view osdep/timer-win2.c @ 27375:80d93ca55238

Add video driver for Nintendo Wii/GameCube. Original patch by Jing Liu <fatersh-1@yahoo.com>, based on vo_fbdev.c and adapted to Nintendo's specific GPU. This driver handles dedicated ATI GPU, which can be found in: - Nintendo GameCube (ATI LSI Flipper @ 162 MHz) - Nintendo Wii (ATI Hollywood @ 243 MHz) Flipper and Hollywood chipsets are pretty similar, except from clock speed: - Embedded framebuffer is 2MB. - Texture cache is 1MB. - Vertex cache is 0.1 MB. - Framebuffer is YUY2, not RGB. - Best resolution is 480p (854x480)
author ben
date Sun, 03 Aug 2008 20:04:03 +0000
parents f9755d9c479a
children 8df85ad26746
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// Precise timer routines for WINDOWS

#include <windows.h>
#include <mmsystem.h>
#include "timer.h"

const char *timer_name = "Windows native";

// Returns current time in microseconds
unsigned int GetTimer(){
  return timeGetTime() * 1000;
}

// Returns current time in milliseconds
unsigned int GetTimerMS(){
  return timeGetTime() ;
}

int usec_sleep(int usec_delay){
  // Sleep(0) won't sleep for one clocktick as the unix usleep 
  // instead it will only make the thread ready
  // it may take some time until it actually starts to run again
  if(usec_delay<1000)usec_delay=1000;  
  Sleep( usec_delay/1000);
  return 0;
}

static DWORD RelativeTime = 0;

float GetRelativeTime(){
  DWORD t, r;
  t = GetTimer();
  r = t - RelativeTime;
  RelativeTime = t;
  return (float) r *0.000001F;
}

void InitTimer(){
  GetRelativeTime();
}