Mercurial > mplayer.hg
view loader/ext.h @ 27375:80d93ca55238
Add video driver for Nintendo Wii/GameCube.
Original patch by Jing Liu <fatersh-1@yahoo.com>,
based on vo_fbdev.c and adapted to Nintendo's specific GPU.
This driver handles dedicated ATI GPU, which can be found in:
- Nintendo GameCube (ATI LSI Flipper @ 162 MHz)
- Nintendo Wii (ATI Hollywood @ 243 MHz)
Flipper and Hollywood chipsets are pretty similar, except from clock speed:
- Embedded framebuffer is 2MB.
- Texture cache is 1MB.
- Vertex cache is 0.1 MB.
- Framebuffer is YUY2, not RGB.
- Best resolution is 480p (854x480)
author | ben |
---|---|
date | Sun, 03 Aug 2008 20:04:03 +0000 |
parents | a8ea87c71d18 |
children | 9e739bdb049c |
line wrap: on
line source
/* * Modified for use with MPlayer, detailed changelog at * http://svn.mplayerhq.hu/mplayer/trunk/ */ #ifndef MPLAYER_EXT_H #define MPLAYER_EXT_H #include "wine/windef.h" extern LPVOID FILE_dommap( int unix_handle, LPVOID start, DWORD size_high, DWORD size_low, DWORD offset_high, DWORD offset_low, int prot, int flags ); extern int FILE_munmap( LPVOID start, DWORD size_high, DWORD size_low ); extern int wcsnicmp(const unsigned short* s1, const unsigned short* s2, int n); extern int __vprintf( const char *format, ... ); #endif /* MPLAYER_EXT_H */