view osdep/strsep.c @ 27375:80d93ca55238

Add video driver for Nintendo Wii/GameCube. Original patch by Jing Liu <fatersh-1@yahoo.com>, based on vo_fbdev.c and adapted to Nintendo's specific GPU. This driver handles dedicated ATI GPU, which can be found in: - Nintendo GameCube (ATI LSI Flipper @ 162 MHz) - Nintendo Wii (ATI Hollywood @ 243 MHz) Flipper and Hollywood chipsets are pretty similar, except from clock speed: - Embedded framebuffer is 2MB. - Texture cache is 1MB. - Vertex cache is 0.1 MB. - Framebuffer is YUY2, not RGB. - Best resolution is 480p (854x480)
author ben
date Sun, 03 Aug 2008 20:04:03 +0000
parents 936209c39ed1
children 5cfef41a1771
line wrap: on
line source

/* strsep implementation for systems that do not have it in libc */

#include <stdio.h>
#include <string.h>

#include "config.h"

char *strsep(char **stringp, const char *delim) {
  char *begin, *end;

  begin = *stringp;
  if(begin == NULL)
    return NULL;

  if(delim[0] == '\0' || delim[1] == '\0') {
    char ch = delim[0];

    if(ch == '\0')
      end = NULL;
    else {
      if(*begin == ch)
        end = begin;
      else if(*begin == '\0')
        end = NULL;
      else
        end = strchr(begin + 1, ch);
    }
  }
  else
    end = strpbrk(begin, delim);

  if(end) {
    *end++ = '\0';
    *stringp = end;
  }
  else
    *stringp = NULL;
 
  return begin;
}