view libmpcodecs/native/roqav.c @ 6110:7bea806b9c5f

Improvment for spu subtitles. Removed the integreted spudec in vobsub. Various cleanup/bugfix in vobsub (no more auto palette when a true one is here) HW spu rendering moved in spudec because we first need to reassable the packet before sending them to the hw. Spudec is now created only if nedded.
author albeu
date Fri, 17 May 2002 23:47:27 +0000
parents 47daf6075bc6
children e6c8285a4bd8
line wrap: on
line source

/*
    RoQ A/V decoder for the MPlayer program
    by Mike Melanson
    based on Dr. Tim Ferguson's RoQ document and accompanying source
    code found at:
      http://www.csse.monash.edu.au/~timf/videocodec.html
*/

#include <stdio.h>
#include <stdlib.h>
#include "config.h"
#include "bswap.h"
#include "mp_msg.h"
#include "mp_image.h"

#define LE_16(x) (le2me_16(*(unsigned short *)(x)))
#define LE_32(x) (le2me_32(*(unsigned int *)(x)))

#define CLAMP_S16(x)  if (x < -32768) x = -32768; \
  else if (x > 32767) x = 32767;
#define SE_16BIT(x)  if (x & 0x8000) x -= 0x10000;

// RoQ chunk types
#define RoQ_INFO           0x1001
#define RoQ_QUAD_CODEBOOK  0x1002
#define RoQ_QUAD_VQ        0x1011
#define RoQ_SOUND_MONO     0x1020
#define RoQ_SOUND_STEREO   0x1021

#define MAX_ROQ_CODEBOOK_SIZE 256

// codebook entry for 2x2 vector
typedef struct
{
  // upper and lower luminance value pairs of 2x2 vector: [y0 y1], [y2 y3]
  unsigned short v2_y_u;
  unsigned short v2_y_l;

  // chrominance components
  unsigned char u, v;

  // these variables are for rendering a doublesized 8x8 block; e.g.:
  // v2_y_rows12 = [y0 y0 y1 y1]
  // v2_y_rows34 = [y2 y2 y3 y3]
  unsigned long v2d_y_rows_12;
  unsigned long v2d_y_rows_34;
  // ex: v2_u_row1 = [u u]
  //     v2_v_row2 = [v v]
  unsigned short v2d_u_rows_12;
  unsigned short v2d_v_rows_12;

  // maintain separate bytes for the luminance values as well
  unsigned char y0, y1, y2, y3;
} roq_v2_codebook;

// codebook entry for 4x4 vector
typedef struct
{
  unsigned char v2_index[4];
} roq_v4_codebook;

typedef struct
{
  roq_v2_codebook v2[MAX_ROQ_CODEBOOK_SIZE];
  roq_v4_codebook v4[MAX_ROQ_CODEBOOK_SIZE];
  mp_image_t *prev_frame;
  uint32_t numframe;
} roqvideo_info;


// This function fills in the missing information for a v2 vector after
// loading the Y, U and V values.
inline void prep_v2(roq_v2_codebook *v2)
{
  v2->v2_y_u = be2me_16((v2->y0 << 8) | v2->y1);
  v2->v2_y_l = be2me_16((v2->y2 << 8) | v2->y3);

  v2->v2d_y_rows_12 = be2me_32((v2->y0 << 24) | (v2->y0 << 16) |
    (v2->y1 << 8) | v2->y1);
  v2->v2d_y_rows_34 = be2me_32((v2->y2 << 24) | (v2->y2 << 16) |
    (v2->y3 << 8) | v2->y3);

  // no reason to swap these for endianness since they're the same bytes
  v2->v2d_u_rows_12 = (v2->u << 8) | v2->u;
  v2->v2d_v_rows_12 = (v2->v << 8) | v2->v;
}

inline void paint_v2double_block(
  unsigned char *y_plane,
  unsigned char *u_plane,
  unsigned char *v_plane,
  roq_v2_codebook *v2,
  unsigned int y_stride,
  unsigned int u_stride,
  unsigned int v_stride)
{
  // render the luminance components
  *(unsigned int *)y_plane = v2->v2d_y_rows_12;
  y_plane += y_stride;
  *(unsigned int *)y_plane = v2->v2d_y_rows_12;
  y_plane += y_stride;
  *(unsigned int *)y_plane = v2->v2d_y_rows_34;
  y_plane += y_stride;
  *(unsigned int *)y_plane = v2->v2d_y_rows_34;

  // render the color planes
  *(unsigned short *)u_plane = v2->v2d_u_rows_12;
  u_plane += u_stride;
  *(unsigned short *)u_plane = v2->v2d_u_rows_12;

