Mercurial > mplayer.hg
view DOCS/tech/subcp.txt @ 6404:83b3315c679b
Implement Nilmoni's and Bernd Ernesti's patches for:
Better real codec dir detection and NetBSD real support.
Fix Nilmonis code, so it's working like expected.
Move a debug printf to mp_msg and some fixes in demux_real.c.
Some cosmetics :) -> RealPlayer 8 to RealPlayer, as RealOne (aka RealPlayer 9 works, too)
author | atmos4 |
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date | Thu, 13 Jun 2002 00:14:28 +0000 |
parents | ef3af71f0113 |
children | 0f1b5b68af32 |
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Ascii Subtitle / Font CODEPAGEs =============================== The subtitle encoding issue seems a bit confusing, so I'll try to summarize it here. There are 2 approaches: 1. (preferred) You can generate Unicode subtitles with: subfont --unicode <signle-byte encoding known by iconv> ... or subfont --unicode <path to custom encoding file> ... (this custom encoding file could list all iso-8859-* characters to create single font file for common encodings) and then run mplayer this way (-subcp and -utf8 expect Unicode font!): mplayer -subcp <any encoding known by iconv> ... or mplayer -utf8 ... 2. (current) Generate subtitles for some specific encoding with: subfont <signle-byte encoding known by iconv> ... or subfont <path to custom signle-byte or EUC encoding file> ... and then run mplayer without any encoding options for signle-byte encodings, or with -unicode option for EUC (and the like) encodings (which is only partially implemented in mplayer). AFAIK, CJK encodings: EUC-*, BIG5 and GB2312 work more or less this way: - 0x8e (SINGLE-SHIFT TWO, SS2) begins a 2-byte character, - 0x8f (SINGLE-SHIFT THREE, SS3) begins a 3-byte character, - 0xa0-0xff begin 2-byte characters, - other characters are single-byte. I tested charmap2enc script only with /usr/share/i18n/charmaps/EUC-KR.gz (on RedHat). It wasn't intended to be perfect. -- Artur Zaprzala