Mercurial > mplayer.hg
view libass/ass_bitmap.h @ 34056:792c1e241416
Correct comment on playtree and playtree_iter in connection with the GUI.
Only playtree_iter is freed, playtree remains unchanged - but won't be used.
The GUI provides MPlayer with the respective (next) filename to play.
author | ib |
---|---|
date | Wed, 28 Sep 2011 13:53:15 +0000 |
parents | 88eebbbbd6a0 |
children | 6e7f60f6f9d4 |
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/* * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef LIBASS_BITMAP_H #define LIBASS_BITMAP_H #include <ft2build.h> #include FT_GLYPH_H #include "ass.h" typedef struct ass_synth_priv ASS_SynthPriv; ASS_SynthPriv *ass_synth_init(double); void ass_synth_done(ASS_SynthPriv *priv); typedef struct { int left, top; int w, h; // width, height unsigned char *buffer; // w x h buffer } Bitmap; /** * \brief perform glyph rendering * \param glyph original glyph * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker * \param bm_g out: pointer to the bitmap of original glyph is returned here * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here * \param bm_g out: pointer to the bitmap of glyph shadow is returned here * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps */ int glyph_to_bitmap(ASS_Library *library, ASS_SynthPriv *priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s, int be, double blur_radius, FT_Vector shadow_offset, int border_style); void ass_free_bitmap(Bitmap *bm); int check_glyph_area(ASS_Library *library, FT_Glyph glyph); #endif /* LIBASS_BITMAP_H */