  *(unsigned short *)v_plane = v2->v2d_v_rows_12;
  v_plane += v_stride;
  *(unsigned short *)v_plane = v2->v2d_v_rows_12;
}

inline void paint_v4_block(
  unsigned char *y_plane,
  unsigned char *u_plane,
  unsigned char *v_plane,
  unsigned int y_stride,
  unsigned int u_stride,
  unsigned int v_stride,
  roq_v2_codebook *v2_a,
  roq_v2_codebook *v2_b,
  roq_v2_codebook *v2_c,
  roq_v2_codebook *v2_d)
{
  // render luminance components
  ((unsigned short *)y_plane)[0] = v2_a->v2_y_u;
  ((unsigned short *)y_plane)[1] = v2_b->v2_y_u;

  y_plane += y_stride;
  ((unsigned short *)y_plane)[0] = v2_a->v2_y_l;
  ((unsigned short *)y_plane)[1] = v2_b->v2_y_l;

  y_plane += y_stride;
  ((unsigned short *)y_plane)[0] = v2_c->v2_y_u;
  ((unsigned short *)y_plane)[1] = v2_d->v2_y_u;

  y_plane += y_stride;
  ((unsigned short *)y_plane)[0] = v2_c->v2_y_l;
  ((unsigned short *)y_plane)[1] = v2_d->v2_y_l;

  // render the color planes
  u_plane[0] = v2_a->u;
  u_plane[1] = v2_b->u;
  u_plane += u_stride;
  u_plane[0] = v2_c->u;
  u_plane[1] = v2_d->u;

  v_plane[0] = v2_a->v;
  v_plane[1] = v2_b->v;
  v_plane += v_stride;
  v_plane[0] = v2_c->v;
  v_plane[1] = v2_d->v;
}

// This function copies the 4x4 block from the prev_*_planes to the
// current *_planes.
inline void copy_4x4_block(
  unsigned char *y_plane,
  unsigned char *u_plane,
  unsigned char *v_plane,
  unsigned char *prev_y_plane,
  unsigned char *prev_u_plane,
  unsigned char *prev_v_plane,
  unsigned int y_stride,
  unsigned int u_stride,
  unsigned int v_stride)
{
  int i;

  // copy over the luminance components (4 rows, 1 uint each)
  for (i = 0; i < 4; i++)
  {
    *(unsigned int *)y_plane = *(unsigned int *)prev_y_plane;
    y_plane += y_stride;
    prev_y_plane += y_stride;
  }

  // copy the chrominance values
  for (i = 0; i < 2; i++)
  {
    *(unsigned short*)u_plane = *(unsigned short*)prev_u_plane;
    u_plane += u_stride;
    prev_u_plane += u_stride;
    *(unsigned short*)v_plane = *(unsigned short*)prev_v_plane;
    v_plane += v_stride;
    prev_v_plane += v_stride;
  }
}

// This function copies the 8x8 block from the prev_*_planes to the
// current *_planes.
inline void copy_8x8_block(
  unsigned char *y_plane,
  unsigned char *u_plane,
  unsigned char *v_plane,
  unsigned char *prev_y_plane,
  unsigned char *prev_u_plane,
  unsigned char *prev_v_plane,
  unsigned int y_stride,
  unsigned int u_stride,
  unsigned int v_stride)
{
  int i;

  // copy over the luminance components (8 rows, 2 uints each)
  for (i = 0; i < 8; i++)
  {
    ((unsigned int *)y_plane)[0] = ((unsigned int *)prev_y_plane)[0];
    ((unsigned int *)y_plane)[1] = ((unsigned int *)prev_y_plane)[1];
    y_plane += y_stride;
    prev_y_plane += y_stride;
  }

  // copy the chrominance values
  for (i = 0; i < 4; i++)
  {
    *(unsigned int*)u_plane = *(unsigned int*)prev_u_plane;
    u_plane += u_stride;
    prev_u_plane += u_stride;
    *(unsigned int*)v_plane = *(unsigned int*)prev_v_plane;
    v_plane += v_stride;
    prev_v_plane += v_stride;
  }
}

