Mercurial > mplayer.hg
view mp3lib/dct36_k7.c @ 27375:80d93ca55238
Add video driver for Nintendo Wii/GameCube.
Original patch by Jing Liu <fatersh-1@yahoo.com>,
based on vo_fbdev.c and adapted to Nintendo's specific GPU.
This driver handles dedicated ATI GPU, which can be found in:
- Nintendo GameCube (ATI LSI Flipper @ 162 MHz)
- Nintendo Wii (ATI Hollywood @ 243 MHz)
Flipper and Hollywood chipsets are pretty similar, except from clock speed:
- Embedded framebuffer is 2MB.
- Texture cache is 1MB.
- Vertex cache is 0.1 MB.
- Framebuffer is YUY2, not RGB.
- Best resolution is 480p (854x480)
author | ben |
---|---|
date | Sun, 03 Aug 2008 20:04:03 +0000 |
parents | 7c7885350d89 |
children |
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/* * dct36_k7.c - 3DNowEx(DSP)! optimized dct36() * * This code based 'dct36_3dnow.s' by Syuuhei Kashiyama * <squash@mb.kcom.ne.jp>, only two types of changes have been made: * * - added new opcode PSWAPD * - removed PREFETCH instruction for speedup * - changed function name for support 3DNowEx! automatic detection * * note: because K7 processors are an aggresive out-of-order three-way * superscalar ones instruction order is not significand for them. * * You can find Kashiyama's original 3dnow! support patch * (for mpg123-0.59o) at * http://user.ecc.u-tokyo.ac.jp/~g810370/linux-simd/ (Japanese). * * by KIMURA Takuhiro <kim@hannah.ipc.miyakyo-u.ac.jp> - until 31.Mar.1999 * <kim@comtec.co.jp> - after 1.Apr.1999 * * Original disclaimer: * The author of this program disclaim whole expressed or implied * warranties with regard to this program, and in no event shall the * author of this program liable to whatever resulted from the use of * this program. Use it at your own risk. * * Modified by Nick Kurshev <nickols_k@mail.ru> * * 2003/06/21: Moved to GCC inline assembly - Alex Beregszaszi */ #define DCT36_OPTIMIZE_FOR_K7 #include "dct36_3dnow.c"