view libaf/window.h @ 27375:80d93ca55238

Add video driver for Nintendo Wii/GameCube. Original patch by Jing Liu <fatersh-1@yahoo.com>, based on vo_fbdev.c and adapted to Nintendo's specific GPU. This driver handles dedicated ATI GPU, which can be found in: - Nintendo GameCube (ATI LSI Flipper @ 162 MHz) - Nintendo Wii (ATI Hollywood @ 243 MHz) Flipper and Hollywood chipsets are pretty similar, except from clock speed: - Embedded framebuffer is 2MB. - Texture cache is 1MB. - Vertex cache is 0.1 MB. - Framebuffer is YUY2, not RGB. - Best resolution is 480p (854x480)
author ben
date Sun, 03 Aug 2008 20:04:03 +0000
parents 07abe94a9cc4
children 9e739bdb049c
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/*=============================================================================
//	
//  This software has been released under the terms of the GNU General Public
//  license. See http://www.gnu.org/copyleft/gpl.html for details.
//
//  Copyright 2001 Anders Johansson ajh@atri.curtin.edu.au
//
//=============================================================================
*/

/* Calculates a number of window functions. The following window
   functions are currently implemented: Boxcar, Triang, Hanning,
   Hamming, Blackman, Flattop and Kaiser. In the function call n is
   the number of filter taps and w the buffer in which the filter
   coefficients will be stored.
*/

#if !defined MPLAYER_DSP_H
# error Never use window.h directly; include dsp.h instead.
#endif

#ifndef MPLAYER_WINDOW_H
#define MPLAYER_WINDOW_H

extern void af_window_boxcar(int n, FLOAT_TYPE* w);
extern void af_window_triang(int n, FLOAT_TYPE* w);
extern void af_window_hanning(int n, FLOAT_TYPE* w);
extern void af_window_hamming(int n, FLOAT_TYPE* w);
extern void af_window_blackman(int n, FLOAT_TYPE* w);
extern void af_window_flattop(int n, FLOAT_TYPE* w);
extern void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b);

#endif /* MPLAYER_WINDOW_H */