view asxparser.h @ 4395:817530449706

New logic of HW equalizing: 1) Check HW capability. 2) If HW equalizer is capable control value then use it. In this case value of control is in range -100 : +100 (10x) 3) If not then try use SW equalizing (currently only divxds). Use old range (0 : +100) for that. Well, you shouldn't watch OSD bar if neighter HW nor SW equalizers are not capable control value. TODO: find out keys (maybe Rr Bb Gg) or 'on screen menu' for RGB intensity and OEM effects (fx).
author nick
date Mon, 28 Jan 2002 07:29:17 +0000
parents 35b412015c39
children 487cfc28525d
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#include "playtree.h"

typedef struct _ASX_Parser_t ASX_Parser_t;

typedef struct {
  char* buffer;
  int line;
} ASX_LineSave_t;

struct _ASX_Parser_t {
  int line; // Curent line
  ASX_LineSave_t *ret_stack;
  int ret_stack_size;
  char* last_body;
  int deep;
};