view mp3lib/dct64_altivec.c @ 30857:77ce62f13d42

Use the high-level QuickTime decoding APIs (DecompressSequenceFrameS and friends) instead of the unsupported, internal ones (ImageCodecBeginBand etc.). This is a prerequisite for, among others, Apple ProRes 4:2:2 support, and simplifies the file by quite a bit. Tested on Linux with all existing QuickTime codecs I could get to work in the first place; qt261, qtavui, qtsvq3 have no change. qtcvid appears to not give bit-exact the same output as before, but it looks just the same in playback to me. qt3ivx stops crashing on exit (so works better than before). With some extra patches and a codecs.conf entry, ProRes 4:2:2 also works, including on Linux. Since codec initialization is now actually done on decoder init instead of on first frame, fallback should also work a bit better (although usually, qtvideo is last in the chain). Also made the decoder complain explicitly if the demuxer data is not there (ie., the user tried to run without -demuxer mov). This patch is a cleaned up version of what Andrew Wason (rectalogic A rectalogic D com) posted to mplayer-dev-eng in June.
author sesse
date Mon, 15 Mar 2010 12:05:56 +0000
parents 347d152a5cfa
children
line wrap: on
line source


/*
 * Discrete Cosine Tansform (DCT) for Altivec
 * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
 * based upon code from "mp3lib/dct64.c"
 * This file is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 */

#include <stdio.h>
#include "mpg123.h"

#ifdef HAVE_ALTIVEC_H
#include <altivec.h>
#endif

// used to build registers permutation vectors (vcprm)
// the 's' are for words in the _s_econd vector
#define WORD_0 0x00,0x01,0x02,0x03
#define WORD_1 0x04,0x05,0x06,0x07
#define WORD_2 0x08,0x09,0x0a,0x0b
#define WORD_3 0x0c,0x0d,0x0e,0x0f
#define WORD_s0 0x10,0x11,0x12,0x13
#define WORD_s1 0x14,0x15,0x16,0x17
#define WORD_s2 0x18,0x19,0x1a,0x1b
#define WORD_s3 0x1c,0x1d,0x1e,0x1f

#define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
#define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}

#define FOUROF(a) {a,a,a,a}

// vcprmle is used to keep the same index as in the SSE version.
// it's the same as vcprm, with the index inversed
// ('le' is Little Endian)
#define vcprmle(a,b,c,d) vcprm(d,c,b,a)

// used to build inverse/identity vectors (vcii)
// n is _n_egative, p is _p_ositive
#define FLOAT_n -1.
#define FLOAT_p 1.

void dct64_altivec(real *a,real *b,real *c)
{
  real __attribute__ ((aligned(16))) b1[0x20];
  real __attribute__ ((aligned(16))) b2[0x20];

  real *out0 = a;
  real *out1 = b;
  real *samples = c;

  const vector float vczero = (const vector float)FOUROF(0.);
  const vector unsigned char reverse = (const vector unsigned char)vcprm(3,2,1,0);


  if (((unsigned long)b1 & 0x0000000F) ||
      ((unsigned long)b2 & 0x0000000F))

  {
    printf("MISALIGNED:\t%p\t%p\t%p\t%p\t%p\n",
           b1, b2, a, b, samples);
  }


#ifdef ALTIVEC_USE_REFERENCE_C_CODE

  {
    register real *costab = mp3lib_pnts[0];

