view TOOLS/edgedetect.fp @ 21202:8ed444639678

spurious () like in ({code;}) probably is not valid C, icc 9, definitely will not compile it, and whatever it is supposed to be good for it does not seem to be needed.
author reimar
date Sat, 25 Nov 2006 13:39:21 +0000
parents 69785427a61e
children cae067bfc231
line wrap: on
line source

!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
# This is some custom edge-detect like effect.
# Try adjusting the gamma!
# program.env[0].xy contains the size of one source texel
TEMP res, yuv, pos, tmp, sizes;
SWZ sizes, program.env[0], x, y, 0, 0;
TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
TEX tmp.r, pos.xyxy, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion but include effect strength
# multiplication by 2 and 0.5 offset
MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END