Mercurial > mplayer.hg
view asxparser.h @ 4395:817530449706
New logic of HW equalizing:
1) Check HW capability.
2) If HW equalizer is capable control value then use it.
In this case value of control is in range -100 : +100 (10x)
3) If not then try use SW equalizing (currently only divxds).
Use old range (0 : +100) for that.
Well, you shouldn't watch OSD bar if neighter HW nor SW equalizers
are not capable control value.
TODO: find out keys (maybe Rr Bb Gg) or 'on screen menu' for RGB intensity
and OEM effects (fx).
author | nick |
---|---|
date | Mon, 28 Jan 2002 07:29:17 +0000 |
parents | 35b412015c39 |
children | 487cfc28525d |
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#include "playtree.h" typedef struct _ASX_Parser_t ASX_Parser_t; typedef struct { char* buffer; int line; } ASX_LineSave_t; struct _ASX_Parser_t { int line; // Curent line ASX_LineSave_t *ret_stack; int ret_stack_size; char* last_body; int deep; };