Mercurial > mplayer.hg
view TOOLS/gltest.c @ 22754:8d480f1b41df
Radio driver loading rework.
Available interfaces are showed in verbose mode.
author | voroshil |
---|---|
date | Wed, 21 Mar 2007 18:39:57 +0000 |
parents | 2852487b2f8d |
children |
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// OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team #include <GL/glut.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <inttypes.h> #include <string.h> // pixel size: 3 or 4 #define BYTES_PP 3 // blit by lines (defined) or frames (not defined) #define FAST_BLIT static uint32_t image_width=720; // DVD size static uint32_t image_height=576; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static uint32_t texture_width=512; static uint32_t texture_height=512; static unsigned char *ImageData=NULL; static GLvoid resize(int x,int y){ printf("Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } float akarmi=0; int counter=0; float gen_time=0; float up_time=0; float render_time=0; unsigned char sintable[4096]; extern float GetRelativeTime(); static void redraw(void) { // glClear(GL_COLOR_BUFFER_BIT); int x,y,i; unsigned char *d=ImageData; int dstride=BYTES_PP*image_width; GetRelativeTime(); // generate some image: for(y=0;y<image_height;y++){ int y1=2048*sin(akarmi*0.36725+y*0.0165); int y2=2048*sin(akarmi*0.45621+y*0.02753); int y3=2048*sin(akarmi*0.15643+y*0.03732); for(x=0;x<image_width;x++){ d[0]=sintable[(y1+x*135)&4095]; d[1]=sintable[(y2+x*62)&4095]; d[2]=sintable[(y3+x*23)&4095]; d+=BYTES_PP; } } gen_time+=GetRelativeTime(); #ifdef FAST_BLIT // upload texture: for(i=0;i<image_height;i++){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset i, // y offset image_width, // width 1, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*dstride ); // *pixels } #else glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset 0, // y offset image_width, // width image_height, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData ); // *pixels #endif up_time+=GetRelativeTime(); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); glEnd(); glFinish(); glutSwapBuffers(); render_time+=GetRelativeTime(); ++counter; { float total=gen_time+up_time+render_time; if(total>2.0){ printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n", (float)counter/total, (int)(100.0*gen_time/total), (int)(100.0*up_time/total), (int)(100.0*render_time/total) ); gen_time=up_time=render_time=0; counter=0; } } } static GLvoid IdleFunc(){ akarmi+=0.1; glutPostRedisplay(); } int main(int argc, char **argv) { int i; glutInit(&argc, argv); glutInitWindowSize(640, 480); glutInitDisplayMode(GLUT_DOUBLE); (void) glutCreateWindow("csg"); glutDisplayFunc(redraw); glutReshapeFunc(resize); glutIdleFunc(IdleFunc); texture_width=32; while(texture_width<image_width) texture_width*=2; while(texture_width<image_height) texture_width*=2; texture_height=texture_width; image_bpp=8*BYTES_PP; image_bytes=BYTES_PP; ImageData=malloc(texture_width*texture_height*image_bytes); memset(ImageData,128,texture_width*texture_height*image_bytes); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); printf("Creating %dx%d texture...\n",texture_width,texture_height); #if 1 // glBindTexture(GL_TEXTURE_2D, texture_id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); #ifdef TEXTUREFORMAT_32BPP glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0, #else glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, #endif (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData); #endif resize(640,480); glClearColor( 1.0f,0.0f,1.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }