Mercurial > mplayer.hg
view libaf/af_dummy.c @ 27375:80d93ca55238
Add video driver for Nintendo Wii/GameCube.
Original patch by Jing Liu <fatersh-1@yahoo.com>,
based on vo_fbdev.c and adapted to Nintendo's specific GPU.
This driver handles dedicated ATI GPU, which can be found in:
- Nintendo GameCube (ATI LSI Flipper @ 162 MHz)
- Nintendo Wii (ATI Hollywood @ 243 MHz)
Flipper and Hollywood chipsets are pretty similar, except from clock speed:
- Embedded framebuffer is 2MB.
- Texture cache is 1MB.
- Vertex cache is 0.1 MB.
- Framebuffer is YUY2, not RGB.
- Best resolution is 480p (854x480)
author | ben |
---|---|
date | Sun, 03 Aug 2008 20:04:03 +0000 |
parents | b2402b4f0afa |
children | 72d0b1444141 |
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/* The name speaks for itself this filter is a dummy and will not blow up regardless of what you do with it. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "af.h" // Initialization and runtime control static int control(struct af_instance_s* af, int cmd, void* arg) { switch(cmd){ case AF_CONTROL_REINIT: memcpy(af->data,(af_data_t*)arg,sizeof(af_data_t)); af_msg(AF_MSG_VERBOSE,"[dummy] Was reinitialized: %iHz/%ich/%s\n", af->data->rate,af->data->nch,af_fmt2str_short(af->data->format)); return AF_OK; } return AF_UNKNOWN; } // Deallocate memory static void uninit(struct af_instance_s* af) { if(af->data) free(af->data); } // Filter data through filter static af_data_t* play(struct af_instance_s* af, af_data_t* data) { // Do something necessary to get rid of annoying warning during compile if(!af) af_msg(AF_MSG_ERROR,"EEEK: Argument af == NULL in af_dummy.c play()."); return data; } // Allocate memory and set function pointers static int af_open(af_instance_t* af){ af->control=control; af->uninit=uninit; af->play=play; af->mul=1; af->data=malloc(sizeof(af_data_t)); if(af->data == NULL) return AF_ERROR; return AF_OK; } // Description of this filter af_info_t af_info_dummy = { "dummy", "dummy", "Anders", "", AF_FLAGS_REENTRANT, af_open };