    b1[0x00] = samples[0x00] + samples[0x1F];
    b1[0x01] = samples[0x01] + samples[0x1E];
    b1[0x02] = samples[0x02] + samples[0x1D];
    b1[0x03] = samples[0x03] + samples[0x1C];
    b1[0x04] = samples[0x04] + samples[0x1B];
    b1[0x05] = samples[0x05] + samples[0x1A];
    b1[0x06] = samples[0x06] + samples[0x19];
    b1[0x07] = samples[0x07] + samples[0x18];
    b1[0x08] = samples[0x08] + samples[0x17];
    b1[0x09] = samples[0x09] + samples[0x16];
    b1[0x0A] = samples[0x0A] + samples[0x15];
    b1[0x0B] = samples[0x0B] + samples[0x14];
    b1[0x0C] = samples[0x0C] + samples[0x13];
    b1[0x0D] = samples[0x0D] + samples[0x12];
    b1[0x0E] = samples[0x0E] + samples[0x11];
    b1[0x0F] = samples[0x0F] + samples[0x10];
    b1[0x10] = (samples[0x0F] - samples[0x10]) * costab[0xF];
    b1[0x11] = (samples[0x0E] - samples[0x11]) * costab[0xE];
    b1[0x12] = (samples[0x0D] - samples[0x12]) * costab[0xD];
    b1[0x13] = (samples[0x0C] - samples[0x13]) * costab[0xC];
    b1[0x14] = (samples[0x0B] - samples[0x14]) * costab[0xB];
    b1[0x15] = (samples[0x0A] - samples[0x15]) * costab[0xA];
    b1[0x16] = (samples[0x09] - samples[0x16]) * costab[0x9];
    b1[0x17] = (samples[0x08] - samples[0x17]) * costab[0x8];
    b1[0x18] = (samples[0x07] - samples[0x18]) * costab[0x7];
    b1[0x19] = (samples[0x06] - samples[0x19]) * costab[0x6];
    b1[0x1A] = (samples[0x05] - samples[0x1A]) * costab[0x5];
    b1[0x1B] = (samples[0x04] - samples[0x1B]) * costab[0x4];
    b1[0x1C] = (samples[0x03] - samples[0x1C]) * costab[0x3];
    b1[0x1D] = (samples[0x02] - samples[0x1D]) * costab[0x2];
    b1[0x1E] = (samples[0x01] - samples[0x1E]) * costab[0x1];
    b1[0x1F] = (samples[0x00] - samples[0x1F]) * costab[0x0];

  }
  {
    register real *costab = mp3lib_pnts[1];

    b2[0x00] = b1[0x00] + b1[0x0F];
    b2[0x01] = b1[0x01] + b1[0x0E];
    b2[0x02] = b1[0x02] + b1[0x0D];
    b2[0x03] = b1[0x03] + b1[0x0C];
    b2[0x04] = b1[0x04] + b1[0x0B];
    b2[0x05] = b1[0x05] + b1[0x0A];
    b2[0x06] = b1[0x06] + b1[0x09];
    b2[0x07] = b1[0x07] + b1[0x08];
    b2[0x08] = (b1[0x07] - b1[0x08]) * costab[7];
    b2[0x09] = (b1[0x06] - b1[0x09]) * costab[6];
    b2[0x0A] = (b1[0x05] - b1[0x0A]) * costab[5];
    b2[0x0B] = (b1[0x04] - b1[0x0B]) * costab[4];
    b2[0x0C] = (b1[0x03] - b1[0x0C]) * costab[3];
    b2[0x0D] = (b1[0x02] - b1[0x0D]) * costab[2];
    b2[0x0E] = (b1[0x01] - b1[0x0E]) * costab[1];
    b2[0x0F] = (b1[0x00] - b1[0x0F]) * costab[0];
    b2[0x10] = b1[0x10] + b1[0x1F];
    b2[0x11] = b1[0x11] + b1[0x1E];
    b2[0x12] = b1[0x12] + b1[0x1D];
    b2[0x13] = b1[0x13] + b1[0x1C];
    b2[0x14] = b1[0x14] + b1[0x1B];
    b2[0x15] = b1[0x15] + b1[0x1A];
    b2[0x16] = b1[0x16] + b1[0x19];
    b2[0x17] = b1[0x17] + b1[0x18];
    b2[0x18] = (b1[0x18] - b1[0x17]) * costab[7];
    b2[0x19] = (b1[0x19] - b1[0x16]) * costab[6];
    b2[0x1A] = (b1[0x1A] - b1[0x15]) * costab[5];
    b2[0x1B] = (b1[0x1B] - b1[0x14]) * costab[4];
    b2[0x1C] = (b1[0x1C] - b1[0x13]) * costab[3];
    b2[0x1D] = (b1[0x1D] - b1[0x12]) * costab[2];
    b2[0x1E] = (b1[0x1E] - b1[0x11]) * costab[1];
    b2[0x1F] = (b1[0x1F] - b1[0x10]) * costab[0];

