view TOOLS/bmovl-test.c @ 32860:77dd2bb3fd02

Make sure we don't store the same stats twice by nulling the first byte of the stats_out string once we have written it. I've verified that this is necessary, without it at normally at least the last stats line is duplicated, it could also happen when we call encode_video more often due to encoder delay as Reimar noted. Sample encode was with default -ovc lavc -lavcopts vpass=1: --- pass1stats.log 2011-02-21 15:44:42.314259000 +0100 +++ pass1stats.log.dedup_patch 2011-02-21 15:41:51.262778000 +0100 @@ -6421,4 +6421,3 @@ in:6420 out:6420 type:2 q:239 itex:0 ptex:15905 mv:441 misc:1911 fcode:1 bcode:1 mc-var:989 var:350603 icount:0 skipcount:373 hbits:55; in:6421 out:6421 type:2 q:247 itex:0 ptex:13020 mv:422 misc:1863 fcode:1 bcode:1 mc-var:953 var:352607 icount:0 skipcount:379 hbits:55; in:6422 out:6422 type:2 q:252 itex:0 ptex:3162 mv:258 misc:1293 fcode:1 bcode:1 mc-var:837 var:352872 icount:0 skipcount:449 hbits:55; -in:6422 out:6422 type:2 q:252 itex:0 ptex:3162 mv:258 misc:1293 fcode:1 bcode:1 mc-var:837 var:352872 icount:0 skipcount:449 hbits:55;
author ranma
date Mon, 21 Feb 2011 14:52:25 +0000
parents 9fc9d1e788aa
children
line wrap: on
line source

/* small program to test the features of vf_bmovl
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */


#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>

#define DEBUG 0

static void
blit(int fifo, unsigned char *bitmap, int width, int height,
     int xpos, int ypos, int alpha, int clear)
{
	char str[100];
	int  nbytes;

	sprintf(str, "RGBA32 %d %d %d %d %d %d\n",
	        width, height, xpos, ypos, alpha, clear);

	if(DEBUG) printf("Sending %s", str);

	write(fifo, str, strlen(str));
	nbytes = write(fifo, bitmap, width*height*4);

	if(DEBUG) printf("Sent %d bytes of bitmap data...\n", nbytes);
}

static void
set_alpha(int fifo, int width, int height, int xpos, int ypos, int alpha) {
	char str[100];

	sprintf(str, "ALPHA %d %d %d %d %d\n",
	        width, height, xpos, ypos, alpha);

	if(DEBUG) printf("Sending %s", str);

	write(fifo, str, strlen(str));
}

static void
paint(unsigned char* bitmap, int size, int red, int green, int blue, int alpha) {

	int i;

	for(i=0; i < size; i+=4) {
		bitmap[i+0] = red;
		bitmap[i+1] = green;
		bitmap[i+2] = blue;
		bitmap[i+3] = alpha;
	}
}

int main(int argc, char **argv) {

	int fifo=-1;
	int width=0, height=0;
	unsigned char *bitmap;
	SDL_Surface *image;
	int i;

	if(argc<3) {
		printf("Usage: %s <bmovl fifo> <image file> <width> <height>\n", argv[0]);
		printf("width and height are w/h of MPlayer's screen!\n");
		exit(10);
	}

	width = atoi(argv[3]);
	height = atoi(argv[4]);

	fifo = open( argv[1], O_RDWR );
	if(!fifo) {
		fprintf(stderr, "Error opening FIFO %s!\n", argv[1]);
		exit(10);
	}

	image = IMG_Load(argv[2]);
	if(!image) {
		fprintf(stderr, "Couldn't load image %s!\n", argv[2]);
		exit(10);
	}

	printf("Loaded image %s: width=%d, height=%d\n", argv[2], image->w, image->h);

	// Display and move image
	for(i=0; (i < (width - image->w)) && (i < (height - image->h)); i += 5)
		blit(fifo, image->pixels, image->w, image->h, i, i, 0, 1);

	// Create a 75x75 bitmap
	bitmap = malloc(75 * 75 * 4);

	// Paint bitmap red, 50% transparent and blit at position 50,50
	paint(bitmap, (75*75*4), 255, 0, 0, 128);
	blit(fifo, bitmap, 75, 75, 50, 50, 0, 0);

	// Paint bitmap green, 50% transparent and blit at position -50,50
	paint(bitmap, (75*75*4), 0, 255, 0, 128);
	blit(fifo, bitmap, 75, 75, width-50-75, 50, 0, 0);

	// Paint bitmap blue, 50% transparent and blit at position -50,50
	paint(bitmap, (75*75*4), 0, 0, 255, 128);
	blit(fifo, bitmap, 75, 75, 50, height-50-75, 0, 0);

	// Blit another image in the middle, completly transparent
	blit(fifo, image->pixels, image->w, image->h,
	           (width/2)-(image->w/2), (height/2)-(image->h/2), -255, 0);

	// Fade in image
	for(i=-255; i <= 0; i++)
		set_alpha(fifo, image->w, image->h,
		          (width/2)-(image->w/2), (height/2)-(image->h/2), i);


	// Clean up
	free(bitmap);
	SDL_FreeSurface(image);

	return 0;
}