Mercurial > mplayer.hg
view osdep/strsep.c @ 27375:80d93ca55238
Add video driver for Nintendo Wii/GameCube.
Original patch by Jing Liu <fatersh-1@yahoo.com>,
based on vo_fbdev.c and adapted to Nintendo's specific GPU.
This driver handles dedicated ATI GPU, which can be found in:
- Nintendo GameCube (ATI LSI Flipper @ 162 MHz)
- Nintendo Wii (ATI Hollywood @ 243 MHz)
Flipper and Hollywood chipsets are pretty similar, except from clock speed:
- Embedded framebuffer is 2MB.
- Texture cache is 1MB.
- Vertex cache is 0.1 MB.
- Framebuffer is YUY2, not RGB.
- Best resolution is 480p (854x480)
author | ben |
---|---|
date | Sun, 03 Aug 2008 20:04:03 +0000 |
parents | 936209c39ed1 |
children | 5cfef41a1771 |
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/* strsep implementation for systems that do not have it in libc */ #include <stdio.h> #include <string.h> #include "config.h" char *strsep(char **stringp, const char *delim) { char *begin, *end; begin = *stringp; if(begin == NULL) return NULL; if(delim[0] == '\0' || delim[1] == '\0') { char ch = delim[0]; if(ch == '\0') end = NULL; else { if(*begin == ch) end = begin; else if(*begin == '\0') end = NULL; else end = strchr(begin + 1, ch); } } else end = strpbrk(begin, delim); if(end) { *end++ = '\0'; *stringp = end; } else *stringp = NULL; return begin; }