  }

  {
    register real *costab = mp3lib_pnts[2];

    b1[0x00] = b2[0x00] + b2[0x07];
    b1[0x01] = b2[0x01] + b2[0x06];
    b1[0x02] = b2[0x02] + b2[0x05];
    b1[0x03] = b2[0x03] + b2[0x04];
    b1[0x04] = (b2[0x03] - b2[0x04]) * costab[3];
    b1[0x05] = (b2[0x02] - b2[0x05]) * costab[2];
    b1[0x06] = (b2[0x01] - b2[0x06]) * costab[1];
    b1[0x07] = (b2[0x00] - b2[0x07]) * costab[0];
    b1[0x08] = b2[0x08] + b2[0x0F];
    b1[0x09] = b2[0x09] + b2[0x0E];
    b1[0x0A] = b2[0x0A] + b2[0x0D];
    b1[0x0B] = b2[0x0B] + b2[0x0C];
    b1[0x0C] = (b2[0x0C] - b2[0x0B]) * costab[3];
    b1[0x0D] = (b2[0x0D] - b2[0x0A]) * costab[2];
    b1[0x0E] = (b2[0x0E] - b2[0x09]) * costab[1];
    b1[0x0F] = (b2[0x0F] - b2[0x08]) * costab[0];
    b1[0x10] = b2[0x10] + b2[0x17];
    b1[0x11] = b2[0x11] + b2[0x16];
    b1[0x12] = b2[0x12] + b2[0x15];
    b1[0x13] = b2[0x13] + b2[0x14];
    b1[0x14] = (b2[0x13] - b2[0x14]) * costab[3];
    b1[0x15] = (b2[0x12] - b2[0x15]) * costab[2];
    b1[0x16] = (b2[0x11] - b2[0x16]) * costab[1];
    b1[0x17] = (b2[0x10] - b2[0x17]) * costab[0];
    b1[0x18] = b2[0x18] + b2[0x1F];
    b1[0x19] = b2[0x19] + b2[0x1E];
    b1[0x1A] = b2[0x1A] + b2[0x1D];
    b1[0x1B] = b2[0x1B] + b2[0x1C];
    b1[0x1C] = (b2[0x1C] - b2[0x1B]) * costab[3];
    b1[0x1D] = (b2[0x1D] - b2[0x1A]) * costab[2];
    b1[0x1E] = (b2[0x1E] - b2[0x19]) * costab[1];
    b1[0x1F] = (b2[0x1F] - b2[0x18]) * costab[0];
  }

#else /* ALTIVEC_USE_REFERENCE_C_CODE */

  // How does it work ?
  // the first three passes are reproducted in the three block below
  // all computations are done on a 4 elements vector
  // 'reverse' is a special perumtation vector used to reverse
  // the order of the elements inside a vector.
  // note that all loads/stores to b1 (b2) between passes 1 and 2 (2 and 3)
  // have been removed, all elements are stored inside b1vX (b2vX)
  {
    register vector float
      b1v0, b1v1, b1v2, b1v3,
      b1v4, b1v5, b1v6, b1v7;
    register vector float
      temp1, temp2;

