view gui/ui/playbar.c @ 36941:865e0513b5f4

Remove redundant code. The only necessary call - uiEvent() - is performed after the switch statement anyway, so it isn't necessary to do this also in the case statement. The btnModify() calls are pointless, because these will be performed in the windows' draw handler prior to rendering anyway.
author ib
date Fri, 21 Mar 2014 15:46:15 +0000
parents dcd4562389bd
children 51c5ad2f0af3
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/* playbar window */

#include <stdlib.h>
#include <stdio.h>
#include <sys/stat.h>
#include <unistd.h>
#include <string.h>

#include "gui/app/app.h"
#include "gui/app/gui.h"
#include "gui/interface.h"
#include "gui/skin/font.h"
#include "gui/skin/skin.h"
#include "gui/util/mem.h"
#include "gui/wm/ws.h"

#include "help_mp.h"
#include "mp_msg.h"
#include "mp_core.h"
#include "libvo/x11_common.h"
#include "libvo/fastmemcpy.h"

#include "stream/stream.h"
#include "mixer.h"
#include "sub/sub.h"

#include "libmpdemux/demuxer.h"
#include "libmpdemux/stheader.h"
#include "codec-cfg.h"

#include "ui.h"
#include "actions.h"
#include "gui/dialog/dialog.h"
#include "render.h"

unsigned int GetTimerMS( void );
unsigned int GetTimer( void );

unsigned char * playbarDrawBuffer = NULL;
int		playbarVisible = False;
int  		playbarLength = 0;
int		uiPlaybarFade = 0;

static void uiPlaybarDraw( void )
{
 int x;

 if ( !guiApp.videoWindow.isFullScreen ) return;
 if ( !playbarVisible || !guiApp.playbarIsPresent ) return;

// guiApp.playbar.x=( guiApp.videoWindow.Width - guiApp.playbar.width ) / 2;
 switch( guiApp.playbar.x )
  {
   case -1: x=( guiApp.videoWindow.Width - guiApp.playbar.width ) / 2; break;
   case -2: x=( guiApp.videoWindow.Width - guiApp.playbar.width ); break;
   default: x=guiApp.playbar.x;
  }

 switch ( uiPlaybarFade )
  {
   case 1: // fade in
        playbarLength--;
        if ( guiApp.videoWindow.Height - guiApp.playbar.height >= playbarLength )
	 {
	  playbarLength=guiApp.videoWindow.Height - guiApp.playbar.height;
	  uiPlaybarFade=0;
	  wsMouseVisibility(&guiApp.videoWindow, wsShowMouseCursor);
	 }
        wsWindowMove( &guiApp.playbarWindow,True,x,playbarLength );
	break;
   case 2: // fade out
	playbarLength+=10;
	if ( playbarLength > guiApp.videoWindow.Height )
	 {
	  playbarLength=guiApp.videoWindow.Height;
	  uiPlaybarFade=0;
	  playbarVisible=False;
          wsMouseVisibility(&guiApp.videoWindow, wsHideMouseCursor);
          wsWindowVisibility( &guiApp.playbarWindow,wsHideWindow );
	  return;
	 }
        wsWindowMove( &guiApp.playbarWindow,True,x,playbarLength );
	break;
  }

/* render */
 if ( guiApp.playbarWindow.State == wsWindowExpose )
  {
   btnModify( evSetMoviePosition,guiInfo.Position );
   btnModify( evSetVolume,guiInfo.Volume );
   btnModify( evSetBalance,guiInfo.Balance );

   wsMouseVisibility(&guiApp.videoWindow, wsShowMouseCursor);

   fast_memcpy( playbarDrawBuffer,guiApp.playbar.Bitmap.Image,guiApp.playbar.Bitmap.ImageSize );
   RenderAll( &guiApp.playbarWindow,guiApp.playbarItems,guiApp.IndexOfPlaybarItems,playbarDrawBuffer );
   wsImageRender( &guiApp.playbarWindow,playbarDrawBuffer );
  }
 wsImageDraw( &guiApp.playbarWindow );
}

static void uiPlaybarMouse( int Button, int X, int Y, int RX, int RY )
{
 static int     itemtype = 0;
        int     i;
        guiItem * item = NULL;
	float   value = 0.0f;

 static int     SelectedItem = -1;
	int     currentselected = -1;

 for ( i=0;i <= guiApp.IndexOfPlaybarItems;i++ )
   if ( ( guiApp.playbarItems[i].pressed != btnDisabled )&&
      ( isInside( X,Y,guiApp.playbarItems[i].x,guiApp.playbarItems[i].y,guiApp.playbarItems[i].x+guiApp.playbarItems[i].width,guiApp.playbarItems[i].y+guiApp.playbarItems[i].height ) ) )
    { currentselected=i; break; }

