view gui/ui/sub.c @ 33978:81aaa1420337

Replace some btnModify() calls by btnSet(). Prefer btnSet() to btnModify() if the "pressed" state is to be set. Additionally, put parentheses around ternary operator.
author ib
date Tue, 06 Sep 2011 09:29:04 +0000
parents afede91f9d5f
children 3a93b9227b01
line wrap: on
line source

/*
 * sub window
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <string.h>

#include "config.h"
#include "libvo/x11_common.h"
#include "help_mp.h"
#include "mp_core.h"

#include "gmplayer.h"
#include "gui/app.h"
#include "gui/interface.h"
#include "widgets.h"

int             uiSubRender = 0;
int             subVisible = 0;

void uiSubDraw( void )
{
 if ( guiApp.subWindow.State == wsWindowClosed ) mplayer( MPLAYER_EXIT_GUI, EXIT_QUIT, 0 );

 if ( guiApp.subWindow.State == wsWindowFocusIn ) subVisible++;
 if ( guiApp.subWindow.State == wsWindowFocusOut && metacity_hack != 3 ) subVisible--;

 if ( !guiApp.subWindow.Mapped ||
      guiApp.subWindow.Visible == wsWindowNotVisible ) return;

 if ( guiInfo.Playing ) uiSubRender=0;

 if ( uiSubRender && guiApp.subWindow.State == wsWindowExpose )
  {
   if ( guiApp.sub.Bitmap.Image ) wsPutImage( &guiApp.subWindow );
  }
 guiApp.subWindow.State=0;
}

void uiSubMouseHandle( int Button,int X,int Y,int RX,int RY )
{
 static int mplSubMoved = 0;
 static int msButton = 0;

 uiPlaybarShow( X,Y );

 switch( Button )
  {
   case wsRRMouseButton:
          gtkShow( evShowPopUpMenu,NULL );
          break;
   case wsPMMouseButton:
          gtkShow( evHidePopUpMenu,NULL );
          uiShowMenu( RX,RY );
          msButton=wsPMMouseButton;
          break;
   case wsRMMouseButton:
          uiHideMenu( RX,RY,1 );
          msButton=0;
          break;
// ---
   case wsPLMouseButton:
          gtkShow( evHidePopUpMenu,NULL );
          sx=X; sy=Y;
          msButton=wsPLMouseButton;
          mplSubMoved=0;
          break;
   case wsMoveMouse:
          switch ( msButton )
           {
            case wsPLMouseButton:
                   mplSubMoved=1;
                   if ( !guiApp.subWindow.isFullScreen )
                    {
                     wsMoveWindow( &guiApp.subWindow,False,RX - sx,RY - sy );
                     guiApp.sub.x = guiApp.subWindow.X;
                     guiApp.sub.y = guiApp.subWindow.Y;
                     // NOTE TO MYSELF: dragging the title bar goes unnoticed?
                    }
                   break;
            case wsPMMouseButton:
                   uiMenuMouseHandle( X,Y,RX,RY );
                   break;
	    default: uiPlaybarShow( X,Y ); break;
           }
          break;
   case wsRLMouseButton:
          if ( ( !mplSubMoved )&&( guiApp.subWindow.isFullScreen ) )
           {
            if( subVisible++%2 ) wsMoveTopWindow( wsDisplay,guiApp.mainWindow.WindowID );
             else wsMoveTopWindow( wsDisplay,guiApp.subWindow.WindowID );
	   }
          msButton=0;
          mplSubMoved=0;
          break;
  }
}