view input/mouse.h @ 27375:80d93ca55238

Add video driver for Nintendo Wii/GameCube. Original patch by Jing Liu <fatersh-1@yahoo.com>, based on vo_fbdev.c and adapted to Nintendo's specific GPU. This driver handles dedicated ATI GPU, which can be found in: - Nintendo GameCube (ATI LSI Flipper @ 162 MHz) - Nintendo Wii (ATI Hollywood @ 243 MHz) Flipper and Hollywood chipsets are pretty similar, except from clock speed: - Embedded framebuffer is 2MB. - Texture cache is 1MB. - Vertex cache is 0.1 MB. - Framebuffer is YUY2, not RGB. - Best resolution is 480p (854x480)
author ben
date Sun, 03 Aug 2008 20:04:03 +0000
parents 4129c8cfa742
children 142c53391eb7
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#ifndef MPLAYER_MOUSE_H
#define MPLAYER_MOUSE_H

#define MOUSE_BASE ((0x100+256)|MP_NO_REPEAT_KEY)
#define MOUSE_BTN0 (MOUSE_BASE+0)
#define MOUSE_BTN1 (MOUSE_BASE+1)
#define MOUSE_BTN2 (MOUSE_BASE+2)
#define MOUSE_BTN3 (MOUSE_BASE+3)
#define MOUSE_BTN4 (MOUSE_BASE+4)
#define MOUSE_BTN5 (MOUSE_BASE+5)
#define MOUSE_BTN6 (MOUSE_BASE+6)
#define MOUSE_BTN7 (MOUSE_BASE+7)
#define MOUSE_BTN8 (MOUSE_BASE+8)
#define MOUSE_BTN9 (MOUSE_BASE+9)

#define MOUSE_BASE_DBL (0x300|MP_NO_REPEAT_KEY)
#define MOUSE_BTN0_DBL (MOUSE_BASE_DBL+0)
#define MOUSE_BTN1_DBL (MOUSE_BASE_DBL+1)
#define MOUSE_BTN2_DBL (MOUSE_BASE_DBL+2)
#define MOUSE_BTN3_DBL (MOUSE_BASE_DBL+3)
#define MOUSE_BTN4_DBL (MOUSE_BASE_DBL+4)
#define MOUSE_BTN5_DBL (MOUSE_BASE_DBL+5)
#define MOUSE_BTN6_DBL (MOUSE_BASE_DBL+6)
#define MOUSE_BTN7_DBL (MOUSE_BASE_DBL+7)
#define MOUSE_BTN8_DBL (MOUSE_BASE_DBL+8)
#define MOUSE_BTN9_DBL (MOUSE_BASE_DBL+9)

#endif /* MPLAYER_MOUSE_H */