 switch ( Button )
  {
   case wsPMMouseButton:
        gtkShow( ivHidePopUpMenu,NULL );
        uiMenuShow( RX,RY );
        break;
   case wsRMMouseButton:
        uiMenuHide( RX,RY,0 );
        break;
   case wsRRMouseButton:
        gtkShow( ivShowPopUpMenu,NULL );
	break;
/* --- */
   case wsPLMouseButton:
	gtkShow( ivHidePopUpMenu,NULL );
        SelectedItem=currentselected;
        if ( SelectedItem == -1 ) break; // yeees, i'm move the fucking window
        item=&guiApp.playbarItems[SelectedItem];
	itemtype=item->type;
	item->pressed=btnPressed;

	switch( item->type )
	 {
	  case itButton:
	       if ( ( SelectedItem > -1 ) &&
	         ( ( ( item->message == evPlaySwitchToPause && item->message == evPauseSwitchToPlay ) ) ||
		 ( ( item->message == evPauseSwitchToPlay && item->message == evPlaySwitchToPause ) ) ) )
		 { item->pressed=btnDisabled; }
	       break;
	 }

	break;
   case wsRLMouseButton:
        if ( SelectedItem != -1 )   // NOTE TO MYSELF: only if itButton, itHPotmeter or itVPotmeter
         {
          item=&guiApp.playbarItems[SelectedItem];
          item->pressed=btnReleased;
         }
	if ( currentselected == - 1 || SelectedItem == -1 ) { itemtype=0; break; }
	SelectedItem=-1;
	value=0;

	switch( itemtype )
	 {
	  case itHPotmeter:
	       value=100.0 * ( X - item->x ) / item->width;
	       break;
	  case itVPotmeter:
	       value=100.0 - 100.0 * ( Y - item->y ) / item->height;
	       break;
	 }
	uiEvent( item->message,value );

	itemtype=0;
	break;
/* --- */
   case wsP5MouseButton: value=-2.5f; goto rollerhandled;
   case wsP4MouseButton: value= 2.5f;
rollerhandled:
        if (currentselected != - 1)
         {
          item=&guiApp.playbarItems[currentselected];
          if ( ( item->type == itHPotmeter )||( item->type == itVPotmeter ) )
           {
            item->value+=value;
            btnModify( item->message,item->value );
            uiEvent( item->message,item->value );
           }
	 }
	break;
/* --- */
   case wsMoveMouse:
        item=&guiApp.playbarItems[SelectedItem];
	switch ( itemtype )
	 {
	  case itPRMButton:
	       if (guiApp.menuIsPresent) guiApp.menuWindow.MouseHandler( 0,RX,RY,0,0 );
	       break;
	  case itVPotmeter:
	       item->value=100.0 - 100.0 * ( Y - item->y ) / item->height;
	       goto potihandled;
	  case itHPotmeter:
	       item->value=100.0 * ( X - item->x ) / item->width;
potihandled:
	       if ( item->value > 100.0f ) item->value=100.0f;
	       if ( item->value < 0.0f ) item->value=0.0f;
	       uiEvent( item->message,item->value );
	       break;
	 }
        break;
  }
}

void uiPlaybarInit( void )
{
 if ( !guiApp.playbarIsPresent ) return;

 if ( ( playbarDrawBuffer = malloc( guiApp.playbar.Bitmap.ImageSize ) ) == NULL )
  {
   gmp_msg( MSGT_GPLAYER,MSGL_FATAL,"[playbar] " MSGTR_GUI_MSG_MemoryErrorWindow );
   mplayer( MPLAYER_EXIT_GUI, EXIT_ERROR, 0 );
  }

 guiApp.playbarWindow.Parent=guiApp.videoWindow.WindowID;
 wsWindowCreate( &guiApp.playbarWindow,
   guiApp.playbar.x,guiApp.playbar.y,guiApp.playbar.width,guiApp.playbar.height,
   wsHideFrame|wsHideWindow,wsShowMouseCursor|wsHandleMouseButton|wsHandleMouseMove,"PlayBar" );

 mp_msg( MSGT_GPLAYER,MSGL_DBG2,"[playbar] playbarWindow ID: 0x%x\n",(int)guiApp.playbarWindow.WindowID );

 wsWindowShape( &guiApp.playbarWindow,guiApp.playbar.Mask.Image );

 guiApp.playbarWindow.DrawHandler=uiPlaybarDraw;
 guiApp.playbarWindow.MouseHandler=uiPlaybarMouse;
 guiApp.playbarWindow.KeyHandler=guiApp.mainWindow.KeyHandler;

 playbarLength=guiApp.videoWindow.Height;
}

void uiPlaybarDone( void )
{
  nfree(playbarDrawBuffer);
  wsWindowDestroy(&guiApp.playbarWindow);
  wsEvents();
}

void uiPlaybarShow( int y )
{
 if ( !guiApp.playbarIsPresent || !gtkEnablePlayBar ) return;
 if ( !guiApp.videoWindow.isFullScreen ) return;

 if ( y > guiApp.videoWindow.Height - guiApp.playbar.height )
  {
   if ( !uiPlaybarFade ) wsWindowVisibility( &guiApp.playbarWindow,wsShowWindow );
   uiPlaybarFade=1; playbarVisible=True; wsWindowRedraw( &guiApp.playbarWindow );
  }
  else if ( !uiPlaybarFade ) uiPlaybarFade=2;
}