    {
      register real *costab = mp3lib_pnts[0];

      register vector float
        samplesv1, samplesv2, samplesv3, samplesv4,
        samplesv5, samplesv6, samplesv7, samplesv8,
        samplesv9;
      register vector unsigned char samples_perm = vec_lvsl(0, samples);
      register vector float costabv1, costabv2, costabv3, costabv4, costabv5;
      register vector unsigned char costab_perm = vec_lvsl(0, costab);

      samplesv1 = vec_ld(0, samples);
      samplesv2 = vec_ld(16, samples);
      samplesv1 = vec_perm(samplesv1, samplesv2, samples_perm);
      samplesv3 = vec_ld(32, samples);
      samplesv2 = vec_perm(samplesv2, samplesv3, samples_perm);
      samplesv4 = vec_ld(48, samples);
      samplesv3 = vec_perm(samplesv3, samplesv4, samples_perm);
      samplesv5 = vec_ld(64, samples);
      samplesv4 = vec_perm(samplesv4, samplesv5, samples_perm);
      samplesv6 = vec_ld(80, samples);
      samplesv5 = vec_perm(samplesv5, samplesv6, samples_perm);
      samplesv7 = vec_ld(96, samples);
      samplesv6 = vec_perm(samplesv6, samplesv7, samples_perm);
      samplesv8 = vec_ld(112, samples);
      samplesv7 = vec_perm(samplesv7, samplesv8, samples_perm);
      samplesv9 = vec_ld(128, samples);
      samplesv8 = vec_perm(samplesv8, samplesv9, samples_perm);

      temp1 = vec_add(samplesv1,
                      vec_perm(samplesv8, samplesv8, reverse));
      //vec_st(temp1, 0, b1);
      b1v0 = temp1;
      temp1 = vec_add(samplesv2,
                      vec_perm(samplesv7, samplesv7, reverse));
      //vec_st(temp1, 16, b1);
      b1v1 = temp1;
      temp1 = vec_add(samplesv3,
                      vec_perm(samplesv6, samplesv6, reverse));
      //vec_st(temp1, 32, b1);
      b1v2 = temp1;
      temp1 = vec_add(samplesv4,
                      vec_perm(samplesv5, samplesv5, reverse));
      //vec_st(temp1, 48, b1);
      b1v3 = temp1;

      costabv1 = vec_ld(0, costab);
      costabv2 = vec_ld(16, costab);
      costabv1 = vec_perm(costabv1, costabv2, costab_perm);
      costabv3 = vec_ld(32, costab);
      costabv2 = vec_perm(costabv2, costabv3, costab_perm);
      costabv4 = vec_ld(48, costab);
      costabv3 = vec_perm(costabv3, costabv4, costab_perm);
      costabv5 = vec_ld(64, costab);
      costabv4 = vec_perm(costabv4, costabv5, costab_perm);

      temp1 = vec_sub(vec_perm(samplesv4, samplesv4, reverse),
                      samplesv5);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv4, costabv4, reverse),
                       vczero);
      //vec_st(temp2, 64, b1);
      b1v4 = temp2;

      temp1 = vec_sub(vec_perm(samplesv3, samplesv3, reverse),
                      samplesv6);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv3, costabv3, reverse),
                       vczero);
      //vec_st(temp2, 80, b1);
      b1v5 = temp2;
      temp1 = vec_sub(vec_perm(samplesv2, samplesv2, reverse),
                      samplesv7);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv2, costabv2, reverse),
                       vczero);
      //vec_st(temp2, 96, b1);
      b1v6 = temp2;

      temp1 = vec_sub(vec_perm(samplesv1, samplesv1, reverse),
                      samplesv8);
      temp2 = vec_madd(temp1,
                       vec_perm(costabv1, costabv1, reverse),
                       vczero);
      //vec_st(temp2, 112, b1);
      b1v7 = temp2;

    }

    {
      register vector float
        b2v0, b2v1, b2v2, b2v3,
        b2v4, b2v5, b2v6, b2v7;
      {
        register real *costab = mp3lib_pnts[1];
        register vector float costabv1r, costabv2r, costabv1, costabv2, costabv3;
        register vector unsigned char costab_perm = vec_lvsl(0, costab);

        costabv1 = vec_ld(0, costab);
        costabv2 = vec_ld(16, costab);
        costabv1 = vec_perm(costabv1, costabv2, costab_perm);
        costabv3  = vec_ld(32, costab);
        costabv2 = vec_perm(costabv2, costabv3 , costab_perm);
        costabv1r = vec_perm(costabv1, costabv1, reverse);
        costabv2r = vec_perm(costabv2, costabv2, reverse);

