Mercurial > mplayer.hg
view TOOLS/emboss.fp @ 33569:8e70a224c411
Change vo_directx to use w32_common.c
While I tested it quite thoroughly, with and without
-wid, -vm, -fs, ... it is _very_ likely to break
something, please report any regressions!
In the worst case it can still be reverted, however
since it has very little relevance nowadays it will
rot all the faster if not at least some code is shared.
author | reimar |
---|---|
date | Sun, 19 Jun 2011 12:51:36 +0000 |
parents | cae067bfc231 |
children |
line wrap: on
line source
!!ARBfp1.0 # Custom YUV->RGB conversion program for MPlayer's -vo gl. # Copyleft (C) Reimar Döffinger, 2005 # Licensed under the GNU GPL v2 or later # Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp # This is an emboss effect. PARAM sizes = program.env[0]; TEMP res, yuv, pos, tmp; TEX yuv.r, fragment.texcoord[0], texture[0], 2D; MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy; TEX tmp.r, pos.xyxy, texture[0], 2D; MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr; TEX tmp.r, pos.zwzw, texture[0], 2D; SUB yuv.r, yuv.rrrr, tmp.rrrr; TEX yuv.g, fragment.texcoord[1], texture[1], 2D; TEX yuv.b, fragment.texcoord[2], texture[2], 2D; # now do the normal YUV -> RGB conversion but with 0.5 offset MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; # do gamma texture lookup TEX res.r, res.raaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.g, res.gaaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.b, res.baaa, texture[3], 2D; # move res into result, this allows easily commenting out some parts. MOV result.color, res; END