Mercurial > mplayer.hg
view gui/ui/gmplayer.h @ 34478:8e09f1cb3ecd
Fix vo_gl unsharp filter for chroma.
The syntax is a bit strange, since for inputs the components
indicate swizzles, while for outputs it is only a write mask,
thus the result must be at the correct position regardless
of the component specified for the output.
So use a 3-component vector for the constant factor.
Also make the input swizzles explicit in an attempt to make
the code less confusing (that part does change what the code
actually does).
Previous code would result in a filter strength of 0 always
being used for chroma.
author | reimar |
---|---|
date | Sat, 14 Jan 2012 15:49:54 +0000 |
parents | f866092d51cd |
children | ac6b38cd0d45 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_GUI_GMPLAYER_H #define MPLAYER_GUI_GMPLAYER_H extern int uiSubRender; extern int uiMainRender; extern unsigned char * mainDrawBuffer; extern unsigned char * menuDrawBuffer; extern int mainVisible; extern int uiMainAutoPlay; extern int uiMiddleMenu; extern int uiPlaybarFade; extern int sx, sy; void uiInit( void * disp ); void uiMainDraw( void ); void uiEventHandling( int msg, float param ); void uiMainMouseHandle( int Button, int X, int Y, int RX, int RY ); void uiMainKeyHandle( int KeyCode, int Type, int Key ); void uiDandDHandler(int num, char** files); void uiSubDraw( void ); void uiSubMouseHandle( int Button, int X, int Y, int RX, int RY ); void uiMenuInit( void ); void uiHideMenu( int mx, int my, int w ); void uiShowMenu( int mx, int my ); void uiMenuMouseHandle( int RX, int RY ); void uiPlaybarInit( void ); void uiPlaybarShow( int y ); #endif /* MPLAYER_GUI_GMPLAYER_H */