view linux/timer-lx.c @ 5134:83b3dc5132a5

Fixed some bugs with fame, had to disable prebuffering with fame though as sync drifts off. But fame is alot more stable than avcodec and so far I've noticed a small quality increase with some videos (not all). Will have to work some more on the sync stuff... This one should be stable though..
author mswitch
date Sat, 16 Mar 2002 15:49:26 +0000
parents 7bb8f7905000
children f297030ef5ab
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// Precise timer routines for LINUX  (C) LGB & A'rpi/ASTRAL

#include <unistd.h>
#include <time.h>
#include <sys/time.h>
#include "../config.h"

int usec_sleep(int usec_delay)
{
#ifdef HAVE_NANOSLEEP
    struct timespec ts;
    ts.tv_sec  =  usec_delay / 1000000;
    ts.tv_nsec = (usec_delay % 1000000) * 1000;
    return nanosleep(&ts, NULL);
#else
    return usleep(usec_delay);
#endif
}


// Returns current time in microseconds
unsigned int GetTimer(){
  struct timeval tv;
  struct timezone tz;
//  float s;
  gettimeofday(&tv,&tz);
//  s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec;
  return (tv.tv_sec*1000000+tv.tv_usec);
}  

// Returns current time in milliseconds
unsigned int GetTimerMS(){
  struct timeval tv;
  struct timezone tz;
//  float s;
  gettimeofday(&tv,&tz);
//  s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec;
  return (tv.tv_sec*1000+tv.tv_usec/1000);
}  

static unsigned int RelativeTime=0;

// Returns time spent between now and last call in seconds
float GetRelativeTime(){
unsigned int t,r;
  t=GetTimer();
//  t*=16;printf("time=%ud\n",t);
  r=t-RelativeTime;
  RelativeTime=t;
  return (float)r * 0.000001F;
}

// Initialize timer, must be called at least once at start
void InitTimer(){
  GetRelativeTime();
}


#if 0
void main(){
  float t=0;
  InitTimer();
  while(1){ t+=GetRelativeTime();printf("time= %10.6f\r",t);fflush(stdout); }
}
#endif