view spudec.h @ 6404:83b3315c679b

Implement Nilmoni's and Bernd Ernesti's patches for: Better real codec dir detection and NetBSD real support. Fix Nilmonis code, so it's working like expected. Move a debug printf to mp_msg and some fixes in demux_real.c. Some cosmetics :) -> RealPlayer 8 to RealPlayer, as RealOne (aka RealPlayer 9 works, too)
author atmos4
date Thu, 13 Jun 2002 00:14:28 +0000
parents 7bea806b9c5f
children f33d4ab7a6b2
line wrap: on
line source

#ifndef _MPLAYER_SPUDEC_H
#define _MPLAYER_SPUDEC_H

void spudec_heartbeat(void *this, unsigned int pts100);
void spudec_assemble(void *this, unsigned char *packet, unsigned int len, unsigned int pts100);
void spudec_draw(void *this, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride));
void spudec_draw_scaled(void *this, unsigned int dxs, unsigned int dys, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride));
void spudec_update_palette(void *this, unsigned int *palette);
void *spudec_new_scaled(unsigned int *palette, unsigned int frame_width, unsigned int frame_height);
void *spudec_new_scaled_vobsub(unsigned int *palette, unsigned int *cuspal, unsigned int custom, unsigned int frame_width, unsigned int frame_height);
void *spudec_new(unsigned int *palette);
void spudec_free(void *this);
void spudec_reset(void *this);	// called after seek
int spudec_visible(void *this); // check if spu is visible
void spudec_set_font_factor(void * this, double factor); // sets the equivalent to ffactor
void spudec_set_hw_spu(void *this, vo_functions_t *hw_spu);
#endif