Mercurial > mplayer.hg
view drivers/README.Matrox @ 27375:80d93ca55238
Add video driver for Nintendo Wii/GameCube.
Original patch by Jing Liu <fatersh-1@yahoo.com>,
based on vo_fbdev.c and adapted to Nintendo's specific GPU.
This driver handles dedicated ATI GPU, which can be found in:
- Nintendo GameCube (ATI LSI Flipper @ 162 MHz)
- Nintendo Wii (ATI Hollywood @ 243 MHz)
Flipper and Hollywood chipsets are pretty similar, except from clock speed:
- Embedded framebuffer is 2MB.
- Texture cache is 1MB.
- Vertex cache is 0.1 MB.
- Framebuffer is YUY2, not RGB.
- Best resolution is 480p (854x480)
author | ben |
---|---|
date | Sun, 03 Aug 2008 20:04:03 +0000 |
parents | 544914dadb52 |
children | 0ad2da052b2e |
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The code in this directory is the old mga_vid driver for Linux kernels prior to 2.6. It does _not_ compile for version 2.6.x. For Linux kernel 2.6.x please get the newest version of the 2.6 port from http://attila.kinali.ch/mga/ mga_vid - MGA G200/G400 YUV Overlay kernel module Author: Aaron Holtzman <aholtzma@ess.engr.uvic.ca>, Oct 1999 Contributions by: Fredrik Vraalsen <vraalsen@cs.uiuc.edu> Alan Cox <alan@lxorguk.ukuu.org.uk> WARNING ----- WARNING This code messes with your video card and your X server. It will probably lock up your box, format your hard drive, and cause your brand new G400 MAX to spout 6 inch flames. You have been warned. WARNING ----- WARNING What does this code do? mga_vid is a kernel module that utilitizes the Matrox G200/G400/G550 video scaler/overlay unit to perform YUV->RGB colorspace conversion and arbitrary video scaling. mga_vid is also a monster hack. How does mga_vid work? This kernel module sets up the BES (backend scaler) with appropriate values based on parameters supplied via ioctl. It also maps a chunk of video memory into userspace via mmap. This memory is stolen from X (which may decide to write to it later). The application can then write image data directly to the framebuffer (if it knows the right padding, etc). How do I know if mga_vid works on my system? There is a test application called mga_vid_test. This test code should draw some nice 256x256 images for you if all is working well.