              "    use a custom YUV conversion lookup texture\n"
              "  nocustomtlin\n"
              "    use GL_NEAREST scaling for customtex texture\n"
              "  osdcolor=<0xRRGGBB>\n"
              "    use the given color for the OSD\n"
              "\n" );
      return -1;
    }
    if (use_rectangle == 1)
      gl_target = GL_TEXTURE_RECTANGLE;
    else
      gl_target = GL_TEXTURE_2D;
    if (slice_height == -1)
      slice_height = use_yuv ? 16 : 4;
    if (many_fmts)
      mp_msg (MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
               "Use -vo gl:nomanyfmts if playback fails.\n");
    mp_msg (MSGT_VO, MSGL_V, "[gl] Using %d as slice height "
             "(0 means image height).\n", slice_height);
    if( !vo_init() ) return -1; // Can't open X11

    return 0;
}

static int control(uint32_t request, void *data, ...)
{
  switch (request) {
  case VOCTRL_PAUSE: return (int_pause=1);
  case VOCTRL_RESUME: return (int_pause=0);
  case VOCTRL_QUERY_FORMAT:
    return query_format(*((uint32_t*)data));
  case VOCTRL_GET_IMAGE:
    return get_image(data);
  case VOCTRL_DRAW_IMAGE:
    return draw_image(data);
  case VOCTRL_GUISUPPORT:
    return VO_TRUE;
  case VOCTRL_ONTOP:
    vo_ontop();
    return VO_TRUE;
  case VOCTRL_FULLSCREEN:
    vo_fullscreen();
    resize(vo_dwidth, vo_dheight);
    return VO_TRUE;
#ifdef GL_WIN32
  case VOCTRL_BORDER:
    vo_w32_border();
    return VO_TRUE;
#endif
  case VOCTRL_GET_PANSCAN:
    if (!use_aspect) return VO_NOTIMPL;
    return VO_TRUE;
  case VOCTRL_SET_PANSCAN:
    if (!use_aspect) return VO_NOTIMPL;
    resize (vo_dwidth, vo_dheight);
    return VO_TRUE;
  case VOCTRL_GET_EQUALIZER:
    if (image_format == IMGFMT_YV12) {
      va_list va;
      int *value;
      va_start(va, data);
      value = va_arg(va, int *);
      va_end(va);
      if (strcasecmp(data, "brightness") == 0) {
        *value = eq_bri;
        if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
      } else if (strcasecmp(data, "contrast") == 0) {
        *value = eq_cont;
        if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
      } else if (strcasecmp(data, "saturation") == 0) {
        *value = eq_sat;
      } else if (strcasecmp(data, "hue") == 0) {
        *value = eq_hue;
      } else if (strcasecmp(data, "gamma") ==  0) {
        *value = eq_rgamma;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      } else if (strcasecmp(data, "red_gamma") ==  0) {
        *value = eq_rgamma;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      } else if (strcasecmp(data, "green_gamma") ==  0) {
        *value = eq_ggamma;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      } else if (strcasecmp(data, "blue_gamma") ==  0) {
        *value = eq_bgamma;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      }
      return VO_TRUE;
    }
    break;
  case VOCTRL_SET_EQUALIZER:
    if (image_format == IMGFMT_YV12) {
      va_list va;
      int value;
      va_start(va, data);
      value = va_arg(va, int);
      va_end(va);
      if (strcasecmp(data, "brightness") == 0) {
        eq_bri = value;
        if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
      } else if (strcasecmp(data, "contrast") == 0) {
        eq_cont = value;
        if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
      } else if (strcasecmp(data, "saturation") == 0) {
        eq_sat = value;
      } else if (strcasecmp(data, "hue") == 0) {
        eq_hue = value;
      } else if (strcasecmp(data, "gamma") ==  0) {
        eq_rgamma = eq_ggamma = eq_bgamma = value;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      } else if (strcasecmp(data, "red_gamma") ==  0) {
        eq_rgamma = value;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      } else if (strcasecmp(data, "green_gamma") ==  0) {
        eq_ggamma = value;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      } else if (strcasecmp(data, "blue_gamma") ==  0) {
        eq_bgamma = value;
        if (use_yuv == YUV_CONVERSION_COMBINERS ||
            use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
      }
      update_yuvconv();
      return VO_TRUE;
    }
    break;
  }
  return VO_NOTIMPL;
}