// This function creates storage space for the vector codebooks.
void *roq_decode_video_init(void)
{
  roqvideo_info *info =
    (roqvideo_info *)calloc(sizeof(roqvideo_info), 1);

  info->prev_frame = NULL;
  info->numframe=0;

  return info;
}

#define EMPTY_ROQ_CODEWORD 0xFFFF0000

#define FETCH_NEXT_CODE() \
  if (current_roq_codeword == EMPTY_ROQ_CODEWORD) \
  { \
    if (stream_ptr + 2 > encoded_size) \
    { \
      mp_msg(MSGT_DECVIDEO, MSGL_WARN,  \
        "RoQ video: stream pointer just went out of bounds (1)\n"); \
      return; \
    } \
    current_roq_codeword = (0x0000FFFF) | \
      (encoded[stream_ptr + 0] << 16) | \
      (encoded[stream_ptr + 1] << 24); \
    stream_ptr += 2; \
  } \
  roq_code = ((current_roq_codeword >> 30) & 0x03); \
  current_roq_codeword <<= 2;

#define FETCH_NEXT_ARGUMENT() \
  if (stream_ptr + 1 > encoded_size) \
  { \
    mp_msg(MSGT_DECVIDEO, MSGL_WARN,  \
      "RoQ video: stream pointer just went out of bounds (2)\n"); \
    return; \
  } \
  argument = encoded[stream_ptr++];

#define CHECK_PREV_FRAME() \
  if (!info->prev_frame) \
  { \
    mp_msg(MSGT_DECVIDEO, MSGL_WARN, \
      "RoQ video: can't handle motion vector when there's no previous frame\n"); \
    return; \
  }

void roq_decode_video(void *context, unsigned char *encoded,
  int encoded_size, mp_image_t *mpi)
{
  roqvideo_info *info = (roqvideo_info *)context;

  int stream_ptr = 0;
  int i, j;
  int chunk_length;
  int v2_count;
  int v4_count;

  int roq_code;
  unsigned int current_roq_codeword = EMPTY_ROQ_CODEWORD;
  unsigned char argument = 0;
  char mean_motion_x;
  char mean_motion_y;
  int mx, my; // for calculating the motion vector

  int mblock_x = 0;
  int mblock_y = 0;
  int quad8_x, quad8_y;  // for pointing to 8x8 blocks in a macroblock
  int quad4_x, quad4_y;  // for pointing to 4x4 blocks in an 8x8 block

  unsigned char *y_plane;
  unsigned char *u_plane;
  unsigned char *v_plane;
  unsigned char *prev_y_plane;
  unsigned char *prev_u_plane;
  unsigned char *prev_v_plane;
  unsigned int y_stride = mpi->stride[0];
  unsigned int u_stride = mpi->stride[1];
  unsigned int v_stride = mpi->stride[2];

  roq_v4_codebook v4;

  // make sure the encoded chunk is of minimal acceptable length
  if (encoded_size < 8)
  {
    mp_msg(MSGT_DECVIDEO, MSGL_WARN, 
      "RoQ video: chunk isn't even 8 bytes long (minimum acceptable length)\n");
    return;
  }

  // make sure the resolution checks out
  if ((mpi->width % 16 != 0) || (mpi->height % 16 != 0))
  {
    mp_msg(MSGT_DECVIDEO, MSGL_WARN, 
      "RoQ video resolution: %d x %d; expected dimensions divisible by 16\n");
    return;
  }

  if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_CODEBOOK)
  {
    stream_ptr += 2;
    chunk_length = LE_32(&encoded[stream_ptr]);
    stream_ptr += 4;
    v4_count = encoded[stream_ptr++];
    v2_count = encoded[stream_ptr++];
    if (v2_count == 0)
      v2_count = 256;
    if ((v4_count == 0) && (v2_count * 6 < chunk_length))
      v4_count = 256;

    // make sure the lengths agree with each other
    if (((v2_count * 6) + (v4_count * 4)) != chunk_length)
    {
      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
        "RoQ video: encountered quad codebook chunk with weird lengths (1)\n");
      return;
    }
    if ((v2_count * 6) > (encoded_size - stream_ptr))
    {
      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
        "RoQ video: encountered quad codebook chunk with weird lengths (2)\n");
      return;
    }

    // load the 2x2 vectors
    for (i = 0; i < v2_count; i++)
    {
      info->v2[i].y0 = encoded[stream_ptr++];
      info->v2[i].y1 = encoded[stream_ptr++];
      info->v2[i].y2 = encoded[stream_ptr++];
      info->v2[i].y3 = encoded[stream_ptr++];
      info->v2[i].u = encoded[stream_ptr++];
      info->v2[i].v = encoded[stream_ptr++];
      prep_v2(&info->v2[i]);
    }

    if ((v4_count * 4) > (encoded_size - stream_ptr))
    {
      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
        "RoQ video: encountered quad codebook chunk with weird lengths (3)\n");
      return;
    }