        temp1 = vec_add(b1v0, vec_perm(b1v3, b1v3, reverse));
        //vec_st(temp1, 0, b2);
        b2v0 = temp1;
        temp1 = vec_add(b1v1, vec_perm(b1v2, b1v2, reverse));
        //vec_st(temp1, 16, b2);
        b2v1 = temp1;
        temp2 = vec_sub(vec_perm(b1v1, b1v1, reverse), b1v2);
        temp1 = vec_madd(temp2, costabv2r, vczero);
        //vec_st(temp1, 32, b2);
        b2v2 = temp1;
        temp2 = vec_sub(vec_perm(b1v0, b1v0, reverse), b1v3);
        temp1 = vec_madd(temp2, costabv1r, vczero);
        //vec_st(temp1, 48, b2);
        b2v3 = temp1;
        temp1 = vec_add(b1v4, vec_perm(b1v7, b1v7, reverse));
        //vec_st(temp1, 64, b2);
        b2v4 = temp1;
        temp1 = vec_add(b1v5, vec_perm(b1v6, b1v6, reverse));
        //vec_st(temp1, 80, b2);
        b2v5 = temp1;
        temp2 = vec_sub(b1v6, vec_perm(b1v5, b1v5, reverse));
        temp1 = vec_madd(temp2, costabv2r, vczero);
        //vec_st(temp1, 96, b2);
        b2v6 = temp1;
        temp2 = vec_sub(b1v7, vec_perm(b1v4, b1v4, reverse));
        temp1 = vec_madd(temp2, costabv1r, vczero);
        //vec_st(temp1, 112, b2);
        b2v7 = temp1;
      }

      {
        register real *costab = mp3lib_pnts[2];


        vector float costabv1r, costabv1, costabv2;
        vector unsigned char costab_perm = vec_lvsl(0, costab);

        costabv1 = vec_ld(0, costab);
        costabv2 = vec_ld(16, costab);
        costabv1 = vec_perm(costabv1, costabv2, costab_perm);
        costabv1r = vec_perm(costabv1, costabv1, reverse);

        temp1 = vec_add(b2v0, vec_perm(b2v1, b2v1, reverse));
        vec_st(temp1, 0, b1);
        temp2 = vec_sub(vec_perm(b2v0, b2v0, reverse), b2v1);
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 16, b1);

        temp1 = vec_add(b2v2, vec_perm(b2v3, b2v3, reverse));
        vec_st(temp1, 32, b1);
        temp2 = vec_sub(b2v3, vec_perm(b2v2, b2v2, reverse));
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 48, b1);

        temp1 = vec_add(b2v4, vec_perm(b2v5, b2v5, reverse));
        vec_st(temp1, 64, b1);
        temp2 = vec_sub(vec_perm(b2v4, b2v4, reverse), b2v5);
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 80, b1);

        temp1 = vec_add(b2v6, vec_perm(b2v7, b2v7, reverse));
        vec_st(temp1, 96, b1);
        temp2 = vec_sub(b2v7, vec_perm(b2v6, b2v6, reverse));
        temp1 = vec_madd(temp2, costabv1r, vczero);
        vec_st(temp1, 112, b1);

      }
    }
  }

#endif /* ALTIVEC_USE_REFERENCE_C_CODE */

  {
    register real const cos0 = mp3lib_pnts[3][0];
    register real const cos1 = mp3lib_pnts[3][1];

