Mercurial > mplayer.hg
view stream/audio_in.h @ 24892:80180dc13565
Change decode_audio() interface
Rewrite decode_audio to better deal with filters that handle input in
large blocks. It now always places output in sh_audio->a_out_buffer
(which was always given as a parameter before) and reallocates the
buffer if needed. After the changes filters can return arbitrarily
large blocks of data without some of it being lost. The new version
also allows simplifying some code.
author | uau |
---|---|
date | Thu, 01 Nov 2007 06:52:19 +0000 |
parents | 3f0d00abc073 |
children | 4129c8cfa742 |
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#ifndef AUDIO_IN_H #define AUDIO_IN_H #define AUDIO_IN_ALSA 1 #define AUDIO_IN_OSS 2 #include "config.h" #if defined(HAVE_ALSA9) || defined(HAVE_ALSA1X) #include <alsa/asoundlib.h> typedef struct { char *device; snd_pcm_t *handle; snd_output_t *log; int buffer_time, period_time, chunk_size; size_t bits_per_sample, bits_per_frame; } ai_alsa_t; #endif #ifdef USE_OSS_AUDIO typedef struct { char *device; int audio_fd; } ai_oss_t; #endif typedef struct { int type; int setup; /* requested values */ int req_channels; int req_samplerate; /* real values read-only */ int channels; int samplerate; int blocksize; int bytes_per_sample; int samplesize; #if defined(HAVE_ALSA9) || defined(HAVE_ALSA1X) ai_alsa_t alsa; #endif #ifdef USE_OSS_AUDIO ai_oss_t oss; #endif } audio_in_t; int audio_in_init(audio_in_t *ai, int type); int audio_in_setup(audio_in_t *ai); int audio_in_set_device(audio_in_t *ai, char *device); int audio_in_set_samplerate(audio_in_t *ai, int rate); int audio_in_set_channels(audio_in_t *ai, int channels); int audio_in_uninit(audio_in_t *ai); int audio_in_start_capture(audio_in_t *ai); int audio_in_read_chunk(audio_in_t *ai, unsigned char *buffer); #if defined(HAVE_ALSA9) || defined(HAVE_ALSA1X) int ai_alsa_setup(audio_in_t *ai); int ai_alsa_init(audio_in_t *ai); int ai_alsa_xrun(audio_in_t *ai); #endif #ifdef USE_OSS_AUDIO int ai_oss_set_samplerate(audio_in_t *ai); int ai_oss_set_channels(audio_in_t *ai); int ai_oss_init(audio_in_t *ai); #endif #endif /* AUDIO_IN_H */