Mercurial > mplayer.hg
view libaf/af_tools.c @ 25317:7f3cb5408f28
Fixed VIDIX color bug that was introduced when Radeon VIDIX driver
was synchronized with vidix.sf.net.
The red color was saturating.
Corrected value fixes the issue and restore the color to the level
it used to have before synchronization.
Meaning of the value remains unknow but was retrieved from
register's value of a Radeon 9000 card, so it may need further testing.
Patch by Guillaume Lecerf (foxcore at gmail dot com)
author | ben |
---|---|
date | Mon, 10 Dec 2007 19:27:46 +0000 |
parents | a54a25221b79 |
children | 327b7955381f |
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#include <math.h> #include <string.h> #include <af.h> /* Convert to gain value from dB. Returns AF_OK if of and AF_ERROR if fail */ int af_from_dB(int n, float* in, float* out, float k, float mi, float ma) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<n;i++){ if(in[i]<=-200) out[i]=0.0; else out[i]=pow(10.0,clamp(in[i],mi,ma)/k); } return AF_OK; } /* Convert from gain value to dB. Returns AF_OK if of and AF_ERROR if fail */ int af_to_dB(int n, float* in, float* out, float k) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<n;i++){ if(in[i] == 0.0) out[i]=-200.0; else out[i]=k*log10(in[i]); } return AF_OK; } /* Convert from ms to sample time */ int af_from_ms(int n, float* in, int* out, int rate, float mi, float ma) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<n;i++) out[i]=(int)((float)rate * clamp(in[i],mi,ma)/1000.0); return AF_OK; } /* Convert from sample time to ms */ int af_to_ms(int n, int* in, float* out, int rate) { int i = 0; // Sanity check if(!in || !out || !rate) return AF_ERROR; for(i=0;i<n;i++) out[i]=1000.0 * (float)in[i]/((float)rate); return AF_OK; } /* Helper function for testing the output format */ int af_test_output(struct af_instance_s* af, af_data_t* out) { if((af->data->format != out->format) || (af->data->bps != out->bps) || (af->data->rate != out->rate) || (af->data->nch != out->nch)){ memcpy(out,af->data,sizeof(af_data_t)); return AF_FALSE; } return AF_OK; } /* Soft clipping, the sound of a dream, thanks to Jon Wattes post to Musicdsp.org */ float af_softclip(float a) { if (a >= M_PI/2) return 1.0; else if (a <= -M_PI/2) return -1.0; else return sin(a); }