    b2[0x00] = b1[0x00] + b1[0x03];
    b2[0x01] = b1[0x01] + b1[0x02];
    b2[0x02] = (b1[0x01] - b1[0x02]) * cos1;
    b2[0x03] = (b1[0x00] - b1[0x03]) * cos0;
    b2[0x04] = b1[0x04] + b1[0x07];
    b2[0x05] = b1[0x05] + b1[0x06];
    b2[0x06] = (b1[0x06] - b1[0x05]) * cos1;
    b2[0x07] = (b1[0x07] - b1[0x04]) * cos0;
    b2[0x08] = b1[0x08] + b1[0x0B];
    b2[0x09] = b1[0x09] + b1[0x0A];
    b2[0x0A] = (b1[0x09] - b1[0x0A]) * cos1;
    b2[0x0B] = (b1[0x08] - b1[0x0B]) * cos0;
    b2[0x0C] = b1[0x0C] + b1[0x0F];
    b2[0x0D] = b1[0x0D] + b1[0x0E];
    b2[0x0E] = (b1[0x0E] - b1[0x0D]) * cos1;
    b2[0x0F] = (b1[0x0F] - b1[0x0C]) * cos0;
    b2[0x10] = b1[0x10] + b1[0x13];
    b2[0x11] = b1[0x11] + b1[0x12];
    b2[0x12] = (b1[0x11] - b1[0x12]) * cos1;
    b2[0x13] = (b1[0x10] - b1[0x13]) * cos0;
    b2[0x14] = b1[0x14] + b1[0x17];
    b2[0x15] = b1[0x15] + b1[0x16];
    b2[0x16] = (b1[0x16] - b1[0x15]) * cos1;
    b2[0x17] = (b1[0x17] - b1[0x14]) * cos0;
    b2[0x18] = b1[0x18] + b1[0x1B];
    b2[0x19] = b1[0x19] + b1[0x1A];
    b2[0x1A] = (b1[0x19] - b1[0x1A]) * cos1;
    b2[0x1B] = (b1[0x18] - b1[0x1B]) * cos0;
    b2[0x1C] = b1[0x1C] + b1[0x1F];
    b2[0x1D] = b1[0x1D] + b1[0x1E];
    b2[0x1E] = (b1[0x1E] - b1[0x1D]) * cos1;
    b2[0x1F] = (b1[0x1F] - b1[0x1C]) * cos0;
  }

  {
    register real const cos0 = mp3lib_pnts[4][0];

    b1[0x00] = b2[0x00] + b2[0x01];
    b1[0x01] = (b2[0x00] - b2[0x01]) * cos0;
    b1[0x02] = b2[0x02] + b2[0x03];
    b1[0x03] = (b2[0x03] - b2[0x02]) * cos0;
    b1[0x02] += b1[0x03];

    b1[0x04] = b2[0x04] + b2[0x05];
    b1[0x05] = (b2[0x04] - b2[0x05]) * cos0;
    b1[0x06] = b2[0x06] + b2[0x07];
    b1[0x07] = (b2[0x07] - b2[0x06]) * cos0;
    b1[0x06] += b1[0x07];
    b1[0x04] += b1[0x06];
    b1[0x06] += b1[0x05];
    b1[0x05] += b1[0x07];

    b1[0x08] = b2[0x08] + b2[0x09];
    b1[0x09] = (b2[0x08] - b2[0x09]) * cos0;
    b1[0x0A] = b2[0x0A] + b2[0x0B];
    b1[0x0B] = (b2[0x0B] - b2[0x0A]) * cos0;
    b1[0x0A] += b1[0x0B];

    b1[0x0C] = b2[0x0C] + b2[0x0D];
    b1[0x0D] = (b2[0x0C] - b2[0x0D]) * cos0;
    b1[0x0E] = b2[0x0E] + b2[0x0F];
    b1[0x0F] = (b2[0x0F] - b2[0x0E]) * cos0;
    b1[0x0E] += b1[0x0F];
    b1[0x0C] += b1[0x0E];
    b1[0x0E] += b1[0x0D];
    b1[0x0D] += b1[0x0F];

    b1[0x10] = b2[0x10] + b2[0x11];
    b1[0x11] = (b2[0x10] - b2[0x11]) * cos0;
    b1[0x12] = b2[0x12] + b2[0x13];
    b1[0x13] = (b2[0x13] - b2[0x12]) * cos0;
    b1[0x12] += b1[0x13];

