Mercurial > mplayer.hg
view osdep/timer-darwin.c @ 29902:85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
to actually use GLX/WGL visuals with more than 8 bits per component if available).
author | reimar |
---|---|
date | Sat, 21 Nov 2009 18:59:52 +0000 |
parents | 0f1b5b68af32 |
children | cfb6e0b4e2bd |
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/* * Precise timer routines using Mach timing * * Copyright (c) 2003-2004, Dan Villiom Podlaski Christiansen * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. */ #include <unistd.h> #include <stdlib.h> #include <time.h> #include <math.h> #include <sys/time.h> #include <mach/mach_time.h> #include "config.h" #include "mp_msg.h" #include "timer.h" /* global variables */ static double relative_time; static double timebase_ratio; const char *timer_name = "Darwin accurate"; /* the core sleep function, uses floats and is used in MPlayer G2 */ float sleep_accurate(float time_frame) { uint64_t deadline = time_frame / timebase_ratio + mach_absolute_time(); mach_wait_until(deadline); return (mach_absolute_time() - deadline) * timebase_ratio; } /* wrapper for MPlayer G1 */ int usec_sleep(int usec_delay) { return sleep_accurate(usec_delay / 1e6) * 1e6; } /* current time in microseconds */ unsigned int GetTimer(void) { return (unsigned int)(uint64_t)(mach_absolute_time() * timebase_ratio * 1e6); } /* current time in milliseconds */ unsigned int GetTimerMS(void) { return (unsigned int)(uint64_t)(mach_absolute_time() * timebase_ratio * 1e3); } /* time spent between now and last call in seconds */ float GetRelativeTime(void) { double last_time = relative_time; if (!relative_time) InitTimer(); relative_time = mach_absolute_time() * timebase_ratio; return (float)(relative_time-last_time); } /* initialize timer, must be called at least once at start */ void InitTimer(void) { struct mach_timebase_info timebase; mach_timebase_info(&timebase); timebase_ratio = (double)timebase.numer / (double)timebase.denom * (double)1e-9; relative_time = (double)(mach_absolute_time() * timebase_ratio); } #if 0 #include <stdio.h> int main(void) { int i,j, r, c = 200; long long t = 0; InitTimer(); for (i = 0; i < c; i++) { const int delay = rand() / (RAND_MAX / 1e5); j = GetTimer(); #if 1 r = usec_sleep(delay); #else r = sleep_accurate(delay / 1e6) * 1e6; #endif j = (GetTimer() - j) - delay; printf("sleep time:%8i %5i (%i)\n", delay, j, j - r); t += j - r; } fprintf(stderr, "average error:\t%lli\n", t / c); return 0; } #endif