Mercurial > mplayer.hg
view mp_core.h @ 24892:80180dc13565
Change decode_audio() interface
Rewrite decode_audio to better deal with filters that handle input in
large blocks. It now always places output in sh_audio->a_out_buffer
(which was always given as a parameter before) and reallocates the
buffer if needed. After the changes filters can return arbitrarily
large blocks of data without some of it being lost. The new version
also allows simplifying some code.
author | uau |
---|---|
date | Thu, 01 Nov 2007 06:52:19 +0000 |
parents | 76f5d8892c04 |
children | e82ecde2cbd4 |
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// definitions used internally by the core player code #define INITED_VO 1 #define INITED_AO 2 #define INITED_GUI 4 #define INITED_GETCH2 8 #define INITED_SPUDEC 32 #define INITED_STREAM 64 #define INITED_INPUT 128 #define INITED_VOBSUB 256 #define INITED_DEMUXER 512 #define INITED_ACODEC 1024 #define INITED_VCODEC 2048 #define INITED_ALL 0xFFFF #define SUB_SOURCE_SUBS 0 #define SUB_SOURCE_VOBSUB 1 #define SUB_SOURCE_DEMUX 2 #define SUB_SOURCES 3 #define PT_NEXT_ENTRY 1 #define PT_PREV_ENTRY -1 #define PT_NEXT_SRC 2 #define PT_PREV_SRC -2 #define PT_UP_NEXT 3 #define PT_UP_PREV -3 #define OSD_MSG_TV_CHANNEL 0 #define OSD_MSG_TEXT 1 #define OSD_MSG_SUB_DELAY 2 #define OSD_MSG_SPEED 3 #define OSD_MSG_OSD_STATUS 4 #define OSD_MSG_BAR 5 #define OSD_MSG_PAUSE 6 #define OSD_MSG_RADIO_CHANNEL 7 /// Base id for messages generated from the commmand to property bridge. #define OSD_MSG_PROPERTY 0x100 #define MAX_OSD_LEVEL 3 #define MAX_TERM_OSD_LEVEL 1 typedef struct MPContext { int osd_show_percentage; int osd_function; ao_functions_t *audio_out; play_tree_t *playtree; play_tree_iter_t *playtree_iter; int eof; int play_tree_step; int loop_times; stream_t *stream; demuxer_t *demuxer; sh_audio_t *sh_audio; sh_video_t *sh_video; demux_stream_t *d_audio; demux_stream_t *d_video; demux_stream_t *d_sub; mixer_t mixer; vo_functions_t *video_out; // Frames buffered in the vo ready to flip. Currently always 0 or 1. // This is really a vo variable but currently there's no suitable vo // struct. int num_buffered_frames; // AV sync: the next frame should be shown when the audio out has this // much (in seconds) buffered data left. Increased when more data is // written to the ao, decreased when moving to the next frame. // In the audio-only case used as a timer since the last seek // by the audio CPU usage meter. double delay; float begin_skip; ///< start time of the current skip while on edlout mode // audio is muted if either EDL or user activates mute short edl_muted; ///< Stores whether EDL is currently in muted mode. short user_muted; ///< Stores whether user wanted muted mode. int global_sub_size; // this encompasses all subtitle sources int global_sub_pos; // this encompasses all subtitle sources int set_of_sub_pos; int set_of_sub_size; int global_sub_indices[SUB_SOURCES]; #ifdef USE_ASS // set_of_ass_tracks[i] contains subtitles from set_of_subtitles[i] // parsed by libass or NULL if format unsupported ass_track_t* set_of_ass_tracks[MAX_SUBTITLE_FILES]; #endif sub_data* set_of_subtitles[MAX_SUBTITLE_FILES]; int file_format; #ifdef HAS_DVBIN_SUPPORT int last_dvb_step; int dvbin_reopen; #endif int was_paused; } MPContext; // Most of these should not be globals extern int abs_seek_pos; extern float rel_seek_secs; extern FILE *edl_fd; extern int file_filter; // These appear in options list extern float playback_speed; extern int osd_duration; extern int term_osd; extern int fixed_vo; extern int forced_subs_only; int build_afilter_chain(sh_audio_t *sh_audio, ao_data_t *ao_data); void uninit_player(unsigned int mask); void reinit_audio_chain(void); void init_vo_spudec(void); void set_osd_bar(int type,const char* name,double min,double max,double val); void set_osd_msg(int id, int level, int time, const char* fmt, ...); double playing_audio_pts(sh_audio_t *sh_audio, demux_stream_t *d_audio, ao_functions_t *audio_out); void exit_player_with_rc(const char* how, int rc); void rm_osd_msg(int id); void add_subtitles(char *filename, float fps, int silent); int reinit_video_chain(void);