    b1[0x14] = b2[0x14] + b2[0x15];
    b1[0x15] = (b2[0x14] - b2[0x15]) * cos0;
    b1[0x16] = b2[0x16] + b2[0x17];
    b1[0x17] = (b2[0x17] - b2[0x16]) * cos0;
    b1[0x16] += b1[0x17];
    b1[0x14] += b1[0x16];
    b1[0x16] += b1[0x15];
    b1[0x15] += b1[0x17];

    b1[0x18] = b2[0x18] + b2[0x19];
    b1[0x19] = (b2[0x18] - b2[0x19]) * cos0;
    b1[0x1A] = b2[0x1A] + b2[0x1B];
    b1[0x1B] = (b2[0x1B] - b2[0x1A]) * cos0;
    b1[0x1A] += b1[0x1B];

    b1[0x1C] = b2[0x1C] + b2[0x1D];
    b1[0x1D] = (b2[0x1C] - b2[0x1D]) * cos0;
    b1[0x1E] = b2[0x1E] + b2[0x1F];
    b1[0x1F] = (b2[0x1F] - b2[0x1E]) * cos0;
    b1[0x1E] += b1[0x1F];
    b1[0x1C] += b1[0x1E];
    b1[0x1E] += b1[0x1D];
    b1[0x1D] += b1[0x1F];
  }

  out0[0x10*16] = b1[0x00];
  out0[0x10*12] = b1[0x04];
  out0[0x10* 8] = b1[0x02];
  out0[0x10* 4] = b1[0x06];
  out0[0x10* 0] = b1[0x01];
  out1[0x10* 0] = b1[0x01];
  out1[0x10* 4] = b1[0x05];
  out1[0x10* 8] = b1[0x03];
  out1[0x10*12] = b1[0x07];

  b1[0x08] += b1[0x0C];
  out0[0x10*14] = b1[0x08];
  b1[0x0C] += b1[0x0a];
  out0[0x10*10] = b1[0x0C];
  b1[0x0A] += b1[0x0E];
  out0[0x10* 6] = b1[0x0A];
  b1[0x0E] += b1[0x09];
  out0[0x10* 2] = b1[0x0E];
  b1[0x09] += b1[0x0D];
  out1[0x10* 2] = b1[0x09];
  b1[0x0D] += b1[0x0B];
  out1[0x10* 6] = b1[0x0D];
  b1[0x0B] += b1[0x0F];
  out1[0x10*10] = b1[0x0B];
  out1[0x10*14] = b1[0x0F];

  b1[0x18] += b1[0x1C];
  out0[0x10*15] = b1[0x10] + b1[0x18];
  out0[0x10*13] = b1[0x18] + b1[0x14];
  b1[0x1C] += b1[0x1a];
  out0[0x10*11] = b1[0x14] + b1[0x1C];
  out0[0x10* 9] = b1[0x1C] + b1[0x12];
  b1[0x1A] += b1[0x1E];
  out0[0x10* 7] = b1[0x12] + b1[0x1A];
  out0[0x10* 5] = b1[0x1A] + b1[0x16];
  b1[0x1E] += b1[0x19];
  out0[0x10* 3] = b1[0x16] + b1[0x1E];
  out0[0x10* 1] = b1[0x1E] + b1[0x11];
  b1[0x19] += b1[0x1D];
  out1[0x10* 1] = b1[0x11] + b1[0x19];
  out1[0x10* 3] = b1[0x19] + b1[0x15];
  b1[0x1D] += b1[0x1B];
  out1[0x10* 5] = b1[0x15] + b1[0x1D];
  out1[0x10* 7] = b1[0x1D] + b1[0x13];
  b1[0x1B] += b1[0x1F];
  out1[0x10* 9] = b1[0x13] + b1[0x1B];
  out1[0x10*11] = b1[0x1B] + b1[0x17];
  out1[0x10*13] = b1[0x17] + b1[0x1F];
  out1[0x10*15] = b1[0x1F];
}