    // load the 4x4 vectors
    for (i = 0; i < v4_count; i++)
    {
      info->v4[i].v2_index[0] = encoded[stream_ptr++];
      info->v4[i].v2_index[1] = encoded[stream_ptr++];
      info->v4[i].v2_index[2] = encoded[stream_ptr++];
      info->v4[i].v2_index[3] = encoded[stream_ptr++];
    }
  }

  if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_VQ)
  {
    stream_ptr += 2;
    chunk_length = LE_32(&encoded[stream_ptr]);
    stream_ptr += 4;
    mean_motion_y = encoded[stream_ptr++];
    mean_motion_x = encoded[stream_ptr++];

    //RoQ reuses its buffers so a transparent block keeps content 
    //from 2 frames ago. The only exception is 2'd frame (#1)
    if(info->numframe==1)
    {
      CHECK_PREV_FRAME();
      memcpy(mpi->planes[0], info->prev_frame->planes[0],
        mpi->width * mpi->height);
      memcpy(mpi->planes[1], info->prev_frame->planes[1],
        (mpi->width * mpi->height) / 4);
      memcpy(mpi->planes[2], info->prev_frame->planes[2], 
        (mpi->width * mpi->height) / 4);
    }

    // iterate through the 16x16 macroblocks
    for (mblock_y = 0; mblock_y < mpi->height; mblock_y += 16)
    {
      for (mblock_x = 0; mblock_x < mpi->width; mblock_x += 16)
      {
        // iterate through the 4 quadrants of the macroblock
        for (i = 0; i < 4; i++)
        {
          quad8_x = mblock_x;
          quad8_y = mblock_y;
          if (i & 0x01) quad8_x += 8;
          if (i & 0x02) quad8_y += 8;

          // set up the planes
          y_plane = mpi->planes[0] + quad8_y * y_stride + quad8_x;
          u_plane = mpi->planes[1] + (quad8_y / 2) * u_stride + (quad8_x / 2);
          v_plane = mpi->planes[2] + (quad8_y / 2) * v_stride + (quad8_x / 2);

          // decide how to handle this 8x8 quad
          FETCH_NEXT_CODE();
          switch(roq_code)
          {
            // 8x8 block is the same as in the previous frame;
            // skip it
            case 0:
              break;

            // 8x8 block is painted with an 8x8 block from the last frame
            // (i.e., motion compensation)
            case 1:
              CHECK_PREV_FRAME();

              // prepare the pointers to the planes in the previous frame
              FETCH_NEXT_ARGUMENT();  // argument contains motion vectors

              // figure out the motion vectors
              mx = quad8_x + 8 - (argument >> 4) - mean_motion_x;
              my = quad8_y + 8 - (argument & 0x0F) - mean_motion_y;

              prev_y_plane = info->prev_frame->planes[0] +
                my * y_stride + mx;
              prev_u_plane = info->prev_frame->planes[1] +
                (my / 2) * u_stride + (mx + 1) / 2;
              prev_v_plane = info->prev_frame->planes[2] +
                (my / 2) * v_stride + (mx + 1) / 2;

// sanity check before rendering
              copy_8x8_block(
                y_plane,
                u_plane,
                v_plane,
                prev_y_plane,
                prev_u_plane,
                prev_v_plane,
                y_stride,
                u_stride,
                v_stride
              );
              break;

            // 8x8 block is painted with a doublesized 4x4 vector
            case 2:
              FETCH_NEXT_ARGUMENT();
              v4 = info->v4[argument];

// sanity check before rendering
              // iterate through 4 4x4 blocks
              for (j = 0; j < 4; j++)
              {
                quad4_x = quad8_x;
                quad4_y = quad8_y;
                if (j & 0x01) quad4_x += 4;
                if (j & 0x02) quad4_y += 4;

                // set up the planes
                y_plane = mpi->planes[0] + quad4_y * y_stride + quad4_x;
                u_plane = mpi->planes[1] + 
                  (quad4_y / 2) * u_stride + (quad4_x / 2);
                v_plane = mpi->planes[2] + 
                  (quad4_y / 2) * v_stride + (quad4_x / 2);

                paint_v2double_block(
                  y_plane,
                  u_plane,
                  v_plane,
                  &info->v2[v4.v2_index[j]],
                  y_stride,
                  u_stride,
                  v_stride
                );
              }
              break;

            // 8x8 block is broken down into 4 4x4 blocks and painted using
            // 4 different codes.
            case 3:
              // iterate through 4 4x4 blocks
              for (j = 0; j < 4; j++)
              {
                quad4_x = quad8_x;
                quad4_y = quad8_y;
                if (j & 0x01) quad4_x += 4;
                if (j & 0x02) quad4_y += 4;

