Mercurial > mplayer.hg
view libaf/window.h @ 27375:80d93ca55238
Add video driver for Nintendo Wii/GameCube.
Original patch by Jing Liu <fatersh-1@yahoo.com>,
based on vo_fbdev.c and adapted to Nintendo's specific GPU.
This driver handles dedicated ATI GPU, which can be found in:
- Nintendo GameCube (ATI LSI Flipper @ 162 MHz)
- Nintendo Wii (ATI Hollywood @ 243 MHz)
Flipper and Hollywood chipsets are pretty similar, except from clock speed:
- Embedded framebuffer is 2MB.
- Texture cache is 1MB.
- Vertex cache is 0.1 MB.
- Framebuffer is YUY2, not RGB.
- Best resolution is 480p (854x480)
author | ben |
---|---|
date | Sun, 03 Aug 2008 20:04:03 +0000 |
parents | 07abe94a9cc4 |
children | 9e739bdb049c |
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/*============================================================================= // // This software has been released under the terms of the GNU General Public // license. See http://www.gnu.org/copyleft/gpl.html for details. // // Copyright 2001 Anders Johansson ajh@atri.curtin.edu.au // //============================================================================= */ /* Calculates a number of window functions. The following window functions are currently implemented: Boxcar, Triang, Hanning, Hamming, Blackman, Flattop and Kaiser. In the function call n is the number of filter taps and w the buffer in which the filter coefficients will be stored. */ #if !defined MPLAYER_DSP_H # error Never use window.h directly; include dsp.h instead. #endif #ifndef MPLAYER_WINDOW_H #define MPLAYER_WINDOW_H extern void af_window_boxcar(int n, FLOAT_TYPE* w); extern void af_window_triang(int n, FLOAT_TYPE* w); extern void af_window_hanning(int n, FLOAT_TYPE* w); extern void af_window_hamming(int n, FLOAT_TYPE* w); extern void af_window_blackman(int n, FLOAT_TYPE* w); extern void af_window_flattop(int n, FLOAT_TYPE* w); extern void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b); #endif /* MPLAYER_WINDOW_H */