                // set up the planes
                y_plane = mpi->planes[0] + quad4_y * y_stride + quad4_x;
                u_plane = mpi->planes[1] + 
                  (quad4_y / 2) * u_stride + (quad4_x / 2);
                v_plane = mpi->planes[2] + 
                  (quad4_y / 2) * v_stride + (quad4_x / 2);

                // decide how to handle this 4x4 quad
                FETCH_NEXT_CODE();
                switch(roq_code)
                {
                  // 4x4 block is the same as in the previous frame;
                  // skip it
                  case 0:
                    break;

                  // 4x4 block is motion compensated from the previous frame
                  case 1:
                    CHECK_PREV_FRAME();
                    // prepare the pointers to the planes in the previous frame
                    FETCH_NEXT_ARGUMENT();  // argument contains motion vectors

                    // figure out the motion vectors
                    mx = quad4_x + 8 - (argument >> 4) - mean_motion_x;
                    my = quad4_y + 8 - (argument & 0x0F) - mean_motion_y;

                    prev_y_plane = info->prev_frame->planes[0] +
                      my * y_stride + mx;
                    prev_u_plane = info->prev_frame->planes[1] +
                     (my / 2) * u_stride + (mx + 1) / 2;
                    prev_v_plane = info->prev_frame->planes[2] +
                     (my / 2) * u_stride + (mx + 1) / 2;

// sanity check before rendering
                    copy_4x4_block(
                      y_plane,
                      u_plane,
                      v_plane,
                      prev_y_plane,
                      prev_u_plane,
                      prev_v_plane,
                      y_stride,
                      u_stride,
                      v_stride
                    );
                    break;

                  // 4x4 block is copied directly from v4 vector table
                  case 2:
                    FETCH_NEXT_ARGUMENT();
                    v4 = info->v4[argument];

                    paint_v4_block(
                      y_plane,
                      u_plane,
                      v_plane,
                      y_stride,
                      u_stride,
                      v_stride,
                      &info->v2[v4.v2_index[0]],
                      &info->v2[v4.v2_index[1]],
                      &info->v2[v4.v2_index[2]],
                      &info->v2[v4.v2_index[3]]);
                    break;

                  // 4x4 block is built from 4 2x2 vectors
                  case 3:
                    if (stream_ptr + 4 > encoded_size)
                    {
                      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
                        "RoQ video: stream pointer just went out of bounds (2)\n");
                      return;
                    }
                    paint_v4_block(
                      y_plane,
                      u_plane,
                      v_plane,
                      y_stride,
                      u_stride,
                      v_stride,
                      &info->v2[encoded[stream_ptr + 0]],
                      &info->v2[encoded[stream_ptr + 1]],
                      &info->v2[encoded[stream_ptr + 2]],
                      &info->v2[encoded[stream_ptr + 3]]);
                    stream_ptr += 4;
                    break;
                }
              }
              break;
          }
        }
      }
    }
  }

  // one last sanity check on the way out
  // (apparently, it's not unusual to have 2 bytes left over after decode)
  if (stream_ptr < encoded_size - 2)
  {
      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
        "RoQ video: completed frame decode with bytes left over (%d < %d)\n",
          stream_ptr, encoded_size);
  }

  // save the current frame as the previous frame for the next iteration
  info->numframe++;
  info->prev_frame = mpi;
}

// Initialize the RoQ audio decoder, which is to say, initialize the table
// of squares.
void *roq_decode_audio_init(void)
{
  short *square_array;
  short square;
  int i;

  square_array = (short *)malloc(256 * sizeof(short));
  if (!square_array)
    return NULL;

  for (i = 0; i < 128; i++)
  {
    square = i * i;
    square_array[i] = square;
    square_array[i + 128] = -square;
  }

  return square_array;
}

int roq_decode_audio(
  unsigned short *output,
  unsigned char *input,
  int encoded_size,
  int channels,
  void *context)
{
  short *square_array = (short *)context;
  int i;
  int predictor[2];
  int channel_number = 0;

  // prepare the initial predictors
  if (channels == 1)
    predictor[0] = LE_16(&input[0]);
  else
  {
    predictor[0] = input[1] << 8;
    predictor[1] = input[0] << 8;
  }
  SE_16BIT(predictor[0]);
  SE_16BIT(predictor[1]);

  // decode the samples
  for (i = 2; i < encoded_size; i++)
  {
    predictor[channel_number] += square_array[input[i]];
    CLAMP_S16(predictor[channel_number]);
    output[i - 2] = predictor[channel_number];

    // toggle channel
    channel_number ^= channels - 1;
  }

  // return the number of samples decoded
  return (encoded_size - 2);
}